mirror of
https://github.com/lalbornoz/roar.git
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358 lines
9.8 KiB
C++
358 lines
9.8 KiB
C++
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/*
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* roar -- mIRC art editor for Windows & Linux
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* Copyright (C) 2018, 2019 Lucio Andrés Illanes Albornoz <lucio@lucioillanes.de>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <algorithm>
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#include <execution>
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#include <QtGui/QFontDatabase>
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#include <QtGui/QPainter>
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#include <QtGui/QPaintEvent>
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#include "CanvasWidget.hpp"
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/*
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* Private constants and variables
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*/
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#define BLEND_ALPHA_COEFFICIENT 0.8
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static const Canvas::COLOUR_LIST s_colours = {
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{255, 255, 255}, // Bright White
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{0, 0, 0}, // Black
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{0, 0, 187}, // Light Blue
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{0, 187, 0}, // Green
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{255, 85, 85}, // Red
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{187, 0, 0}, // Light Red
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{187, 0, 187}, // Pink
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{187, 187, 0}, // Yellow
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{255, 255, 85}, // Light Yellow
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{85, 255, 85}, // Light Green
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{0, 187, 187}, // Cyan
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{85, 255, 255}, // Light Cyan
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{85, 85, 255}, // Blue
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{255, 85, 255}, // Light Pink
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{85, 85, 85}, // Grey
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{187, 187, 187}, // Light Grey
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};
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static const Canvas::COLOUR_LIST s_colours_bold = {
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{255, 255, 255}, // Bright White
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{85, 85, 85}, // Black
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{85, 85, 255}, // Light Blue
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{85, 255, 85}, // Green
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{255, 85, 85}, // Red
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{255, 85, 85}, // Light Red
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{255, 85, 255}, // Pink
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{255, 255, 85}, // Yellow
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{255, 255, 85}, // Light Yellow
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{85, 255, 85}, // Light Green
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{85, 255, 255}, // Cyan
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{85, 255, 255}, // Light Cyan
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{85, 85, 255}, // Blue
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{255, 85, 255}, // Light Pink
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{85, 85, 85}, // Grey
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{255, 255, 255}, // Light Grey
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};
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/*
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* Public class functions
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*/
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CanvasWidget::CanvasWidget(
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QWidget * parent,
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Canvas::SIZE cellSize,
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Canvas::SIZE sizeDefault
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)
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: QOpenGLWidget(parent), canvas(sizeDefault), cellSize(cellSize), charMap(), eventDispatcher(), parent(parent), sizeDefault(sizeDefault)
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{
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this->font = QFont("DejaVu Sans Mono", 8); // XXX
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this->font.setStyleStrategy(QFont::PreferAntialias);
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this->imageSize = QSize(this->canvas.size.w * this->cellSize.w, this->canvas.size.h * this->cellSize.h);
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this->image = QImage(this->imageSize.width(), this->imageSize.height(), QImage::Format_RGB32);
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this->setAutoFillBackground(false);
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}
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Rtl::Either<bool, Canvas::RECT>
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CanvasWidget::renderCells(
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bool isCursor,
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const Canvas::CELL_LIST& cells
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)
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{
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Canvas::CELL cell_, cell_canvas;
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Rtl::Either<bool, Canvas::RECT> rc(true, Canvas::RECT());
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CanvasWidget::RECT_EITHER rectEither{Rtl::Either<bool, Canvas::POINT>(false, Canvas::POINT()), Canvas::POINT()};
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#ifdef TIMING
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auto t0 = Rtl::timeBegin();
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#endif /* TIMING */
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for (auto& cell : cells) {
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cell_ = this->cellFetch(cell, false);
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if ((cell_.p.x >= this->canvas.size.w) || (cell_.p.y >= this->canvas.size.h))
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continue;
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else if (isCursor) {
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cell_canvas = this->cellFetch(cell, true); cell_.attrs = cell_canvas.attrs;
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if (COLOUR_ALPHA(cell_.bg) != 0xff) {
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// cell_.fg = this->blendColours(cell_canvas.fg, cell_.bg, BLEND_ALPHA_COEFFICIENT);
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// cell_.bg = this->blendColours(cell_canvas.bg, cell_.bg, BLEND_ALPHA_COEFFICIENT);
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if ((cell_canvas.txt[0] == L' ') && (COLOUR_ALPHA(cell_canvas.bg) == 0xff))
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cell_.txt[0] = L'\u2591', cell_.txt[1] = L'\0';
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else
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memcpy(cell_.txt, cell_canvas.txt, sizeof(cell_.txt));
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} else if (COLOUR_ALPHA(cell_canvas.bg) == 0xff) {
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cell_.fg = cell_canvas.fg, cell_.bg = cell_canvas.bg;
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if (cell_canvas.txt[0] == L' ')
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cell_.txt[0] = L'\u2591', cell_.txt[1] = L'\0';
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else
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memcpy(cell_.txt, cell_canvas.txt, sizeof(cell_.txt));
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} else {
