mirror of
https://github.com/lalbornoz/roar.git
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assets/*, index.html: removes nopaint feature due to lack of interest on #MiRCart & maintenance cost.
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@ -132,11 +132,6 @@ textarea { font-size:12pt; width: 37vw; height: 300px; background: #333; color:
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#secret_rapper span { float: left; }
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.vertical #secret_rapper { margin-right: 10px; }
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.vertical #secret_rapper span { float: left; clear: both; }
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.nopaint #brush_rapper { min-height: 70px; min-width: 50px; }
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#nopaint_rapper.hidden {
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display: none;
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}
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.rotated #canvas_rapper {
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transform: translateX(-50%) translateY(-50%) translateZ(0) rotate(-90deg);
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@ -22,7 +22,6 @@ features of the asdf.us color code tool:
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* <a href="tips.txt">tips.txt</a> - Tips on using the keyboard
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* <a href="irssi.txt">irssi.txt</a> - Instructions on using IRSSI to make color codes.
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* <a href="nopaint.txt">nopaint.txt</a> - A guide to "No Paint"
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Documents on Shaders
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@ -1,58 +0,0 @@
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"" 88
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9,88m, ,8888, 9,88m, ,888, mm 9,88m, 8888
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88 88 86 98 88 88 ,mm88 88 88 88 88
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88 88 '8888' 88888' "nn89 88 88 88 "8m
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88 a brief tutorial :)
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Last month or so I encountered Jeffrey Scudder's tool 'No Paint' -
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https://www.nopaint.org/
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- an automatic drawing tool with a minimal interface: you control it using
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just two buttons. The No Paint tool provided much entertainment on #sally,
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so during some downtime I added similar functionality to the asdf.us/ascii
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tool. Under the brush, you should see two buttons - to kick it off, click
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'paint' and it will begin drawing.
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If you don't like what it's doing, click 'no' -
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- this will remove the current line and start drawing a new line.
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If you like what it's doing, click 'paint' -
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- the line will be applied to the canvas, and it will start drawing anew.
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While it's going, you can also click 'pause' and it will stop, so you can
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save it or draw on it yourself.
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Keyboard shortcuts -
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left arrow - 'no'
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right arrow - 'paint'
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down arrow - 'pause'
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Right-click toggles -
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If you RIGHT-CLICK on "Paint" it will switch tools automatically.
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If you RIGHT-CLICK on "No" it will engage TURBO MODE.
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Some tools currently implemented -
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- solid brush
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- erase brush
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- color-changing brush
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- hue brush
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- letter brush
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- clone tool
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- smear tool
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- fill tool
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- stars brush
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- canvas slide
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- canvas scale
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- canvas rotate
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- canvas colorcycle
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@ -1,896 +0,0 @@
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var nopaint = (function(){
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controls.no = new Tool (nopaint_no_el)
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controls.no.use = function(state){
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undo.undo()
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controls.paint.focus()
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}
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controls.no.context = function(e){
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e.preventDefault()
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nopaint.turbo()
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}
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controls.paint = new Tool (nopaint_paint_el)
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controls.paint.use = function(state){
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nopaint.paint()
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nopaint_pause_el.classList.toggle("hidden", false)
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focused = controls.paint.lex
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}
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controls.paint.context = function(e){
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e.preventDefault()
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nopaint.autoplay()
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}
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controls.nopaint_pause = new Tool (nopaint_pause_el)
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controls.nopaint_pause.use = function(state){
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// nopaint.pause()
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nopaint.autoplay(false)
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nopaint_pause_el.classList.toggle("hidden", true)
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focused = canvas.aa[0][0]
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}
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// use own stepwise clock to drive tweens
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oktween.raf = function(){}
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var nopaint = {}
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nopaint.debug = true
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nopaint.delay = nopaint.normal_delay = 100
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nopaint.turbo_delay = 0
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nopaint.tool = null
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nopaint.tools = {}
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nopaint.keys = []
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nopaint.weights = []
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nopaint.step = 0
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nopaint.time = 0
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nopaint.timeout = false
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nopaint.toggle = function(state){
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var state = typeof state == "boolean" ? state : nopaint_rapper.classList.contains("hidden")
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nopaint_rapper.classList.toggle("hidden", ! state)
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nopaint_pause_el.classList.toggle("hidden", true)
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document.body.classList.toggle("nopaint", state)
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return state
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}
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nopaint.no = function(){
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undo.undo()
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nopaint.paint()
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}
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nopaint.raw_key = controls.paint.lex.raw_key = keys.left_right_key(function(n){
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if (! nopaint.timeout) return
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if (n < 0) nopaint.no()
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else if (n > 0) nopaint.paint()
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else nopaint.pause()
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})
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nopaint.pause = nopaint.blur = function(){
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clearTimeout(nopaint.timeout)
