mirror of
https://github.com/lalbornoz/roar.git
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ac8fb74dc4
assets/sally.css, index.html: updated.
343 lines
9.5 KiB
JavaScript
343 lines
9.5 KiB
JavaScript
var controls = (function(){
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var controls = {}
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controls.cross = new Tool (cross_el)
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controls.cross.use = function(){
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if (brush.mask == blit.cross) {
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controls.cross.el.innerHTML = "ssoɹɔ"
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brush.mask = blit.inverted_cross
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}
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else {
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controls.cross.el.innerHTML = "cross"
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brush.mask = blit.cross
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}
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brush.generate()
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drawing = true
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brush.modified = false
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}
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controls.cross.done = function(){
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controls.cross.el.innerHTML = "cross"
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drawing = false
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}
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controls.circle = new Tool (circle_el)
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controls.circle.use = function(){
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brush.mask = blit.circle
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brush.generate()
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drawing = true
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brush.modified = false
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}
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controls.circle.done = function(){
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drawing = false
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}
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controls.square = new Tool (square_el)
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controls.square.use = function(){
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brush.mask = blit.square
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brush.generate()
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brush.modified = false
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drawing = true
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}
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controls.square.done = function(){
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drawing = false
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}
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controls.text = new Tool (text_el)
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controls.text.use = function(){
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current_filetool && current_filetool.blur()
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}
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controls.select = new Tool (select_el)
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controls.select.use = function(){
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selection.show()
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}
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controls.select.done = function(){
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selection.hide()
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}
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controls.rotate = new Tool (rotate_el)
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controls.rotate.use = function(){
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transform.set_mode('rotate')
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}
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controls.rotate.done = function(){
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transform.done()
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}
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controls.scale = new Tool (scale_el)
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controls.scale.use = function(){
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transform.set_mode('scale')
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}
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controls.scale.done = function(){
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transform.done()
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}
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controls.slice = new Tool (slice_el)
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controls.slice.use = function(){
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transform.set_mode('slice')
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}
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controls.slice.done = function(){
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transform.done()
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}
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controls.translate = new Tool (translate_el)
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controls.translate.use = function(){
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transform.set_mode('translate')
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}
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controls.translate.done = function(){
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transform.done()
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}
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controls.fill = new Tool (fill_el)
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controls.fill.use = function(){
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filling = true
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document.body.classList.add("bucket")
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}
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controls.fill.done = function(){
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filling = false
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document.body.classList.remove("bucket")
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}
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controls.undo = new BlurredTool (undo_el)
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controls.undo.use = function(){
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undo.undo()
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}
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controls.redo = new BlurredTool (redo_el)
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controls.redo.use = function(){
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undo.redo()
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}
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controls.clear = new BlurredTool (clear_el)
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controls.clear.use = function(){
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undo.new()
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undo.save_rect(0, 0, canvas.w, canvas.h)
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canvas.erase()
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current_filetool && current_filetool.blur()
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}
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controls.grid = new BlurredCheckbox (grid_el)
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controls.grid.memorable = true
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controls.grid.use = function(state){
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state = typeof state == "boolean" ? state : ! document.body.classList.contains("grid")
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document.body.classList[ state ? "add" : "remove" ]('grid')
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letters.grid = palette.grid = canvas.grid = state
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canvas.resize_rapper()
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palette.resize_rapper()
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letters.resize_rapper()
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if (! selection.hidden) selection.reposition()
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this.update( state )
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}
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ClipboardTool = FileTool.extend({
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blur: function(){
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this.__blur()
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clipboard.hide()
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}
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})
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controls.save = new ClipboardTool (save_el)
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controls.save.use = function(){
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clipboard.show()
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clipboard.export_mode()
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}
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controls.load = new ClipboardTool (load_el)
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controls.load.use = function(){
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// console.log("use")
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clipboard.show()
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clipboard.import_mode()
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}
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controls.save_format = new RadioGroup(format_el)
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controls.save_format.name = 'save_format'
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controls.save_format.memorable = true
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var cs = controls.save_format.controls
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cs.mirc.use = cs.irssi.use = cs.ascii.use = function(){
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clipboard.export_data()
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}
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//
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var ShaderTool = FileTool.extend({
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active: false,
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use: function(state){
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this.active = typeof state == "boolean" ? state : ! this.active
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if (this.active) {
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shader_rapper.style.display = "block"
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shader_textarea.focus()
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} else {
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shader_rapper.style.display = "none"
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}
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},
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done: function(){
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this.use(false)
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}
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})
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controls.shader = new ShaderTool (shader_el)
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shader_textarea.value = shader_textarea.value || demo_shader.innerHTML