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cell_.fg = cell_canvas.fg, cell_.bg = cell_canvas.bg;
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memcpy(cell_.txt, cell_canvas.txt, sizeof(cell_.txt));
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}
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} else if ((cell_.txt[0] == L' ') && (COLOUR_ALPHA(cell_.bg) == 0xff))
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cell_.bg = 0x00000000, cell_.txt[0] = L'\u2591', cell_.txt[1] = L'\0';
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#if 0
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if ((cell_.txt[0] != L' ') && (cell_.txt[0] != L'_'))
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this->cellDrawText(cell_, rectEither);
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else
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this->cellDraw(cell_, rectEither);
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if (cell.attrs & Canvas::CATTR_UNDERLINE)
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this->cellDrawLine(cell_, rectEither);
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#endif
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}
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if (rc)
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rc.right.p0 = rectEither.p0.right, rc.right.p1 = rectEither.p1;
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return rc;
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}
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bool
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CanvasWidget::focusNextPrevChild(
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bool next
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)
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{
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(void)next;
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return false;
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}
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bool
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CanvasWidget::import(
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Rtl::STATUS& pstatus,
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const std::wstring& data,
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Canvas::DATA_TYPE type
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)
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{
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if (this->canvas.import(pstatus, data, type)) {
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this->imageSize = QSize(this->canvas.size.w * this->cellSize.w, this->canvas.size.h * this->cellSize.h);
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this->image = QImage(this->imageSize.width(), this->imageSize.height(), QImage::Format_RGB32);
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this->resize(this->imageSize);
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for (auto row : this->canvas.cells)
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this->renderCells(false, row);
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this->update();
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}
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return (bool)pstatus;
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}
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bool
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CanvasWidget::import(
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Rtl::STATUS& pstatus,
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Canvas::CELL_MAP& cells,
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Canvas::SIZE size
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)
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{
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if (this->canvas.import(pstatus, cells, size)) {
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this->imageSize = QSize(this->canvas.size.w * this->cellSize.w, this->canvas.size.h * this->cellSize.h);
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this->image = QImage(this->imageSize.width(), this->imageSize.height(), QImage::Format_RGB32);
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this->resize(this->imageSize);
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for (auto row : this->canvas.cells)
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this->renderCells(false, row);
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this->update();
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}
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return (bool)pstatus;
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}
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void
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CanvasWidget::keyPressEvent(
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QKeyEvent * event
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)
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{
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if (this->eventDispatcher)
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this->eventDispatcher(event, nullptr, nullptr, CanvasWidget::ETYPE_KEYBOARD_PRESS);
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}
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void
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CanvasWidget::keyReleaseEvent(
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QKeyEvent * event
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)
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{
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if (this->eventDispatcher)
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this->eventDispatcher(event, nullptr, nullptr, CanvasWidget::ETYPE_KEYBOARD_RELEASE);
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}
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QSize
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CanvasWidget::minimumSizeHint(
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) const
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{
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return this->imageSize;
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}
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void
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CanvasWidget::mouseMoveEvent(
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QMouseEvent * event
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)
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{
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if (this->eventDispatcher)
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this->eventDispatcher(nullptr, event, nullptr, CanvasWidget::ETYPE_MOUSE_MOVE);
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}
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void
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CanvasWidget::mousePressEvent(
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QMouseEvent * event
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)
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{
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if (this->eventDispatcher)
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this->eventDispatcher(nullptr, event, nullptr, CanvasWidget::ETYPE_MOUSE_PRESS);
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}
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void
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CanvasWidget::mouseReleaseEvent(
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QMouseEvent * event
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)
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{
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if (this->eventDispatcher)
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this->eventDispatcher(nullptr, event, nullptr, CanvasWidget::ETYPE_MOUSE_RELEASE);
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}
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void
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CanvasWidget::setEventDispatcher(
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EVENT_DISPATCHER eventDispatcher
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)