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nopaint.timeout = 0
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nopaint.step = 0
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}
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nopaint.paint = function(){
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var state = undo.new()
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delete state.focus
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nopaint.pause()
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nopaint.switch_tool()
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nopaint.go()
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}
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nopaint.go = function(){
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nopaint.timeout = setTimeout(nopaint.go, nopaint.delay)
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oktween.update(nopaint.time)
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nopaint.tool.paint( nopaint.step )
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nopaint.time += 1
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nopaint.step += 1
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}
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nopaint.switch_tool = function(){
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last_tool = nopaint.tool
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last_tool && last_tool.finish()
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nopaint.tool = nopaint.get_random_tool( last_tool )
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nopaint.tool.start( last_tool )
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nopaint.debug && console.log("> %s", nopaint.tool.type)
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}
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nopaint.add_tool = function(fn){
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nopaint.tools[fn.type] = fn
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}
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nopaint.disable_all_tools = function(){
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Object.keys(nopaint.tools).forEach(function(key){
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nopaint.tools[key].disabled = true
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})
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}
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nopaint.enable_tools = function(keys){
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keys.forEach(function(key){
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if (nopaint.tools[key]) nopaint.tools[key].disabled = false
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})
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}
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nopaint.get_random_tool = function( last_tool ){
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var n = rand( nopaint.sum )
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for (var i = 0, _len = nopaint.weights.length; i < _len; i++) {
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if (n < nopaint.weights[i] && (! last_tool || nopaint.keys[i] !== last_tool.key)) {
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return nopaint.tools[ nopaint.keys[i] ]
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}
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}
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return nopaint.tools[ choice(nopaint.keys) ]
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}
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nopaint.regenerate_weights = function(){
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nopaint.sum = 0
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nopaint.weights = []
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nopaint.keys = Object.keys( nopaint.tools ).sort(function(a,b){
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return nopaint.tools[b].opt.weight-nopaint.tools[a].opt.weight
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}).filter(function(key){
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return ! nopaint.tools[key].disabled
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})
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nopaint.keys.forEach(function(key){
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nopaint.sum += nopaint.tools[key].opt.weight
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nopaint.weights.push( nopaint.sum )
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})
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}
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nopaint.is_turbo = false
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nopaint.turbo = function(state){
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nopaint.is_turbo = typeof state == "boolean" ? state : ! nopaint.is_turbo
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nopaint.delay = nopaint.is_turbo ? nopaint.turbo_delay : nopaint.normal_delay
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if (nopaint.is_turbo) {
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nopaint_no_el.classList.add("locked")
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}
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else {
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nopaint_no_el.classList.remove("locked")
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}
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}
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nopaint.is_autoplay = false
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nopaint.autoplay = function(state){
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nopaint.is_autoplay = typeof state == "boolean" ? state : ! nopaint.is_autoplay
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if (nopaint.is_autoplay) {
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nopaint_paint_el.classList.add("locked")
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if (! nopaint.player) {
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nopaint.player = new RandomPlayer ()
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}
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if (! nopaint.timeout) nopaint.paint()
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nopaint.player.play()
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}
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else {
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nopaint_paint_el.classList.remove("locked")
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nopaint.pause()
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nopaint.player && nopaint.player.pause()
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}
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}
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var NopaintPlayer = Model({
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type: "player",
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upload_png: false,
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upload_interval: 100,
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step: 0,
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timeout: null,
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delay: function(){
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return nopaint.is_turbo ? randrange(150, 300) : randrange(400, 800)
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},
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reset: function(){
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this.no_count = 0
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this.paint_count = 0
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},
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pause: function(){
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clearTimeout(this.timeout)
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this.timeout = 0
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},
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play: function(){
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clearTimeout(this.timeout)
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var delay = this.delay()
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this.timeout = setTimeout(this.play.bind(this), delay)
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this.check_fitness()
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this.step += 1
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},
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check_fitness: function(){
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switch (this.fitness()) {
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case "no":
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nopaint.no_count += 1
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nopaint.since_last_no = 0
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nopaint.since_last_paint += 1
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nopaint.no()
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break
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case "paint":
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nopaint.paint_count += 1
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nopaint.since_last_no += 1
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nopaint.since_last_paint = 0
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nopaint.paint()
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break
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case "screenshot":
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if (this.save_as_png) break
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console.log("uploading...")
