confetty/simulation/simulation.go
2021-12-31 17:23:41 -05:00

104 lines
2.3 KiB
Go

package simulation
import (
"fmt"
"strings"
"time"
"github.com/charmbracelet/harmonica"
"github.com/charmbracelet/lipgloss"
)
type System struct {
Frame Frame
Particles []*Particle
}
type Particle struct {
Char string
Color lipgloss.Color
TailChar string
Physics *harmonica.Projectile
Hidden bool
Shooting bool
ExplosionCall func(color lipgloss.Color, x, y float64, width, height int) []*Particle
}
type Frame struct {
Width int
Height int
}
func FPS(n int) float64 {
return (time.Second / time.Duration(n)).Seconds()
}
func RemoveParticleFromArray(s []*Particle, i int) []*Particle {
s[i] = nil
s[i] = s[len(s)-1]
return s[:len(s)-1]
}
func (s *System) Update() {
for i := len(s.Particles) - 1; i >= 0; i-- {
p := s.Particles[i]
pos := p.Physics.Position()
// if the shooting particle is slow enough then hide it and call the explosion function
if !p.Hidden && p.Shooting && p.Physics.Velocity().Y > -3 {
p.Hidden = true
if p.ExplosionCall != nil {
s.Particles = append(s.Particles, p.ExplosionCall(p.Color, pos.X, pos.Y, s.Frame.Width, s.Frame.Height)...)
}
}
// remove particles that are hidden or out of the side/bottom of the frame
if p.Hidden || pos.X > float64(s.Frame.Width) || pos.X < 0 || pos.Y > float64(s.Frame.Height) {
s.Particles = RemoveParticleFromArray(s.Particles, i)
} else {
s.Particles[i].Physics.Update()
}
}
}
func (s *System) Visible(p *Particle) bool {
pos := p.Physics.Position()
x := int(pos.X)
y := int(pos.Y)
return !p.Hidden && y >= 0 && y < s.Frame.Height-1 && x >= 0 && x < s.Frame.Width-1
}
func (s *System) Render() string {
var out strings.Builder
plane := make([][]string, s.Frame.Height)
for i := range plane {
plane[i] = make([]string, s.Frame.Width)
}
for _, p := range s.Particles {
if s.Visible(p) {
pos := p.Physics.Position()
plane[int(pos.Y)][int(pos.X)] = p.Char
if p.Shooting {
l := -int(p.Physics.Velocity().Y)
for i := 1; i < l; i++ {
y := int(pos.Y) + i
if y > 0 && y < s.Frame.Height-1 {
plane[y][int(pos.X)] = p.TailChar
}
}
}
}
}
for i := range plane {
for _, col := range plane[i] {
if col == "" {
fmt.Fprint(&out, " ")
} else {
fmt.Fprint(&out, col)
}
}
fmt.Fprint(&out, "\n")
}
return out.String()
}