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Erase back- w/ foreground colour on <RMB>.
assets/text/hotkeys.txt: updated. assets/text/TODO: updated.
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@ -1,28 +1,28 @@
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1) ANSI CSI CU[BDPU] sequences & italic
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2) Documentation, instrumentation & unit tests
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3) Layers & layout (e.g. for comics, zines, etc.)
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4) Open and toggle a reference image in the background
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5) Client-Server or Peer-to-Peer realtime collaboration
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6) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
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7) {record,replay} {keyboard,mouse,...} events in debugging builds
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8) Unit tools: arrow, {cloud,speech bubble}, curve, measure, polygon, triangle
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9) Integrate ENNTool code in the form of OpenGL-based animation window (see 13) and 14))
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10) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools
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11) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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12) GUI TODO list:
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2) Fix & finish Arabic/RTL text tool support
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3) Documentation, instrumentation & unit tests
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4) Layers & layout (e.g. for comics, zines, etc.)
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5) Open and toggle a reference image in the background
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6) Client-Server or Peer-to-Peer realtime collaboration
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7) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
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8) {record,replay} {keyboard,mouse,...} events in debugging builds
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9) Unit tools: arrow, {cloud,speech bubble}, curve, measure, polygon, triangle
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10) Integrate ENNTool code in the form of OpenGL-based animation window (see 13) and 14))
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11) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools
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12) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
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13) GUI TODO list:
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a) switch to Gtk
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b) replace logo w/ canvas panel in About dialogue
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c) Settings/Settings window (e.g. autosave, hide cursor on leaving window, ...)
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d) replace resize buttons w/ {-,edit box,+} buttons & lock button re: ratio (ty lol3)
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Release roadmap:
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1) BUG: fix & finish Arabic/RTL text tool support
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2) BUG: a) text tool b) paste text c) undo
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3) {copy,cut,delete,insert from,paste}, edit asset in new canvas, import from {canvas,object}
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4) add hotkeys.txt mIRC art canvas to help menu
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5) operators: crop, scale, shift, slice
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6) auto{load,save} & {backup,restore}
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7) tools: unicode block elements
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8) floating/dockable toolbar
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1) {copy,cut,delete,insert from,paste}, edit asset in new canvas, import from {canvas,object}
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2) BUG: a) apply tool b) move cursor c) undo d) cursor artifacts
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3) add hotkeys.txt mIRC art canvas to help menu
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4) operators: crop, scale, shift, slice
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5) auto{load,save} & {backup,restore}
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6) tools: unicode block elements
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7) floating/dockable toolbar
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vim:ff=dos tw=0
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@ -11,5 +11,6 @@
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(Canvas) <Down>, <Left>, <Right>, <Up> Move canvas cursor
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(Canvas) <Left mouse button>, <Space> Apply current tool with foreground colour or initiate tool action (line and object tool)
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(Canvas) <Right mouse button> Apply current tool with background colour
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(Erase tool) <Right mouse button> Erase background colour with foreground colour
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(Fill tool) <Ctrl> <Left mouse button>, <Right mouse button> Fill entire region ignoring character cells
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(Object tool) <Ctrl> <Left mouse button> Move selection instead of cloning
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@ -13,21 +13,25 @@ class ToolErase(Tool):
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# onMouseEvent(self, atPoint, brushColours, brushPos, brushSize, canvas, dispatchFn, eventDc, keyModifiers, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown)
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def onMouseEvent(self, atPoint, brushColours, brushPos, brushSize, canvas, dispatchFn, eventDc, keyModifiers, mapPoint, mouseDragging, mouseLeftDown, mouseRightDown):
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brushColours, brushSize, dirty = list(brushColours), list(brushSize), False
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if mouseRightDown:
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brushColours = [brushColours[0], brushColours[0]]
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else:
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brushColours = [brushColours[1], brushColours[1]]
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if brushSize[0] > 1:
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brushSize[0] *= 2
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for brushRow in range(brushSize[1]):
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for brushCol in range(brushSize[0]):
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patchColours = [brushColours[1]] * 2
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patch = [mapPoint[0] + brushCol, mapPoint[1] + brushRow, *patchColours, 0, " "]
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if mouseLeftDown or mouseRightDown:
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if mouseLeftDown:
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patch = [mapPoint[0] + brushCol, mapPoint[1] + brushRow, brushColours[1], brushColours[1], 0, " "]
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if not dirty:
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dirty = True
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dispatchFn(eventDc, False, patch); dispatchFn(eventDc, True, patch);
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elif mouseRightDown \
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and ((mapPoint[0] + brushCol) < canvas.size[0]) \
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and ((mapPoint[1] + brushRow) < canvas.size[1]) \
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and (canvas.map[mapPoint[1] + brushRow][mapPoint[0] + brushCol][1] == brushColours[1]):
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patch = [mapPoint[0] + brushCol, mapPoint[1] + brushRow, canvas.map[mapPoint[1] + brushRow][mapPoint[0] + brushCol][0], brushColours[0], *canvas.map[mapPoint[1] + brushRow][mapPoint[0] + brushCol][2:]]
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if not dirty:
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dirty = True
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dispatchFn(eventDc, False, patch); dispatchFn(eventDc, True, patch);
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else:
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patch = [mapPoint[0] + brushCol, mapPoint[1] + brushRow, brushColours[1], brushColours[1], 0, " "]
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dispatchFn(eventDc, True, patch)
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return True, dirty
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