mirror of
https://github.com/maaslalani/confetty.git
synced 2024-11-15 04:06:43 +00:00
Shooting firework effect
This commit is contained in:
parent
1373a345bc
commit
ec2c5d6128
@ -4,7 +4,6 @@ import (
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"math/rand"
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"time"
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"github.com/charmbracelet/harmonica"
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"github.com/maaslalani/confetty/array"
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"github.com/maaslalani/confetty/simulation"
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@ -42,11 +41,11 @@ func Spawn(width, height int) []simulation.Particle {
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y := float64(0)
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p := simulation.Particle{
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Physics: harmonica.NewProjectile(
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harmonica.FPS(framesPerSecond),
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harmonica.Point{X: x + (float64(width/4) * (rand.Float64() - 0.5)), Y: y, Z: 0},
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harmonica.Vector{X: (rand.Float64() - 0.5) * 100, Y: rand.Float64() * 50, Z: 0},
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harmonica.Vector(harmonica.TerminalGravity),
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Physics: simulation.NewProjectile(
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simulation.FPS(framesPerSecond),
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simulation.Point{X: x + (float64(width/4) * (rand.Float64() - 0.5)), Y: y, Z: 0},
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simulation.Vector{X: (rand.Float64() - 0.5) * 100, Y: rand.Float64() * 50, Z: 0},
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simulation.Vector(simulation.TerminalGravity),
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),
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Char: lipgloss.NewStyle().
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Foreground(lipgloss.Color(array.Sample(colors))).
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@ -5,7 +5,6 @@ import (
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"math/rand"
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"time"
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"github.com/charmbracelet/harmonica"
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"github.com/maaslalani/confetty/array"
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"github.com/maaslalani/confetty/simulation"
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@ -21,6 +20,8 @@ const (
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var (
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colors = []string{"#a864fd", "#29cdff", "#78ff44", "#ff718d", "#fdff6a"}
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characters = []string{"+", "*", "•"}
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head_char = "▄"
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tail_char = "│"
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)
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type frameMsg time.Time
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@ -35,24 +36,43 @@ type model struct {
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system *simulation.System
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}
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func Spawn(width, height int) []simulation.Particle {
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func SpawnShoot(width, height int) simulation.Particle {
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color := lipgloss.Color(array.Sample(colors))
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v := float64(rand.Intn(15) + 15.0)
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x := rand.Float64() * float64(width)
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p := simulation.Particle{
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Physics: simulation.NewProjectile(
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simulation.FPS(framesPerSecond),
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simulation.Point{X: x, Y: float64(height)},
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simulation.Vector{X: 0, Y: -v},
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simulation.Vector(simulation.TerminalGravity),
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),
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Char: lipgloss.NewStyle().Foreground(color).Render(head_char),
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TailChar: lipgloss.NewStyle().Foreground(color).Render(tail_char),
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Shooting: true,
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ExplosionCall: SpawnExplosion,
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}
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return p
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}
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func SpawnExplosion(x, y float64, width, height int) []simulation.Particle {
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color := lipgloss.Color(array.Sample(colors))
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v := float64(rand.Intn(10) + 20.0)
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particles := []simulation.Particle{}
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x := rand.Float64() * float64(width)
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y := rand.Float64() * float64(height)
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for i := 0; i < numParticles; i++ {
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p := simulation.Particle{
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Physics: harmonica.NewProjectile(
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harmonica.FPS(framesPerSecond),
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harmonica.Point{X: x, Y: y},
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harmonica.Vector{X: math.Cos(float64(i)) * v, Y: math.Sin(float64(i)) * v / 2},
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harmonica.Vector(harmonica.TerminalGravity),
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Physics: simulation.NewProjectile(
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simulation.FPS(framesPerSecond),
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simulation.Point{X: x, Y: y},
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simulation.Vector{X: math.Cos(float64(i)) * v, Y: math.Sin(float64(i)) * v / 2},
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simulation.Vector(simulation.TerminalGravity),
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),
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Char: lipgloss.NewStyle().Foreground(color).Render(array.Sample(characters)),
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Char: lipgloss.NewStyle().Foreground(color).Render(array.Sample(characters)),
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Shooting: false,
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}
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particles = append(particles, p)
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}
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@ -61,7 +81,7 @@ func Spawn(width, height int) []simulation.Particle {
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func InitialModelWithSize(width, height int) model {
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return model{system: &simulation.System{
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Particles: Spawn(width, height),
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Particles: []simulation.Particle{SpawnShoot(width, height)},
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Frame: simulation.Frame{
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Width: width,
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Height: height,
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@ -83,7 +103,7 @@ func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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case "ctrl+c", "q":
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return m, tea.Quit
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}
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m.system.Particles = append(m.system.Particles, Spawn(m.system.Frame.Width, m.system.Frame.Height)...)
