roar/assets/text/TODO

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1) ANSI CSI CU[BDPU] sequences
3) Documentation, instrumentation & unit tests
4) Layers & layout (e.g. for comics, zines, etc.)
5) Open and toggle a reference image in the background
6) Client-Server or Peer-to-Peer realtime collaboration
7) Arbitrary {format,palette}s ({4,8} bit ANSI/mIRC, etc.)
8) Unit tools: arrow, {cloud,speech bubble}, curve, polygon
9) {record,replay} {keyboard,mouse,...} events in debugging builds
10) Integrate ENNTool code in the form of OpenGL-based animation window (see 13) and 14))
11) Composition, parametrisation & keying of tools from higher-order operators (brushes, functions, filters, outlines, patterns & shaders) and unit tools
12) Sprites & scripted (Python?) animation on the basis of asset traits and {composable,parametrised} patterns (metric flow, particle system, rigging, ...)
vim:ff=dos tw=0