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setTimeout(clipboard.upload_png, 0)
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// fall thru
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default:
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nopaint.since_last_no += 1
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nopaint.since_last_paint += 1
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break
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}
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},
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fitness: function(){},
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})
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var RandomPlayer = NopaintPlayer.extend({
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type: "random_player",
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upload_png: false,
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fitness: function(){
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var no_prob = random()
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var paint_prob = 1 - no_prob
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if (paint_prob < 0.3) {
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return "paint"
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}
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else if (no_prob < 0.5) {
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return "no"
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}
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else if ( this.paint_count > 100 && (this.step % 100) == 99 ) {
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return "screenshot"
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}
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}
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})
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var StylePlayer = NopaintPlayer.extend({
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type: "style_player",
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upload_png: false,
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fitness: function(){
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var no_prob = random()
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var paint_prob = 1 - no_prob
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var np, pp
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var steps = this.since_last_paint
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if (nopaint.tool.is_brush) {
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if (nopaint.tool.is_clone) {
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if (steps < randrange(3,8)) return
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np = 0.3
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pp = 0.4
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}
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else if (nopaint.tool.is_erase) {
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if (steps < randrange(2,6)) return
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np = 0.3
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pp = 0.4
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}
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else {
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if (steps < randrange(2,4)) return
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np = 0.1
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pp = 0.3
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}
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}
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if (nopaint.tool.is_shader) {
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switch (nopaint.tool.name) {
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case "rotate":
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case "scale":
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if (steps < randrange(2,4)) return
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np = 0.1
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pp = 0.2
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break
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default:
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np = 0.2
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pp = 0.2
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}
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}
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if (nopaint.tool.is_fill) {
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np = 0.4
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pp = 0.1
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}
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if (steps > 10) {