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m.system.Particles = append(m.system.Particles, SpawnShoot(m.system.Frame.Width, m.system.Frame.Height))
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return m, nil
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case frameMsg:
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4
go.mod
4
go.mod
@ -4,10 +4,8 @@ go 1.16
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require (
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github.com/charmbracelet/bubbletea v0.19.0
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github.com/charmbracelet/harmonica v0.1.1-0.20211027165653-ff7be1c0cd31
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github.com/charmbracelet/lipgloss v0.4.0
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github.com/containerd/console v1.0.3 // indirect
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github.com/mattn/go-isatty v0.0.14 // indirect
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golang.org/x/sys v0.0.0-20211025201205-69cdffdb9359 // indirect
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golang.org/x/sys v0.0.0-20211031064116-611d5d643895 // indirect
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golang.org/x/term v0.0.0-20210927222741-03fcf44c2211
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)
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10
go.sum
10
go.sum
@ -1,12 +1,9 @@
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github.com/charmbracelet/bubbletea v0.19.0 h1:1gz4rbxl3qZik/oP8QW2vUtul2gO8RDDzmoLGERpTQc=
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github.com/charmbracelet/bubbletea v0.19.0/go.mod h1:VuXF2pToRxDUHcBUcPmCRUHRvFATM4Ckb/ql1rBl3KA=
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github.com/charmbracelet/harmonica v0.1.1-0.20211027165653-ff7be1c0cd31 h1:SDIjOIg+gsaRt3vmfQ3hIP6KT4PCC2/ARbTU5hiy/Gg=
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github.com/charmbracelet/harmonica v0.1.1-0.20211027165653-ff7be1c0cd31/go.mod h1:KSri/1RMQOZLbw7AHqgcBycp8pgJnQMYYT8QZRqZ1Ao=
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github.com/charmbracelet/lipgloss v0.4.0 h1:768h64EFkGUr8V5yAKV7/Ta0NiVceiPaV+PphaW1K9g=
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github.com/charmbracelet/lipgloss v0.4.0/go.mod h1:vmdkHvce7UzX6xkyf4cca8WlwdQ5RQr8fzta+xl7BOM=
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github.com/containerd/console v1.0.2 h1:Pi6D+aZXM+oUw1czuKgH5IJ+y0jhYcwBJfx5/Ghn9dE=
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github.com/containerd/console v1.0.2/go.mod h1:ytZPjGgY2oeTkAONYafi2kSj0aYggsf8acV1PGKCbzQ=
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github.com/containerd/console v1.0.3 h1:lIr7SlA5PxZyMV30bDW0MGbiOPXwc63yRuCP0ARubLw=
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github.com/containerd/console v1.0.3/go.mod h1:7LqA/THxQ86k76b8c/EMSiaJ3h1eZkMkXar0TQ1gf3U=
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github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY=
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github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
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github.com/mattn/go-isatty v0.0.13/go.mod h1:cbi8OIDigv2wuxKPP5vlRcQ1OAZbq2CE4Kysco4FUpU=
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@ -23,6 +20,7 @@ github.com/muesli/reflow v0.3.0 h1:IFsN6K9NfGtjeggFP+68I4chLZV2yIKsXJFNZ+eWh6s=
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github.com/muesli/reflow v0.3.0/go.mod h1:pbwTDkVPibjO2kyvBQRBxTWEEGDGq0FlB1BIKtnHY/8=
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github.com/muesli/termenv v0.9.0 h1:wnbOaGz+LUR3jNT0zOzinPnyDaCZUQRZj9GxK8eRVl8=
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github.com/muesli/termenv v0.9.0/go.mod h1:R/LzAKf+suGs4IsO95y7+7DpFHO0KABgnZqtlyx2mBw=
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github.com/pkg/errors v0.9.1 h1:FEBLx1zS214owpjy7qsBeixbURkuhQAwrK5UwLGTwt4=
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github.com/pkg/errors v0.9.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
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github.com/rivo/uniseg v0.1.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc=
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github.com/rivo/uniseg v0.2.0 h1:S1pD9weZBuJdFmowNwbpi7BJ8TNftyUImj/0WQi72jY=
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@ -33,8 +31,8 @@ golang.org/x/sys v0.0.0-20210119212857-b64e53b001e4/go.mod h1:h1NjWce9XRLGQEsW7w
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golang.org/x/sys v0.0.0-20210124154548-22da62e12c0c/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
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golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
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golang.org/x/sys v0.0.0-20210630005230-0f9fa26af87c/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
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golang.org/x/sys v0.0.0-20211025201205-69cdffdb9359 h1:2B5p2L5IfGiD7+b9BOoRMC6DgObAVZV+Fsp050NqXik=
