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assets/audio/roar{arab6,spoke9}.wav: added.
libroar/RoarWindowAbout.py: correctly pick random soundBitePathName.
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assets/audio/roararab6.wav
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assets/audio/roararab6.wav
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assets/audio/roarspoke9.wav
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assets/audio/roarspoke9.wav
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@ -39,7 +39,7 @@ class RoarWindowAbout(wx.Dialog):
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self.SetTitle(title)
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self.SetTitle(title)
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soundBitePathNames = glob(os.path.join("assets", "audio", "roar*.wav"))
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soundBitePathNames = glob(os.path.join("assets", "audio", "roar*.wav"))
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soundBitePathName = soundBitePathNames[random.randint(0, len(logoPathNames) - 1)]
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soundBitePathName = soundBitePathNames[random.randint(0, len(soundBitePathNames) - 1)]
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self.soundBite = wx.adv.Sound(soundBitePathName)
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self.soundBite = wx.adv.Sound(soundBitePathName)
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if self.soundBite.IsOk():
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if self.soundBite.IsOk():
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self.soundBite.Play(wx.adv.SOUND_ASYNC)
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self.soundBite.Play(wx.adv.SOUND_ASYNC)
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