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np *= 0.7
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pp *= 1.5
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if (nopaint.is_turbo) {
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np *= 1.2
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pp *= 1.2
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}
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}
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if (paint_prob < np) {
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return "paint"
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}
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else if (no_prob < np) {
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return "no"
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}
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else if ( this.paint_count > 100 && (this.step % 100) == 99 ) {
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return "screenshot"
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}
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}
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})
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/* Base models for brushes */
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var NopaintTool = Model({
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type: "none",
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init: function(opt){
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this.opt = opt || {}
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},
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start: function(){},
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paint: function(t){},
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update: function(t){},
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finish: function(){},
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})
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var NopaintBrush = NopaintTool.extend({
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type: "brush",
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is_brush: true,
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init: function(opt){
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this.opt = opt || {}
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this.opt.max_radius = this.opt.max_radius || 10
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this.p = {x: randint(canvas.w), y: randint(canvas.h)}
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this.fg = 0
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this.bg = 1
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this.char = " "
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this.tweens = []
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},
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start: function(last_brush){
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this.set_brush_mask()
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this.toggle_channels()
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this.reset( last_brush )
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this.regenerate()
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draw.down({}, null, [this.p.x, this.p.y])
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},
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paint: function(t){
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this.update(t)
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draw.move_toroidal({}, null, [this.p.x, this.p.y])
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},
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finish: function(){
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this.tweens.forEach(function(t){ t.cancel() })
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this.tweens = []
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},
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reorient: function(last_brush){
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var a = {}, b
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if (last_brush) {
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this.p.x = a.x = randint(canvas.w)
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this.p.y = a.y = randint(canvas.h)
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}
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else {
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a.x = this.p.x
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a.y = this.p.y
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}
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b = this.get_next_point()
