mirror of
https://github.com/waveplate/img2irc.git
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add new CLI options for crop, rotate, flip, filter, scale, and aspect ratio
This commit is contained in:
parent
492079af6c
commit
703000e68a
275
src/args.rs
275
src/args.rs
@ -1,173 +1,300 @@
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use clap::Parser;
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use clap::Parser;
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#[derive(Parser, Debug)]
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#[derive(clap::ValueEnum, Clone, Debug)]
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pub enum SamplingFilter {
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Nearest,
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Triangle,
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CatmullRom,
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Gaussian,
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Lanczos3,
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}
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#[derive(clap::ValueEnum, Clone, Debug)]
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pub enum ColourSpace {
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HSL,
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HSV,
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HSLUV,
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LCH,
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}
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#[derive(Parser, Clone, Debug)]
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#[command(author, version, about, long_about = None)]
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#[command(author, version, about, long_about = None)]
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pub struct Args {
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pub struct Args {
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/// image url or file path
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/// image url or file path
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#[arg(index = 1)]
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#[arg(index = 1)]
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pub image: String,
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pub image: String,
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/// irc
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/// output image width in columns
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#[arg(short, long)]
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pub width: Option<u32>,
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/// output image height in rows
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#[arg(short, long)]
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pub height: Option<u32>,
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/// scaling factors (x:y, e.g., "2:2")
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#[arg(long, value_parser = parse_xy_pair)]
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pub scale: Option<(f32, f32)>,
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/// final aspect ratio (x:y, e.g., "2:1")
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#[arg(long, value_parser = parse_xy_pair)]
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pub aspect: Option<(f32, f32)>,
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/// crop image (x1,y1,x2,y2)
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#[arg(long, value_parser = parse_crop_coordinates)]
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pub crop: Option<(u32, u32, u32, u32)>,
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/// sampling filter
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#[arg(long, value_enum, default_value_t = SamplingFilter::Nearest)]
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pub filter: SamplingFilter,
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/// rotate degrees
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#[arg(long, default_value_t = 0)]
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pub rotate: i32,
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/// flip horizontal
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub fliph: bool,
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/// flip vertical
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#[arg(long, default_value_t = false)]
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pub flipv: bool,
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/// use IRC99 colours
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#[arg(long, default_value_t = false, group = "colour", required_unless_present_any = ["ansi", "ansi24"])]
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pub irc: bool,
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pub irc: bool,
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/// 8-bit ansi
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/// use 8-bit ANSI colours
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false, group = "colour", required_unless_present_any = ["irc", "ansi24"])]
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pub ansi: bool,
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pub ansi: bool,
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/// 24-bit ansi
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/// use 24-bit ANSI colours
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false, group = "colour", required_unless_present_any = ["irc", "ansi"])]
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pub ansi24: bool,
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pub ansi24: bool,
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/// quarterblock
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/// use braille pixels
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false, group = "pixel")]
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pub qb: bool,
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pub braille: bool,
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/// image width to resize to
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/// use halfblock pixels
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#[arg(short, long, default_value_t = 50)]
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#[arg(long, alias = "halfblock", default_value_t = true, group = "pixel")]
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pub width: u32,
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pub hb: bool,
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/// brightness (-255 to 255)
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/// use quarterblocks pixels
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#[arg(short, long, require_equals = true, default_value_t = 0.0)]
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#[arg(long, alias = "quarterblock", default_value_t = false, group = "pixel")]
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pub qb: bool,
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/// adjust brightness (0 = no change)
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#[arg(short = 'b', long, default_value_t = 0.0, allow_hyphen_values = true)]
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pub brightness: f32,
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pub brightness: f32,
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/// contrast (-255 to 255)
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/// adjust contrast (0 = no change)
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#[arg(short, long, require_equals = true, default_value_t = 0.0)]
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#[arg(short = 'c', long, default_value_t = 0.0, allow_hyphen_values = true)]
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pub contrast: f32,
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pub contrast: f32,
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/// saturation (-255 to 255)
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/// adjust gamma (0 to 255)
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#[arg(short, long, require_equals = true, default_value_t = 0.0)]
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#[arg(short = 'g', long, default_value_t = 0.0, allow_hyphen_values = true)]
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pub saturation: f32,
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/// hue (0 to 360)
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#[arg(short = 'H', long, default_value_t = 0.0)]
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pub hue: f32,
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/// gamma (0 to 255)
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#[arg(short, long, default_value_t = 0.0)]
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pub gamma: f32,
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pub gamma: f32,
