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libgui/GuiCanvasWxBackend.py:{resize,__init__}(): restrict external font loading to Windows (via sym.)
assets/text/TODO: updated.
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@ -7,7 +7,7 @@
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7) Incremental auto{load,save} & {backup,restore} (needs Settings window)
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7) Incremental auto{load,save} & {backup,restore} (needs Settings window)
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8) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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8) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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9) Composition, parametrisation & keying of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools
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9) Composition, parametrisation & keying of tools from higher-order operators (brushes, filters, outlines, patterns & shaders) and unit tools
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10) GUI: a) switch to GTK b) replace logo w/ canvas panel in About dialogue c) {copy,cut,insert from,paste}, {edit asset in new canvas,import from canvas}
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10) GUI: a) switch to GTK b) replace logo w/ canvas panel in About dialogue c) {copy,cut,insert from,paste}, {edit asset in new canvas,import from canvas} d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
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High-priority list:
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High-priority list:
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1) geometric primitives: arrow, circle, cloud/speech bubble, curve, heart, hexagon, line, pentagon, polygon, rhombus, triangle, square, star
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1) geometric primitives: arrow, circle, cloud/speech bubble, curve, heart, hexagon, line, pentagon, polygon, rhombus, triangle, square, star
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@ -6,7 +6,7 @@
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from ctypes import *
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from ctypes import *
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from GuiCanvasColours import Colours
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from GuiCanvasColours import Colours
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import math, os, wx
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import math, os, platform, wx
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class GuiBufferedDC(wx.MemoryDC):
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class GuiBufferedDC(wx.MemoryDC):
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# {{{ __del__(self)
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# {{{ __del__(self)
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@ -155,7 +155,10 @@ class GuiCanvasWxBackend():
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oldDc.SelectObject(wx.NullBitmap)
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oldDc.SelectObject(wx.NullBitmap)
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self.canvasBitmap.Destroy(); self.canvasBitmap = newBitmap;
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self.canvasBitmap.Destroy(); self.canvasBitmap = newBitmap;
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self.canvasSize, self.cellSize = canvasSize, cellSize
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self.canvasSize, self.cellSize = canvasSize, cellSize
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if platform.system() == "Windows":
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self._font = wx.TheFontList.FindOrCreateFont(8, wx.FONTFAMILY_DEFAULT, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL, False, self.fontName)
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self._font = wx.TheFontList.FindOrCreateFont(8, wx.FONTFAMILY_DEFAULT, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL, False, self.fontName)
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else:
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self._font = wx.Font(8, wx.FONTFAMILY_TELETYPE, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL)
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# }}}
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# }}}
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# {{{ xlateEventPoint(self, event, eventDc, viewRect)
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# {{{ xlateEventPoint(self, event, eventDc, viewRect)
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def xlateEventPoint(self, event, eventDc, viewRect):
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def xlateEventPoint(self, event, eventDc, viewRect):
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@ -177,6 +180,7 @@ class GuiCanvasWxBackend():
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def __init__(self, canvasSize, cellSize, fontName="Dejavu Sans Mono", fontPathName=os.path.join("assets", "fonts", "DejaVuSansMono.ttf")):
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def __init__(self, canvasSize, cellSize, fontName="Dejavu Sans Mono", fontPathName=os.path.join("assets", "fonts", "DejaVuSansMono.ttf")):
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self._brushes, self._font, self._lastBrush, self._lastPen, self._pens = None, None, None, None, None
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self._brushes, self._font, self._lastBrush, self._lastPen, self._pens = None, None, None, None, None
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self.canvasBitmap, self.cellSize, self.fontName, self.fontPathName = None, None, fontName, fontPathName
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self.canvasBitmap, self.cellSize, self.fontName, self.fontPathName = None, None, fontName, fontPathName
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if platform.system() == "Windows":
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WinDLL("gdi32.dll").AddFontResourceW(self.fontPathName.encode("utf16"))
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WinDLL("gdi32.dll").AddFontResourceW(self.fontPathName.encode("utf16"))
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self._initBrushesAndPens(); self.resize(canvasSize, cellSize);
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self._initBrushesAndPens(); self.resize(canvasSize, cellSize);
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