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libroar/RoarCanvasCommandsFile.py:canvasSaveAs(): fix self.canvasPathName reference.
libroar/RoarCanvasWindow.py:applyTool(): don't dispatch cursor patch if mapPoint == None. libroar/RoarCanvasWindow.py:applyTool(): correctly handle cursor tool. assets/text/TODO: updated.
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@ -1,3 +1,4 @@
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Low-priority list:
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1) Implement ANSI CSI CU[BDPU] sequences & italic
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2) Layers & layout (e.g. for comics, zines, etc.)
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3) Implement instrumentation & unit tests, document
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@ -10,13 +11,22 @@
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High-priority list:
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1) unit tools: arrow, {cloud,speech bubble}, curve, measure, pick, polygon, triangle, unicode
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2) text tool: a) honour RTL text flow b) navigating w/ cursor keys c) pasting text
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3) operators: rotate, scale, shift, slice, tile
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4) cleanup & refactor, switch to GTK
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5) GUI:
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2) operators: rotate, scale, shift, slice, tile
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3) cleanup & refactor, switch to GTK
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4) GUI:
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a) replace logo w/ canvas panel in About dialogue
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b) Settings/Settings window (e.g. autosave, hide cursor on leaving window, ...)
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c) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
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d) {copy,cut,delete,insert from,paste}, {edit asset in new canvas,import from {canvas,object}}
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Queue:
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1) start @ top, down key til cursor below visible canvas, scroll down, cursor gone GRRRR
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2) text tool: impl. backspace & enter, update internal brushPos if updated w/ arrow keys
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3) text tool: a) honour RTL text flow b) navigating w/ cursor keys c) pasting text
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4) scroll down, apply operator to entire canvas, scroll up
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5) flip tool: correctly flip chars e.g. \ -> /, etc.
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6) underline FUCKING BROKEN _AGAIN_
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7) select-related {re,un}do bugs
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8) clone selection lag
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vim:ff=dos tw=0
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@ -268,7 +268,7 @@ class RoarCanvasCommandsFile():
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else:
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self.canvasPathName = dialog.GetPath(); self.lastDir = os.path.dirname(self.canvasPathName);
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if self.canvasSave(event, newDirty=True):
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self._pushRecent(pathName)
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self._pushRecent(self.canvasPathName)
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# }}}
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#
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@ -73,7 +73,7 @@ class RoarCanvasWindow(GuiWindow):
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else:
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if tool != None:
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rc, dirty = tool.onKeyboardEvent(self.brushColours, self.brushSize, self.canvas, self.dispatchPatchSingle, eventDc, keyChar, keyModifiers, self.brushPos, viewRect)
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else:
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elif mapPoint != None:
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self.dispatchPatchSingle(eventDc, True, [*mapPoint, self.brushColours[0], self.brushColours[0], 0, " "] , viewRect)
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if dirty:
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self.dirty = True
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@ -86,9 +86,12 @@ class RoarCanvasWindow(GuiWindow):
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self.commands.update(undoInhibit=True)
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elif tool.toolState == tool.TS_NONE:
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if tool.external:
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self.commands.currentTool, self.commands.lastTool = self.commands.lastTool, self.commands.currentTool
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self.commands.update(toolName=self.commands.currentTool.name, undoInhibit=False)
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self.dropTarget.done()
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self.commands.currentTool, self.commands.lastTool = self.commands.lastTool, self.commands.currentTool
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if self.commands.currentTool != None:
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self.commands.update(toolName=self.commands.currentTool.name, undoInhibit=False)
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else:
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self.commands.update(toolName="Cursor", undoInhibit=False)
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else:
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self.commands.update(undoInhibit=False)
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return rc
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