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7
cols.h
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7
cols.h
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#ifndef COLS_H
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#define COLS_H
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static int colors[] = {
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#endif
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99
main.c
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main.c
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#include <math.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <sys/ioctl.h>
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#define BOOL unsigned char
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#define TRUE 1
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#define FALSE 0
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#define PRINT(...) fprintf(stderr, __VA_ARGS__);
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// I miss the Rust type system :(
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint32_t u32;
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#if UINTPTR_MAX == 0xffff
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typedef uint16_t usize;
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#elif UINTPTR_MAX == 0xffffffff
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typedef uint32_t usize;
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#elif UINTPTR_MAX == 0xffffffffffffffff
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typedef uint64_t usize;
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#endif
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char esc = (char) 27;
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usize width;
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usize height;
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usize palette[] = { 0x00, 0xff0000, 0xff6611, 0xffff66, 0xffffff };
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usize *pixels;
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void dofire ( void );
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void draw ( void );
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int
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main ( void )
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{
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// populate width and height
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struct winsize w;
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ioctl(0, TIOCGWINSZ, &w);
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width = w.ws_row;
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height = w.ws_col;
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pixels = (usize*) calloc((width * height), sizeof(usize));
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// init pixels
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for (usize i = 0; i < width; i++)
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{
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pixels[((width * height) - width) + i] = palette[4];
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}
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dofire();
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return 0;
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}
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void
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dofire ( void )
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{
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for (usize x = 0; x < width; x++)
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{
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for (usize y = 0; y < height; y++)
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{
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usize src = y * width + x;
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usize random = (rand() % 7) & 3;
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usize dest = src - random + 1;
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usize color;
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if (width > dest ) dest = 0;
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else dest -= width;
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pixels[dest] = pixels[src] - (random & 1);
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draw();
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}
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}
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}
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void
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draw ( void )
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{
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// clear screen
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PRINT("%c[2J", esc);
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// draw pixels onto screen
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for (usize x = 0; x < width; x++)
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{
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for (usize y = 0; y < height; y++)
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{
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usize color = pixels[y * width + x];
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u8 blue = color % 256;
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u8 green = ((color - blue) / 256) % 256;
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u8 red = ((color - blue) / (int)pow((double)256, (double)2))-(green / 256);
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PRINT("%c[48;2;%i;%i;%im %c[0m", esc, red, blue, green, esc);
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}
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PRINT("\n");
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}
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}
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