confetty/simulation/simulation.go

71 lines
1.4 KiB
Go

package simulation
import (
"fmt"
"strings"
"github.com/charmbracelet/harmonica"
)
type System struct {
Frame Frame
Particles []Particle
}
type Particle struct {
Char string
Physics *harmonica.Projectile
Hidden bool
}
type Frame struct {
Width int
Height int
}
func RemoveParticleFromArray(s []Particle, i int) []Particle {
s[i] = s[len(s)-1]
return s[:len(s)-1]
}
func (s *System) Update() {
for i := len(s.Particles) - 1; i >= 0; i-- {
p := s.Particles[i].Physics.Position()
if p.X > float64(s.Frame.Width) || p.X < 0 || p.Y > float64(s.Frame.Height) {
s.Particles = RemoveParticleFromArray(s.Particles, i)
} else {
s.Particles[i].Physics.Update()
}
}
}
func (s *System) Visible(p Particle) bool {
y := int(p.Physics.Position().Y)
x := int(p.Physics.Position().X)
return y >= 0 && y < s.Frame.Height-1 && x >= 0 && x < s.Frame.Width-1
}
func (s *System) Render() string {
var out strings.Builder
plane := make([][]string, s.Frame.Height)
for i := range plane {
plane[i] = make([]string, s.Frame.Width)
}
for _, p := range s.Particles {
if s.Visible(p) {
plane[int(p.Physics.Position().Y)][int(p.Physics.Position().X)] = p.Char
}
}
for i := range plane {
for _, col := range plane[i] {
if col == "" {
fmt.Fprint(&out, " ")
} else {
fmt.Fprint(&out, col)
}
}
fmt.Fprint(&out, "\n")
}
return out.String()
}