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{
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this->eventDispatcher = eventDispatcher;
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}
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QSize
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CanvasWidget::sizeHint(
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) const
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{
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return this->imageSize;
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}
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void
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CanvasWidget::wheelEvent(
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QWheelEvent * event
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)
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{
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if (this->eventDispatcher)
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this->eventDispatcher(nullptr, nullptr, event, CanvasWidget::ETYPE_MOUSE_WHEEL);
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}
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/*
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* Private class methods
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*/
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Canvas::CELL
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CanvasWidget::cellFetch(
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const Canvas::CELL& cell,
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bool fromCanvas
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)
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{
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Canvas::CELL cell_;
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const Canvas::COLOUR_LIST * pcolours;
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if (!fromCanvas)
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cell_ = Canvas::CELL(cell);
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else
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cell_ = this->canvas.cells[cell.p.y][cell.p.x];
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if (cell_.attrs & Canvas::CATTR_BOLD)
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pcolours = &s_colours_bold;
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else
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pcolours = &s_colours;
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if ((cell_.txt[0] == L'_') && (cell_.txt[1] == L'\0'))
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cell_.attrs = (Canvas::CELL_ATTRS)(cell_.attrs | Canvas::CATTR_UNDERLINE);
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cell_.bg = (cell_.bg == -1) ? 0xff000000 : (Canvas::COLOUR)(((s_colours[(uint8_t)cell_.bg][0] & 0xff) << 16) | ((s_colours[(uint8_t)cell_.bg][1] & 0xff) << 8) | ((s_colours[(uint8_t)cell_.bg][2] & 0xff)));
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cell_.fg = (cell_.fg == -1) ? cell_.bg : (Canvas::COLOUR)((((*pcolours)[(uint8_t)cell_.fg][0] & 0xff) << 16) | (((*pcolours)[(uint8_t)cell_.fg][1] & 0xff) << 8) | (((*pcolours)[(uint8_t)cell_.fg][2] & 0xff)));
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return cell_;
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}
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/*
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* Protected class methods
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*/
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#if 0
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static const char *vertexShaderSource =
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"attribute highp vec4 posAttr;\n"
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"attribute lowp vec4 colAttr;\n"
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"varying lowp vec4 col;\n"
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"uniform highp mat4 matrix;\n"
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"void main() {\n"
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" col = colAttr;\n"
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" gl_Position = matrix * posAttr;\n"
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"}\n";
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static const char *fragmentShaderSource =
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"varying lowp vec4 col;\n"
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"void main() {\n"
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" gl_FragColor = col;\n"
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"}\n";
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#endif
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void
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CanvasWidget::initializeGL(
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)
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{
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this->initializeOpenGLFunctions();
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#if 0
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glClearColor(0, 0, 0, m_transparent ? 0 : 1);
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m_program = new QOpenGLShaderProgram;
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m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_core ? vertexShaderSourceCore : vertexShaderSource);
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m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, m_core ? fragmentShaderSourceCore : fragmentShaderSource);
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m_program->bindAttributeLocation("vertex", 0);
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m_program->bindAttributeLocation("normal", 1);
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m_program->link();
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m_program->bind();
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m_projMatrixLoc = m_program->uniformLocation("projMatrix");
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m_mvMatrixLoc = m_program->uniformLocation("mvMatrix");
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m_normalMatrixLoc = m_program->uniformLocation("normalMatrix");
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m_lightPosLoc = m_program->uniformLocation("lightPos");
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// Create a vertex array object. In OpenGL ES 2.0 and OpenGL 2.x
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// implementations this is optional and support may not be present
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// at all. Nonetheless the below code works in all cases and makes
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// sure there is a VAO when one is needed.
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m_vao.create();
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QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao);
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// Setup our vertex buffer object.
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m_logoVbo.create();
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m_logoVbo.bind();
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m_logoVbo.allocate(m_logo.constData(), m_logo.count() * sizeof(GLfloat));
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// Store the vertex attribute bindings for the program.
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setupVertexAttribs();
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// Our camera never changes in this example.
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m_camera.setToIdentity();
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m_camera.translate(0, 0, -1);
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// Light position is fixed.
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m_program->setUniformValue(m_lightPosLoc, QVector3D(0, 0, 70));
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m_program->release();
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#endif
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}
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