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libgui/GuiCanvasWxBackend.py:_drawCharPatch(): fix underscore rendering.
libgui/GuiCanvasWxBackend.py:_get{Brush,Char}PatchColours(): fix {back,fore}ground colour {brush{,es},pen}. assets/text/TODO: updated.
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@ -5,12 +5,19 @@
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5) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
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6) Hotkey & graphical interfaces to {composed,parametrised} tools
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7) Incremental auto{load,save} & {backup,restore} (needs Settings window)
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8) GUI: a) switch from wxPython to GTK b) {copy,cut,insert from,paste}, {de,in}crease cell size c) MRU {directories,files}
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9) Layers, layout (e.g. for comics, zines, etc.) & asset management (e.g. kade, lion, etc.) & traits w/ {inserting,merging,linking}
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10) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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11) Composition and parametrisation of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools; unit tools:
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8) Layers, layout (e.g. for comics, zines, etc.) & asset management (e.g. kade, lion, etc.) & traits w/ {inserting,merging,linking}
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9) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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10) Composition and parametrisation of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools; unit tools:
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a) geometric primitives (arrow, circle, cloud/speech bubble, curve, heart, hexagon, line, pentagon, polygon, rhombus, triangle, square, star)
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b) regions (crop, duplicate, erase, fill, invert, measure, pick, rotate, scale, select, shift, slice, tile, translate)
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c) text (edit, Unicode sets)
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11) GUI:
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a) {copy,cut,insert from,paste}, {de,in}crease cell size
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b) replace logo w/ canvas panel in About dialogue
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c) switch from wxPython to GTK
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d) fix underscore rendering
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e) MRU {directories,files}
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f) ruler
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12) fix outstanding {re,un}do bugs
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vim:ff=dos tw=0
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@ -44,9 +44,13 @@ class GuiCanvasWxBackend():
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fontDc = wx.MemoryDC(); fontDc.SelectObject(fontBitmap);
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fontDc.SetTextForeground(wx.Colour(Colours[patch[0]][:4]))
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fontDc.SetTextBackground(wx.Colour(Colours[patch[1]][:4]))
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fontDc.SetBrush(brushBg); fontDc.SetBackground(brushBg); fontDc.SetPen(pen);
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fontDc.SetFont(self._font)
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fontDc.DrawRectangle(0, 0, *self.cellSize); fontDc.DrawText(patch[3], 0, 0);
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fontDc.SetBrush(brushBg); fontDc.SetPen(self._pens[patch[1]]);
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fontDc.DrawRectangle(0, 0, *self.cellSize)
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fontDc.SetBackground(brushBg); fontDc.SetPen(pen); fontDc.SetFont(self._font);
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if patch[3] == "_":
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fontDc.DrawLine(0, self.cellSize[1] - 1, self.cellSize[0], self.cellSize[1] - 1)
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else:
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fontDc.DrawText(patch[3], 0, 0)
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eventDc.Blit(*absPoint, *self.cellSize, fontDc, 0, 0)
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# }}}
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# {{{ _finiBrushesAndPens(self)
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@ -58,7 +62,7 @@ class GuiCanvasWxBackend():
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# {{{ _getBrushPatchColours(self, patch)
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def _getBrushPatchColours(self, patch):
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if (patch[0] != -1) and (patch[1] != -1):
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brushBg, brushFg, pen = self._brushes[patch[0]], self._brushes[patch[1]], self._pens[patch[1]]
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brushBg, brushFg, pen = self._brushes[patch[1]], self._brushes[patch[1]], self._pens[patch[1]]
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elif (patch[0] == -1) and (patch[1] == -1):
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brushBg, brushFg, pen = self._brushes[1], self._brushes[1], self._pens[1]
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elif patch[0] == -1:
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@ -70,7 +74,7 @@ class GuiCanvasWxBackend():
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# {{{ _getCharPatchColours(self, patch)
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def _getCharPatchColours(self, patch):
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if (patch[0] != -1) and (patch[1] != -1):
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brushBg, brushFg, pen = self._brushes[patch[1]], self._brushes[patch[0]], self._pens[patch[1]]
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brushBg, brushFg, pen = self._brushes[patch[1]], self._brushes[patch[0]], self._pens[patch[0]]
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elif (patch[0] == -1) and (patch[1] == -1):
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brushBg, brushFg, pen = self._brushes[1], self._brushes[1], self._pens[1]
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elif patch[0] == -1:
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