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0aa80899ff
libcanvas/CanvasExportStore.py:exportTextBuffer(): cloned from exportTextFile(). libcanvas/CanvasExportStore.py:exportTextFile(): correctly fetch cell colours & text. libcanvas/CanvasImportStore.py:importTextFile{,Buffer}(): split from importTextFile(). libcanvas/CanvasImportStore.py: minor cleanup. libgui/GuiCanvasInterface.py:canvas{ExportTo,ImportFrom}Clipboard(): implemented. libgui/GuiFrame.py: adds CID_{EX,IM}PORT_CLIPB. libgui/GuiFrame.py: minor cleanup. libgui/GuiGeneralFrame.py: minor cleanup. assets/text/TODO: updated.
18 lines
1.2 KiB
Plaintext
18 lines
1.2 KiB
Plaintext
1) Scrollbar
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2) Allow {un,re}doing resizing
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3) Incremental auto{load,save} & {backup,restore}
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4) Open and toggle a reference image in the background
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5) Client-Server or Peer-to-Peer realtime collaboration
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6) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
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7) Hotkey & graphical interfaces to {composed,parametrised} tools
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8) Layer, layout (e.g. for comics, zines, etc.) & {re,un}do canvas traits
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9) Im- and exporting from/to ANSI, Blender, GIF, HTML, mIRC, Pastebin/..., PNG, printer, SAUCE, WEBM, etc.
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10) Asset management (e.g. kade, lion, etc.) & traits w/ simple linking & synchronised editing respecting layers
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11) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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12) Composition and parametrisation of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools; unit tools:
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a) geometric primitives (arrow, circle, cloud/speech bubble, curve, heart, hexagon, line, pentagon, polygon, rhombus, triangle, square, star)
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b) regions (crop, duplicate, erase, fill, invert, measure, pick, rotate, scale, select, shift, slice, tile, translate)
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c) text (edit, Unicode sets)
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vim:tw=0
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