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var tween = oktween.add({
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obj: this.p,
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from: a,
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to: b,
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duration: b.duration,
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easing: b.easing,
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update: b.update,
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finished: function(){
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this.iterate()
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this.regenerate()
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}.bind(this)
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})
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this.tweens.push(tween)
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},
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get_next_point: function(){
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var radius = randrange(2, this.opt.max_radius)
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var b = {}
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b.duration = randrange(1, 7)
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b.easing = choice(easings)
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b.x = this.p.x + randrange(-radius, radius)
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b.y = this.p.y + randrange(-radius, radius)
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return b
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},
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set_brush_mask: function(){
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var r = Math.random()
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if (r < 0.2) {
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brush.mask = blit.square
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}
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else if (r < 0.6) {
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brush.mask = blit.circle
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}
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else if (r < 0.9) {
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brush.mask = blit.cross
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}
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else{
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brush.mask = blit.inverted_cross
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}
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},
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toggle_channels: function(){
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if (Math.random() < 0.001) { controls.bg.use(false) }
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else if (! brush.draw_bg && Math.random() < 0.25) { controls.bg.use(true) }
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if (Math.random() < 0.1) { controls.fg.use(false) }
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else if (! brush.draw_fg && Math.random() < 0.5) { controls.fg.use(true) }
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if (Math.random() < 0.02) { controls.char.use(false) }
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else if (! brush.draw_char && Math.random() < 0.2) { controls.char.use(true) }
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},
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iterate: function( last_brush ){
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this.reorient( last_brush )
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},
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regenerate: function(){
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brush.load( this )
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brush.generate()
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}
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})
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var easings = "linear circ_out circ_in circ_in_out quad_in quad_out quad_in_out".split(" ")
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/* Standard brushes */
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var SolidBrush = NopaintBrush.extend({
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type: "solid",
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recolor: function(){
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this.fg = this.bg = randint(16)
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this.char = " "
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},
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resize: function(m,n){
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m = m || 3