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/// dither (1 to 8)
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/// adjust saturation (0 = no change)
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#[arg(long, default_value_t = 0)]
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#[arg(short = 's', long, default_value_t = 0.0, allow_hyphen_values = true)]
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pub saturation: f32,
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/// rotate hue (0 to 360)
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#[arg(short = 'u', long, default_value_t = 0.0)]
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pub hue: f32,
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/// colors are inverted, opposite on the color wheel
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#[arg(short = 'i', long, default_value_t = false)]
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pub invert: bool,
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/// dithering (1 to 8)
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#[arg(long, short = 'd', long, default_value_t = 0)]
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pub dither: u32,
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pub dither: u32,
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/// pixelize size
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/// adjust luma brightness (braille only)
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#[arg(short = 'B', long, default_value_t = 0.0, allow_hyphen_values = true, requires = "braille")]
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pub luma_brightness: f32,
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/// adjust luma contrast (braille only)
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#[arg(short = 'C', long, default_value_t = 0.0, allow_hyphen_values = true, requires = "braille")]
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pub luma_contrast: f32,
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/// adjust luma gamma (braille only)
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#[arg(short = 'G', long, default_value_t = 0.0, allow_hyphen_values = true, requires = "braille")]
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pub luma_gamma: f32,
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/// adjust luma saturation (braille only)
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#[arg(short = 'S', long, default_value_t = 0.0, allow_hyphen_values = true, requires = "braille")]
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pub luma_saturation: f32,
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/// luminance is inverted
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#[arg(short = 'I', long, default_value_t = false, requires = "braille")]
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pub luma_invert: bool,
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/// colour space
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#[arg(long, value_enum, default_value_t = ColourSpace::HSV)]
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pub colorspace: ColourSpace,
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/// converts image to black and white
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#[arg(long, default_value_t = false, group = "grayscale_opts")]
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pub grayscale: bool,
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/// exclude grayscale colours from the palette
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#[arg(long, default_value_t = false, group = "grayscale_opts")]
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pub nograyscale: bool,
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/// pixelize pixel size
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#[arg(long, default_value_t = 0)]
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#[arg(long, default_value_t = 0)]
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pub pixelize: i32,
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pub pixelize: i32,
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/// simple average of all the neighboring pixels surrounding a given pixel
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#[arg(long="boxblur", default_value_t = false)]
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pub box_blur: bool,
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/// gaussian blur radius
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/// gaussian blur radius
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#[arg(long, default_value_t = 0)]
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#[arg(long="gaussianblur", default_value_t = 0)]
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pub gaussian_blur: i32,
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pub gaussian_blur: i32,
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/// oil ("<radius>,<intensity>")
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/// oil filter ("[radius],[intensity]")
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#[arg(long)]
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#[arg(long)]
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pub oil: Option<String>,
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pub oil: Option<String>,
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/// grayscale
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/// made up of small dots creating a continuous-tone illusion
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#[arg(long, default_value_t = false)]
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pub grayscale: bool,
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/// no grayscale
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#[arg(long, default_value_t = false)]
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pub nograyscale: bool,
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/// halftone
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub halftone: bool,
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pub halftone: bool,
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/// sepia
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/// brownish, aged appearance like old photographs
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub sepia: bool,
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pub sepia: bool,
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/// normalize
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/// adjusts brightness and contrast for better image quality
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub normalize: bool,
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pub normalize: bool,
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/// noise
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/// random variations in brightness and color like film grain
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub noise: bool,
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pub noise: bool,
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/// emboss
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/// gives a raised, 3d appearance
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub emboss: bool,
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pub emboss: bool,
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/// box_blur
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/// no modifications, unchanged image
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#[arg(long, default_value_t = false)]
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pub box_blur: bool,
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/// identity
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub identity: bool,
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pub identity: bool,
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/// laplace
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/// enhances edges and boundaries in an image
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub laplace: bool,
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pub laplace: bool,
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/// noise reduction
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/// reduces noise for a cleaner, clearer image
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#[arg(long, default_value_t = false)]
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#[arg(long="denoise", default_value_t = false)]
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pub noise_reduction: bool,
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pub noise_reduction: bool,
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/// sharpen
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/// increases clarity and definition, making edges and details more distinct
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub sharpen: bool,