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shader_textarea.addEventListener("input", function(){
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var fn = shader.build(shader_textarea.value)
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fn && shader.run(canvas)
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})
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controls.animate = new BlurredCheckbox (animate_checkbox)
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controls.animate.use = function(state){
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var state = shader.toggle()
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this.update(state)
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// controls.shader.focus()
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controls.shader.use(true)
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}
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controls.shader_target = new RadioGroup(shader_target_el)
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var cs = controls.shader_target.controls
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cs.canvas.use = function(){ shader.canvas = canvas }
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cs.brush.use = function(){ shader.canvas = brush }
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cs.selection.use = function(){ shader.canvas = selection.canvas }
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controls.experimental_palette = new HiddenCheckbox (experimental_palette_toggle)
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controls.experimental_palette.memorable = true
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controls.experimental_palette.use = function(state){
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var state = palette.experimental(state)
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this.update(state)
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}
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controls.advanced = new BlurredCheckbox (advanced_checkbox)
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controls.advanced.memorable = true
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controls.advanced.use = function(state){
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console.log(state)
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state = typeof state == "boolean" ? state : ! document.body.classList.contains('panke')
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if (state)
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document.body.classList.add('panke')
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else
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document.body.classList.remove('panke')
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this.update(state)
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}
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/*
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controls.nopaint = new HiddenCheckbox (nopaint_toggle)
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controls.nopaint.memorable = true
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controls.nopaint.on = "N"
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controls.nopaint.use = function(state){
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var state = nopaint.toggle(state)
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this.update(state)
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}
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*/
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//
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controls.fg = new BlurredCheckbox (fg_checkbox)
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controls.fg.use = function(state){
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brush.draw_fg = state || ! brush.draw_fg
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this.update(brush.draw_fg)
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}
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controls.bg = new BlurredCheckbox (bg_checkbox)
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controls.bg.use = function(state){
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brush.draw_bg = state || ! brush.draw_bg
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this.update(brush.draw_bg)
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}
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controls.char = new BlurredCheckbox (char_checkbox)
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controls.char.use = function(state){
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brush.draw_char = state || ! brush.draw_char
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this.update(brush.draw_char)
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}
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//
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// controls.turn = new BlurredCheckbox (turn_checkbox)
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// controls.turn.memorable = true
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// controls.turn.use = function(state){
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// canvas.rotated = typeof state == "boolean" ? state : ! canvas.rotated
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// canvas.resize_rapper()
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// this.update(canvas.rotated)
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// }
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// controls.pixels = new BlurredCheckbox (pixels_checkbox)
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// controls.pixels.memorable = true
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// controls.pixels.use = function(state){
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// canvas.pixels = typeof state == "boolean" ? state : ! canvas.pixels
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// document.body.classList.toggle("pixels", canvas.pixels)
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// this.update(canvas.pixels)
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// }
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controls.mirror_x = new BlurredCheckbox (mirror_x_checkbox)
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controls.mirror_x.use = function(state){
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window.mirror_x = typeof state == "boolean" ? state : ! window.mirror_x
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this.update(window.mirror_x)
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}
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controls.mirror_y = new BlurredCheckbox (mirror_y_checkbox)
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controls.mirror_y.use = function(state){
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window.mirror_y = typeof state == "boolean" ? state : ! window.mirror_y
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this.update(window.mirror_y)
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}
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//
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controls.vertical = new BlurredCheckbox (vertical_checkbox)
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controls.vertical.memorable = true
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controls.vertical.use = function(state){
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canvas.vertical = typeof state == "boolean" ? state : ! canvas.vertical
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controls.vertical.refresh()
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}
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controls.vertical.refresh = function(){
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if (canvas.vertical) {
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document.body.classList.add("vertical")
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}
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else {
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document.body.classList.remove("vertical")
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}
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palette.repaint()
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letters.repaint()
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this.update(canvas.vertical)
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}
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//
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controls.brush_w = new Lex (brush_w_el)
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controls.brush_h = new Lex (brush_h_el)
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controls.canvas_w = new Lex (canvas_w_el)
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controls.canvas_h = new Lex (canvas_h_el)
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// bind
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controls.bind = function(){
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for (var n in controls){
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var control = controls[n]
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if (typeof control === 'object' && 'bind' in control){
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control.bind()
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}
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}
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[
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controls.brush_w,
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controls.brush_h,
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controls.canvas_w,
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controls.canvas_h
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].forEach(function(lex){
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lex.span.addEventListener('mousedown', function(e){
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lex.focus()
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if (is_mobile) cursor_input.focus()
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})
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});
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controls.brush_w.key = keys.single_numeral_key(controls.brush_w, function(w){ brush.resize(w, brush.h) })
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controls.brush_w.raw_key = keys.arrow_key(function(w){ brush.size_add(w, 0) })
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controls.brush_h.key = keys.single_numeral_key(controls.brush_h, function(h){ brush.resize(brush.w, h) })
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controls.brush_h.raw_key = keys.arrow_key(function(h){ brush.size_add(0, h) })
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controls.canvas_w.key = keys.multi_numeral_key(controls.canvas_w, 3)
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controls.canvas_w.onBlur = keys.multi_numeral_blur(controls.canvas_w, function(w){ canvas.resize(w, canvas.h) })
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controls.canvas_w.raw_key = keys.arrow_key(function(w){ canvas.size_add(w, 0) })
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controls.canvas_h.key = keys.multi_numeral_key(controls.canvas_h, 3)
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controls.canvas_h.onBlur = keys.multi_numeral_blur(controls.canvas_h, function(h){ canvas.resize(canvas.w, h) })
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controls.canvas_h.raw_key = keys.arrow_key(function(h){ canvas.size_add(0, h) })
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add_custom_el.addEventListener("click", function(){
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custom.clone()
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})
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}
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return controls
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})()
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