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||||
n = n || 0
|
||||
var bw = xrandrange(5, 0, m) + n
|
||||
brush.resize( round(bw * randrange(0.9, 1.8)) || 1, round(bw) || 1 )
|
||||
},
|
||||
|
||||
reset: function( last_brush ){
|
||||
this.opt.max_radius = randrange(5,20)
|
||||
this.resize()
|
||||
this.reorient( last_brush )
|
||||
this.recolor( last_brush )
|
||||
this.regenerate()
|
||||
},
|
||||
|
||||
iterate: function( last_brush ){
|
||||
this.resize()
|
||||
this.reorient( last_brush )
|
||||
},
|
||||
})
|
||||
|
||||
var EraseBrush = SolidBrush.extend({
|
||||
type: "erase",
|
||||
reset: function( last_brush ){
|
||||
this.opt.max_radius = randrange(8, 20)
|
||||
this.reorient( last_brush )
|
||||
this.bg = random() < 0.2 ? colors.white : colors.black
|
||||
this.char = " "
|
||||
brush.load( this )
|
||||
this.resize(3,2)
|
||||
},
|
||||
})
|
||||
|
||||
var ShadowBrush = NopaintBrush.extend({
|
||||
type: "shadow",
|
||||
pairs: [
|
||||
[ colors.yellow, colors.orange ],
|
||||
[ colors.orange, colors.darkred ],
|
||||
[ colors.red, colors.darkred ],
|
||||
[ colors.lime, colors.green ],
|
||||
[ colors.cyan, colors.teal ],
|
||||
[ colors.cyan, colors.blue ],
|
||||
[ colors.blue, colors.darkblue ],
|
||||
[ colors.magenta, colors.purple ],
|
||||
[ colors.lightgray, colors.darkgray ],
|
||||
[ colors.darkgray, colors.black ],
|
||||
[ colors.white, colors.lightgray ],
|
||||
[ colors.white, colors.black ],
|
||||
],
|
||||
shapes: [
|
||||
[[0],[1]],
|
||||
[[0,0],[1,1]],
|
||||
[[1,0,0],[1,1,1]],
|
||||
[[0,0,1],[1,1,1]],
|
||||
[[0,0,0],[1,1,1]],
|
||||
[[0,0,0,0],[1,1,1,1]],
|
||||
[[1,0,0,0],[null,1,1,1]],
|
||||
[[0,0,0,1],[1,1,1,null]],
|
||||
[[0,0],[1,0],[1,1]],
|
||||
[[0,0],[0,1],[1,1]],
|
||||
],
|
||||
reset: function( last_brush ){
|
||||
var pair = choice(this.pairs)
|
||||
var shape = choice(this.shapes)
|
||||
this.reorient( last_brush )
|
||||
brush.char = " "
|
||||
brush.resize(shape[0].length, shape.length)
|
||||
brush.generate()
|
||||
brush.rebuild()
|
||||
brush.forEach(function(lex,x,y){
|
||||
if (shape[y][x] == null) {
|
||||
lex.opacity = 0
|
||||
}
|
||||
else {
|
||||
lex.fg = lex.bg = pair[ shape[y][x] ]
|
||||
lex.opacity = 1
|
||||
}
|
||||
lex.build()
|
||||
})
|
||||
},
|
||||
regenerate: function(){},
|
||||
})
|
||||
|
||||
var RandomBrush = SolidBrush.extend({
|
||||
type: "random",
|
||||
iterate: function( last_brush ){
|
||||
this.reorient( last_brush )
|
||||
this.recolor( last_brush )
|
||||
},
|
||||
})
|
||||
|
||||
var HueBrush = SolidBrush.extend({
|
||||
type: "hue",
|
||||
recolor: function(){
|
||||
this.fg = this.bg = rand_hue()
|
||||
this.char = " "
|
||||
},
|
||||
})
|
||||
|
||||
var GrayBrush = SolidBrush.extend({
|
||||
type: "gray",
|
||||
recolor: function(){
|
||||
this.fg = this.bg = rand_gray()
|
||||
this.char = " "
|
||||
},
|
||||
})
|
||||
|
||||
var LetterBrush = SolidBrush.extend({
|
||||
type: "letter",
|
||||
recolor: function(){
|
||||
this.fg = rand_hue()
|
||||
this.bg = rand_hue()
|
||||
this.char = choice( unicode.block(letters.charset, 32) )
|
||||
},
|
||||
})
|
||||
|
||||
var RandomLetterBrush = LetterBrush.extend({
|
||||
type: "random-letter",
|
||||
iterate: function(){
|
||||
if (Math.random() < 0.01) {
|
||||
this.fg += 1
|
||||
}
|
||||
if (Math.random() < 0.05) {
|
||||
var n = this.fg
|
||||
this.fg = this.bg
|
||||
this.bg = n
|
||||
}
|
||||
if (Math.random() < 0.7) {
|
||||
this.char = choice( unicode.block(letters.charset, 32) )
|
||||
}
|
||||
this.regenerate()
|
||||
this.__iterate()
|
||||
},
|
||||
update: function(){
|
||||
if (Math.random() < 0.3) {
|
||||
this.char = choice( unicode.block(letters.charset, 32) )
|
||||
}
|
||||
this.regenerate()
|
||||
},
|
||||
})
|
||||
|
||||
var CloneBrush = SolidBrush.extend({
|
||||
type: "clone",
|
||||
|
||||
is_clone: true,
|
||||
|
||||
reset: function( last_brush ){
|
||||
this.opt.max_radius = randrange(5, 20)
|
||||
this.reorient( last_brush )
|
||||
this.resize(4,2)
|
||||
this.clone_random_region()
|
||||
},
|
||||
|
||||
clone_random_region: function(x, y){
|
||||
var x = randrange(0, canvas.w - brush.w)
|
||||
var y = randrange(0, canvas.h - brush.h)
|
||||
this.clone_region(x, y)
|
||||
},
|
||||
|
||||
clone_region: function(x, y){
|
||||
blit.copy_toroidal_from(canvas, brush, round(x-brush.w/2), round(y-brush.h/2))
|
||||
brush.mask(brush)
|
||||
},
|
||||
|
||||
iterate: function( last_brush ){
|
||||
this.reorient( last_brush )
|
||||
},
|
||||
|
||||
regenerate: function(){},
|
||||
})
|
||||
|
||||
var SmearBrush = CloneBrush.extend({
|
||||
type: "smear",
|
||||
|
||||
update: function(){
|
||||
var r = random()
|
||||
var jitter_x = randnullsign() * xrand(2, 2)
|
||||
var jitter_y = randnullsign() * xrand(2, 2)
|
||||
this.clone_region( this.p.x + jitter_x, this.p.y + jitter_y )
|
||||
},
|