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pub sharpen: bool,
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/// cali
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/// cool blue tone with increased contrast
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub cali: bool,
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pub cali: bool,
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/// dramatic
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/// high contrast and vivid colors for a dramatic effect
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub dramatic: bool,
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pub dramatic: bool,
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/// firenze
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/// warm, earthy tones reminiscent of tuscan landscapes
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub firenze: bool,
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pub firenze: bool,
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/// golden
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/// warm, golden glow like sunset light
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub golden: bool,
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pub golden: bool,
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/// lix
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/// high-contrast black and white appearance with increased sharpness
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub lix: bool,
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pub lix: bool,
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/// lofi
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/// low-fidelity, retro appearance like old photographs or film
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub lofi: bool,
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pub lofi: bool,
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/// neue
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/// clean, modern appearance with neutral colors and simple design
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub neue: bool,
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pub neue: bool,
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/// obsidian
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/// dark, monochromatic appearance with black and gray shades
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub obsidian: bool,
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pub obsidian: bool,
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/// pastel_pink
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/// soft, delicate pink tint like pastel colors
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#[arg(long, default_value_t = false)]
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#[arg(long="pastelpink", default_value_t = false)]
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pub pastel_pink: bool,
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pub pastel_pink: bool,
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/// ryo
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/// bright, high-contrast appearance with vivid colors and sharp details
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub ryo: bool,
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pub ryo: bool,
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/// invert
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/// blurred, frosted appearance as if viewed through semi-transparent surface
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#[arg(long, default_value_t = false)]
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#[arg(long="frostedglass", default_value_t = false)]
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pub invert: bool,
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/// frosted glass
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#[arg(long, default_value_t = false)]
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pub frosted_glass: bool,
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pub frosted_glass: bool,
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/// solarize
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/// strange, otherworldly appearance with inverted colors and surreal atmosphere
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#[arg(long, default_value_t = false)]
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#[arg(long, default_value_t = false)]
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pub solarize: bool,
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pub solarize: bool,
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/// edge detection
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/// highlights edges and boundaries in an image
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#[arg(long, default_value_t = false)]
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#[arg(long="edgedetection", default_value_t = false)]
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pub edge_detection: bool,
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pub edge_detection: bool,
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}
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}
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pub fn parse_args() -> Args {
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pub fn parse_args() -> Args {
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Args::parse()
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Args::parse()
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}
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}
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fn parse_xy_pair(s: &str) -> Result<(f32, f32), String> {
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let parts: Vec<&str> = s.split(':').collect();
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if parts.len() != 2 {
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return Err(format!(
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"Invalid format. Expected 'value1:value2', got '{}'",
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s
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));
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}
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let first = parts[0].parse::<f32>().map_err(|e| {
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format!(
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"Failed to parse the first value ('{}') as f32: {}",
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parts[0], e
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)
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})?;
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let second = parts[1].parse::<f32>().map_err(|e| {
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format!(
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"Failed to parse the second value ('{}') as f32: {}",
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parts[1], e
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)
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})?;
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if first <= 0.0 || second <= 0.0 {
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return Err("Both values must be positive numbers.".to_string());
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}
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Ok((first, second))
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}
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fn parse_crop_coordinates(s: &str) -> Result<(u32, u32, u32, u32), String> {
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let coords: Vec<&str> = s.split(',').collect();
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if coords.len() != 4 {
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return Err(format!(
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"Invalid crop format '{}'. Expected 'x1,y1,x2,y2' (e.g., '50,50,200,200').",
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s
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));
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}
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let x1 = coords[0].parse::<u32>().map_err(|_| format!("Invalid x1 value '{}'.", coords[0]))?;
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let y1 = coords[1].parse::<u32>().map_err(|_| format!("Invalid y1 value '{}'.", coords[1]))?;
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let x2 = coords[2].parse::<u32>().map_err(|_| format!("Invalid x2 value '{}'.", coords[2]))?;
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let y2 = coords[3].parse::<u32>().map_err(|_| format!("Invalid y2 value '{}'.", coords[3]))?;
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Ok((x1, y1, x2, y2))
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}
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