mirror of
https://github.com/maaslalani/confetty.git
synced 2024-11-26 01:26:40 +00:00
149 lines
2.9 KiB
Go
149 lines
2.9 KiB
Go
package confetty
|
|
|
|
import (
|
|
"fmt"
|
|
"math/rand"
|
|
"strings"
|
|
"time"
|
|
|
|
"github.com/maaslalani/confetty/pkg/array"
|
|
"github.com/maaslalani/confetty/pkg/physics"
|
|
|
|
"github.com/charmbracelet/bubbles/viewport"
|
|
tea "github.com/charmbracelet/bubbletea"
|
|
"github.com/charmbracelet/lipgloss"
|
|
"golang.org/x/term"
|
|
)
|
|
|
|
const (
|
|
framesPerSecond = 60.0
|
|
numParticles = 75
|
|
)
|
|
|
|
var (
|
|
colors = []string{"#a864fd", "#29cdff", "#78ff44", "#ff718d", "#fdff6a"}
|
|
characters = []string{"▄", "▀"} // "█", "▓", "▒", "░"}
|
|
)
|
|
|
|
type frameMsg time.Time
|
|
|
|
func animate() tea.Cmd {
|
|
return tea.Tick(time.Second/framesPerSecond, func(t time.Time) tea.Msg {
|
|
return frameMsg(t)
|
|
})
|
|
}
|
|
|
|
func wait(d time.Duration) tea.Cmd {
|
|
return func() tea.Msg {
|
|
time.Sleep(d)
|
|
return nil
|
|
}
|
|
}
|
|
|
|
// Confetti model
|
|
type model struct {
|
|
particles []*Particle
|
|
viewport viewport.Model
|
|
}
|
|
|
|
type Particle struct {
|
|
char string
|
|
physics *physics.Physics
|
|
}
|
|
|
|
func InitialModel() model {
|
|
particles := []*Particle{}
|
|
|
|
width, _, err := term.GetSize(0)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
|
|
for i := 0; i < numParticles; i++ {
|
|
x := float64(width / 2)
|
|
y := float64(-1)
|
|
|
|
p := &Particle{
|
|
physics: physics.New(
|
|
physics.Vector{X: x + (float64(width/4) * (rand.Float64() - 0.5)), Y: y},
|
|
physics.Vector{X: (rand.Float64() - 0.5) * 100, Y: rand.Float64() * 50},
|
|
physics.Vector(physics.Gravity),
|
|
framesPerSecond,
|
|
),
|
|
char: lipgloss.NewStyle().
|
|
Foreground(lipgloss.Color(array.Sample(colors))).
|
|
Render(array.Sample(characters)),
|
|
}
|
|
|
|
particles = append(particles, p)
|
|
}
|
|
|
|
return model{particles: particles}
|
|
}
|
|
|
|
// Init initializes the confetti after a small delay
|
|
func (m model) Init() tea.Cmd {
|
|
return tea.Sequentially(wait(time.Second/2), animate())
|
|
}
|
|
|
|
// Update updates the model every frame, it handles the animation loop and
|
|
// updates the particle physics every frame
|
|
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
|
|
switch msg := msg.(type) {
|
|
case tea.KeyMsg:
|
|
return m, tea.Quit
|
|
|
|
// frame animation
|
|
case frameMsg:
|
|
for _, p := range m.particles {
|
|
p.physics.Update()
|
|
}
|
|
return m, animate()
|
|
|
|
case tea.WindowSizeMsg:
|
|
m.viewport.Width = msg.Width
|
|
m.viewport.Height = msg.Height
|
|
return m, nil
|
|
|
|
default:
|
|
return m, nil
|
|
}
|
|
}
|
|
|
|
// View displays all the particles on the screen
|
|
func (m model) View() string {
|
|
if m.viewport.Height <= 0 || m.viewport.Width <= 0 {
|
|
return ""
|
|
}
|
|
var out strings.Builder
|
|
grid := make([][]string, m.viewport.Height)
|
|
for i := range grid {
|
|
grid[i] = make([]string, m.viewport.Width)
|
|
}
|
|
|
|
for _, p := range m.particles {
|
|
y := p.physics.PosY()
|
|
x := p.physics.PosX()
|
|
|
|
if y < 0 || y >= m.viewport.Height-1 || x < 0 || x >= m.viewport.Width-1 {
|
|
continue
|
|
}
|
|
|
|
grid[y][x] = p.char
|
|
}
|
|
|
|
// Print out grid
|
|
for i := range grid {
|
|
for _, col := range grid[i] {
|
|
if col == "" {
|
|
fmt.Fprint(&out, " ")
|
|
} else {
|
|
fmt.Fprint(&out, col)
|
|
}
|
|
}
|
|
fmt.Fprint(&out, "\n")
|
|
}
|
|
|
|
return out.String()
|
|
}
|