||||
|
||||
iterate: function( last_brush ){
|
||||
this.resize(4, 2)
|
||||
this.update()
|
||||
this.reorient( last_brush )
|
||||
}
|
||||
})
|
||||
|
||||
var StarsTool = NopaintBrush.extend({
|
||||
type: "stars",
|
||||
chars: "....,,'''*",
|
||||
|
||||
start: function(last_brush){
|
||||
this.reorient( last_brush )
|
||||
},
|
||||
|
||||
paint: function(t){
|
||||
if (Math.random() < 0.5) {
|
||||
var lex = canvas.get(this.p.x, this.p.y)
|
||||
undo.save_lex(lex.x, lex.y, lex)
|
||||
lex.fg = rand_hue()
|
||||
// lex.bg = colors.black
|
||||
lex.char = choice(this.chars)
|
||||
lex.build()
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
/* Fill tool */
|
||||
|
||||
var FillTool = NopaintTool.extend({
|
||||
type: "fill",
|
||||
rate: 25,
|
||||
is_fill: true,
|
||||
start: function(){
|
||||
this.fill()
|
||||
},
|
||||
paint: function(t){
|
||||
if ((t % this.rate) == this.rate-1) {
|
||||
this.fill()
|
||||
}
|
||||
},
|
||||
recolor: function(){
|
||||
this.fg = this.bg = randint(16)
|
||||
this.char = " "
|
||||
this.opacity = 1
|
||||
},
|
||||
fill: function(){
|
||||
var x = randint(canvas.w)
|
||||
var y = randint(canvas.h)
|
||||
this.recolor()
|
||||
draw.fill(this, x, y)
|
||||
}
|
||||
})
|
||||
|
||||
var FillLetterTool = FillTool.extend({
|
||||
type: "fill-letter",
|
||||
rate: 25,
|
||||
recolor: function(){
|
||||
this.fg = randint(16)
|
||||
this.bg = randint(16)
|
||||
this.char = choice( unicode.block(letters.charset, 32) )
|
||||
this.opacity = 1
|
||||
},
|
||||
})
|
||||
|
||||
/* Shader Tools */
|
||||
|
||||
var ShaderTool = NopaintTool.extend({
|
||||
type: "shader",
|
||||
speed: 3,
|
||||
is_shader: true,
|
||||
is_recursive: false,
|
||||
start: function(){
|
||||
undo.save_rect(0, 0, canvas.w, canvas.h)
|
||||
this.canvas = canvas.clone()
|
||||
},
|
||||
paint: function(t){
|
||||
if ((t % this.speed) == 0) {
|
||||
var w = canvas.w
|
||||
var h = canvas.h
|
||||
var lex
|
||||
if (this.is_recursive) {
|
||||
this.canvas.assign(canvas)
|
||||
}
|
||||
this.before_shade()
|
||||
for (var x = 0; x < w; x++) {
|
||||
for (var y = 0; y < h; y++) {
|
||||
lex = canvas.get(x, y)
|
||||
if (! this.shade( this.canvas, canvas, lex, x, y, w, h )) {
|
||||
lex.build()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
before_shade: function(){},
|
||||
shade: function(src, dest, lex, x, y, w, h){},
|
||||
finish: function(){
|
||||
this.canvas.demolish()
|
||||
}
|
||||
})
|
||||
|
||||
var ColorizeTool = ShaderTool.extend({
|
||||
type: "colorize",
|
||||
fns: [mirc_color_reverse,hue,inv_hue,gray,fire,red,yellow,green,blue,purple,dark_gray],
|
||||
speed: 5,
|
||||
start: function(){
|
||||
this.__start()
|
||||
this.i = randint(this.fns.length)
|
||||
},
|
||||
before_shade: function(){
|
||||
this.i = (this.i + 1) % this.fns.length
|
||||
this.fn = this.fns[this.i]
|
||||
},
|
||||
shade: function(src, dest, lex, x, y, w, h){
|
||||
lex.bg = this.fn( lex.bg )
|
||||
return false
|
||||
},
|
||||
})
|
||||
|
||||
var TranslateTool = ShaderTool.extend({
|
||||
type: "translate",
|
||||
dx: 0,
|
||||
dy: 0,
|
||||
speed: 3,
|
||||
start: function(){
|
||||
this.__start()
|
||||
this.dx = randint(3)-1
|
||||
this.dy = randint(3)-1
|
||||
this.x = this.y = 0
|
||||
if (! this.dx && ! this.dy) {
|
||||
this.dx = 1
|
||||
this.dy = 0
|
||||
}
|
||||
},
|
||||
before_shade: function(){
|
||||
this.x += this.dx
|
||||
this.y += this.dy
|
||||
},
|
||||
shade: function(src, dest, lex, x, y, w, h){
|
||||
var copy = src.get(x+this.x, y+this.y)
|
||||
lex.assign(copy)
|
||||
return true
|
||||
},
|
||||
})
|
||||
|
||||
var SliceTool = ShaderTool.extend({
|
||||
type: "slice",
|
||||
dx: 0,
|
||||
dy: 0,
|
||||
speed: 1,
|
||||
is_recursive: true,
|
||||
start: function(){
|
||||
this.__start()
|
||||
this.is_y = Math.random() > 0.3
|
||||
this.limit = this.is_y ? canvas.h : canvas.w
|
||||
this.position = randint(this.limit)
|
||||
this.direction = 1
|
||||
},
|
||||
before_shade: function(){
|
||||
if (Math.random() < 0.6) {
|
||||
this.position = mod(this.position + 1, this.limit)
|
||||
}
|
||||
if (Math.random() > 0.8) {
|
||||
this.direction = randsign()
|
||||
}
|
||||
},
|
||||
shade: function(src, dest, lex, x, y, w, h){
|
||||
if (this.is_y) {
|
||||
if (y >= this.position) {
|
||||
var copy = src.get(x + this.direction, y)
|
||||
lex.assign(copy)
|
||||
}
|
||||
}
|
||||
else if (x >= this.position) {
|
||||
var copy = src.get(x, y + this.direction)
|
||||
lex.assign(copy)
|
||||
}
|
||||
return true
|
||||
},
|
||||
})
|
||||
|
||||
var ScaleTool = ShaderTool.extend({
|
||||
type: "scale",
|
||||
scale: 1,
|
||||
dscale: 0,
|
||||
speed: 3,
|
||||
start: function(){
|
||||
this.__start()
|
||||
var sign = randsign()
|
||||
this.x_scale = 1
|
||||
this.y_scale = 1
|
||||
this.dx_scale = randsign() * randrange(0.0005, 0.01)
|
||||
var r = Math.random()
