mirror of
https://github.com/kiedtl/fire.git
synced 2024-11-15 20:46:38 +00:00
158 lines
3.9 KiB
C
158 lines
3.9 KiB
C
#include <stdlib.h>
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#include "bool.h"
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#include "output.h"
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#include "draw.h"
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#include "termbox.h"
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#include "args.h"
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#ifdef __OpenBSD__
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#include "sys/types.h"
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#else
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#include "stdint.h"
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#endif
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#define VERSION "0.2.0"
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// argument parsing (args.h)
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char *argv0;
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struct Options *opts;
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int
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main(int argc, char *argv[])
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{
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opts = (struct Options*) calloc(1, sizeof(struct Options));
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if (opts == NULL) {
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perror("fire: error: calloc()");
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}
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// default args
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opts->animation_speed = 5;
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opts->refresh_rate = 1;
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size_t output_mode = TB_OUTPUT_NORMAL;
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opts->truecolor = FALSE;
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opts->max_heat_loss = 1;
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opts->wind = 1;
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opts->random_wind = TRUE;
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opts->random_factor = 4;
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// argument parsing
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argv0 = argv[0];
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ARGBEGIN {
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case 't':
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output_mode = TB_OUTPUT_TRUECOLOR;
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opts->truecolor = TRUE;
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break;
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case 's':
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opts->animation_speed = atoi(ARGF());
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break;
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case 'r':
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opts->refresh_rate = atoi(ARGF());
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break;
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case 'l':
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opts->max_heat_loss = atoi(ARGF());
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break;
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case 'w':
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opts->wind = atoi(ARGF());
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break;
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case 'R':
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opts->random_wind = FALSE;
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break;
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case 'f':
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opts->random_factor = atoi(ARGF());
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break;
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case 'V':
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printf("%s %s\n", argv0, VERSION);
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return 0;
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case 'h':
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default:
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printf("Usage: %s [-RtVh] [-r rate] [-s speed] [-l loss] [-w wind] [-f fact]\n", argv0);
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printf("Display a nice fiery animation.\n\n");
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printf("ARGUMENTS:\n");
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printf(" -r [rate] Change refresh rate. (default: 1)\n");
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printf(" Higher values == slower refresh rate.\n");
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printf(" -s [speed] Change animation speed. (default: 5)\n");
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printf(" Higher values == slower animation.\n");
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printf(" -l [loss] Maximum heat loss for each row upward. (default: 1)\n");
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printf(" Higher values will lead to a smaller fire.\n");
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printf(" -w [wind] Wind. Negative values, or values less than one will\n");
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printf(" cause the fire to be blown west. (default: 1)\n");
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printf(" To disable wind, set this value to 0 and use the -R flag.\n");
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printf(" -f [fact] Set the chance of the random value being refreshed\n");
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printf(" for each tile in the fire animation. (default: 4)\n");
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printf(" High values will cause a matrix-like effect.\n");
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printf(" -R Disable random wind factor.\n");
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printf(" -t Enable truecolor. (Will not work on *rxvt)\n");
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printf(" -h Display this help message and exit.\n");
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printf(" -V Display version and exit.\n\n");
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printf("EXAMPLES:\n");
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printf(" %s 'Normal' fire.\n", argv0);
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printf(" %s -R -w0 -f100 Cmatrix-esque effect.\n", argv0);
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printf(" %s -l2 -w2 Small fire with wind blowing east.\n", argv0);
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printf(" %s -R -w0 -f1000000 Heatwaves!\n", argv0);
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printf(" %s -t -l2 -f3 Truecolor fire animation.\n", argv0);
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printf("(c) Kiëd Llaentenn, nullgemm\n");
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printf("https://github.com/lptstr/fire\n");
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return 0;
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} ARGEND
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// initialize termbox
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tb_init();
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tb_select_output_mode(output_mode);
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tb_clear();
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struct buffer buf;
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struct tb_event e;
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// initialize drawing
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init(&buf);
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uint64_t ctr = 0;
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// animate
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while (TRUE) {
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ctr += 1;
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// update framebuffer
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dofire(&buf);
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if ((ctr % opts->refresh_rate) != 0) {
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continue;
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}
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// draw framebuffer to terminal
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tb_present();
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// event handling
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int err = (size_t) tb_peek_event(&e, opts->animation_speed);
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if (err < 0) {
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continue;
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}
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// handle keypresses
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// q, ctrl+c, ctrl+d => quit
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if (e.type == TB_EVENT_KEY) {
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switch (e.ch) {
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case 'q':
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goto cleanup;
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default:
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break;
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}
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switch (e.key) {
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case TB_KEY_CTRL_C:
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case TB_KEY_CTRL_D:
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goto cleanup;
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default:
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break;
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}
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}
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}
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cleanup:
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cleanup(&buf);
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return 0;
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}
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