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libroar/RoarCanvasCommands.py:update(): shorten {file,operator,tool} status bar items.
assets/text/TODO: updated.
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@ -13,11 +13,12 @@
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13) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools
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14) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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15) GUI TODO list:
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a) replace logo w/ canvas panel in About dialogue
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b) purge MRU list menu item, remove files from MRU list if inaccessible
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c) Settings/Settings window (e.g. autosave, hide cursor on leaving window, ...)
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d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
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e) {copy,cut,delete,insert from,paste}, {edit asset in new canvas,import from {canvas,object}}
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a) {load,store} LRU {open,save} directory
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b) replace logo w/ canvas panel in About dialogue
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c) purge MRU list menu item, remove files from MRU list if inaccessible
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d) Settings/Settings window (e.g. autosave, hide cursor on leaving window, ...)
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e) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
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f) {copy,cut,delete,insert from,paste}, {edit asset in new canvas,import from {canvas,object}}
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High-priority list:
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1) a) select line tool b) set origin point c) move mouse about d) incr brush size e) set target point d) undo
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@ -71,15 +71,15 @@ class RoarCanvasCommands(RoarCanvasCommandsFile, RoarCanvasCommandsEdit, RoarCan
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if "pathName" in self.lastPanelState:
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if self.lastPanelState["pathName"] != None:
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basePathName = os.path.basename(self.lastPanelState["pathName"])
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textItems.append("Current file: {}".format(basePathName))
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textItems.append("File: {}".format(basePathName))
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self.parentFrame.SetTitle("{} - roar".format(basePathName))
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else:
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self.parentFrame.SetTitle("roar")
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if "toolName" in self.lastPanelState:
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textItems.append("Current tool: {}".format(self.lastPanelState["toolName"]))
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textItems.append("Tool: {}".format(self.lastPanelState["toolName"]))
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if ("operator" in self.lastPanelState) \
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and (self.lastPanelState["operator"] != None):
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textItems.append("Current operator: {}".format(self.lastPanelState["operator"]))
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textItems.append("Operator: {}".format(self.lastPanelState["operator"]))
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if "dirty" in self.lastPanelState \
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and self.lastPanelState["dirty"]:
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textItems.append("*")
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