|
||||
if (r < 0.333) {
|
||||
this.dy_scale = this.dx_scale * randrange(0.85, 1.25)
|
||||
}
|
||||
else if (r < 0.666) {
|
||||
this.dy_scale = this.dx_scale
|
||||
}
|
||||
else {
|
||||
this.dy_scale = randsign() * randrange(0.0005, 0.01)
|
||||
}
|
||||
},
|
||||
before_shade: function(){
|
||||
this.x_scale += this.dx_scale
|
||||
this.y_scale += this.dy_scale
|
||||
},
|
||||
shade: function(src, dest, lex, x, y, w, h){
|
||||
x = (x/w) * 2 - 1
|
||||
y = (y/h) * 2 - 1
|
||||
x *= this.x_scale
|
||||
y *= this.y_scale
|
||||
x = (x + 1) / 2 * w
|
||||
y = (y + 1) / 2 * h
|
||||
var copy = src.get(x, y)
|
||||
lex.assign(copy)
|
||||
return true
|
||||
},
|
||||
})
|
||||
|
||||
var RotateTool = ShaderTool.extend({
|
||||
type: "rotate",
|
||||
theta: 0,
|
||||
d_theta: 0,
|
||||
|
||||
start: function(){
|
||||
this.__start()
|
||||
var sign = randsign()
|
||||
this.theta = 0
|
||||
this.d_theta = randsign() * randrange(0.001, 0.05)
|
||||
},
|
||||
before_shade: function(){
|
||||
this.theta += this.d_theta
|
||||
},
|
||||
shade: function(src, dest, lex, x, y, w, h){
|
||||
x = (x/w) * 2 - 1
|
||||
y = (y/h) * 2 - 1
|
||||
var ca = cos(this.theta)
|
||||
var sa = sin(this.theta)
|
||||
var a = x * ca - y * sa
|
||||
var b = x * sa + y * ca
|
||||
x = (a + 1) / 2 * w
|
||||
y = (b + 1) / 2 * h
|
||||
var copy = src.get(x, y)
|
||||
lex.assign(copy)
|
||||
return true
|
||||
},
|
||||
})
|
||||
|
||||
var CycleTool = ShaderTool.extend({
|
||||
type: "cycle",
|
||||
n: 0,
|
||||
speed: 5,
|
||||
is_recursive: true,
|
||||
start: function(){
|
||||
this.__start()
|
||||
this.n = randsign()
|
||||
if (random() < 0.2) this.n *= randint(15)
|
||||
},
|
||||
shade: function(src, dest, lex, x, y){
|
||||
lex.bg += this.n
|
||||
return false
|
||||
},
|
||||
})
|
||||
|
||||
nopaint.add_tool( new SolidBrush({ weight: 5 }) )
|
||||
nopaint.add_tool( new ShadowBrush({ weight: 10 }) )
|
||||
nopaint.add_tool( new EraseBrush({ weight: 5 }) )
|
||||
nopaint.add_tool( new RandomBrush({ weight: 4 }) )
|
||||
nopaint.add_tool( new HueBrush({ weight: 5 }) )
|
||||
nopaint.add_tool( new GrayBrush({ weight: 5 }) )
|
||||
nopaint.add_tool( new LetterBrush({ weight: 2 }) )
|
||||
nopaint.add_tool( new RandomLetterBrush({ weight: 12 }) )
|
||||
nopaint.add_tool( new CloneBrush({ weight: 8 }) )
|
||||
nopaint.add_tool( new SmearBrush({ weight: 10 }) )
|
||||
nopaint.add_tool( new FillTool({ weight: 3 }) )
|
||||
nopaint.add_tool( new FillLetterTool({ weight: 6 }) )
|
||||
nopaint.add_tool( new StarsTool({ weight: 2 }) )
|
||||
nopaint.add_tool( new TranslateTool({ weight: 4 }) )
|
||||
nopaint.add_tool( new CycleTool({ weight: 1 }) )
|
||||
nopaint.add_tool( new ScaleTool({ weight: 3 }) )
|
||||
nopaint.add_tool( new RotateTool({ weight: 3 }) )
|
||||
nopaint.add_tool( new SliceTool({ weight: 4 }) )
|
||||
nopaint.add_tool( new ColorizeTool({ weight: 1 }) )
|
||||
nopaint.regenerate_weights()
|
||||
|
||||
nopaint.toggle(true)
|
||||
|
||||
nopaint.player = new StylePlayer ()
|
||||
|
||||
return nopaint
|
||||
})()
|
10
assets/js/ui/controls.js
vendored
10
assets/js/ui/controls.js
vendored
@ -209,16 +209,6 @@ var controls = (function(){
|
||||
this.update(state)
|
||||
}
|
||||
|
||||
/*
|
||||
controls.nopaint = new HiddenCheckbox (nopaint_toggle)
|
||||
controls.nopaint.memorable = true
|
||||
controls.nopaint.on = "N"
|
||||
controls.nopaint.use = function(state){
|
||||
var state = nopaint.toggle(state)
|
||||
this.update(state)
|
||||
}
|
||||
*/
|
||||
|
||||
//
|
||||
|
||||
controls.fg = new BlurredCheckbox (fg_checkbox)
|
||||
|
@ -19,7 +19,6 @@
|
||||
<div id="palette_rapper"></div>
|
||||
<div id="secret_rapper">
|
||||
<span id="experimental_palette_toggle">.</span>
|
||||
<!-- <span id="nopaint_toggle">N</span> -->
|
||||
</div>
|
||||
<div id="letters_rapper"></div>
|
||||
<div id="custom_rapper"></div>
|
||||
@ -70,13 +69,6 @@
|
||||
<span id="advanced_checkbox" class="tool">_ advanced</span>
|
||||
<br>
|
||||
<br>
|
||||
<div id="nopaint_rapper">
|
||||
<br>
|
||||
<span id="nopaint_no_el" class="tool">no</span><br>
|
||||
<span id="nopaint_paint_el" class="tool">paint</span><br>
|
||||
<span id="nopaint_pause_el" class="tool hidden">pause</span><br>
|
||||
</div>
|
||||
<br>
|
||||
brush: <span id="brush_w_el" class="ed">5</span> x <span id="brush_h_el" class="ed">5</span><br>
|
||||
canvas: <span id="canvas_w_el" class="ed">100</span> x <span id="canvas_h_el" class="ed">30</span><br>
|
||||
</div>
|
||||
@ -132,7 +124,6 @@
|
||||
<script src="assets/js/ui/letters.js"></script>
|
||||
<script src="assets/js/ui/selection.js"></script>
|
||||
<script src="assets/js/ui/transform.js"></script>
|
||||
<script src="assets/js/ext/nopaint.js"></script>
|
||||
|
||||
<script src="assets/js/app.js"></script>
|
||||
</html>
|
||||
|
Loading…
Reference in New Issue
Block a user