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golang.org/x/sys v0.0.0-20211025201205-69cdffdb9359/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
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golang.org/x/sys v0.0.0-20211031064116-611d5d643895 h1:iaNpwpnrgL5jzWS0vCNnfa8HqzxveCFpFx3uC/X4Tps=
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golang.org/x/sys v0.0.0-20211031064116-611d5d643895/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
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golang.org/x/term v0.0.0-20210422114643-f5beecf764ed/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
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golang.org/x/term v0.0.0-20210927222741-03fcf44c2211 h1:JGgROgKl9N8DuW20oFS5gxc+lE67/N3FcwmBPMe7ArY=
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golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
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33
simulation/projectile.go
Normal file
33
simulation/projectile.go
Normal file
@ -0,0 +1,33 @@
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package simulation
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type Projectile struct {
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Position Point
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Velocity Vector
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Acceleration Vector
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DeltaTime float64
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}
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type Point struct {
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X, Y, Z float64
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}
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type Vector struct {
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X, Y, Z float64
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}
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var Gravity = Vector{0, -9.81, 0}
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var TerminalGravity = Vector{0, 9.81, 0}
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func NewProjectile(del float64, pos Point, vel, acc Vector) *Projectile {
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return &Projectile{pos, vel, acc, del}
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}
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func (p *Projectile) Update() {
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p.Position.X += (p.Velocity.X * p.DeltaTime)
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p.Position.Y += (p.Velocity.Y * p.DeltaTime)
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p.Position.Z += (p.Velocity.Z * p.DeltaTime)
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p.Velocity.X += (p.Acceleration.X * p.DeltaTime)
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p.Velocity.Y += (p.Acceleration.Y * p.DeltaTime)
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p.Velocity.Z += (p.Acceleration.Z * p.DeltaTime)
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}
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@ -3,8 +3,7 @@ package simulation
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import (
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"fmt"
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"strings"
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"github.com/charmbracelet/harmonica"
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"time"
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)
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type System struct {
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@ -13,9 +12,12 @@ type System struct {
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}
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type Particle struct {
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Char string
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Physics *harmonica.Projectile
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Hidden bool
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Char string
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TailChar string
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Physics *Projectile
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Hidden bool
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Shooting bool
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ExplosionCall func(x, y float64, width, height int) []Particle
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}
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type Frame struct {
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@ -23,6 +25,10 @@ type Frame struct {
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Height int
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}
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func FPS(n int) float64 {
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return (time.Second / time.Duration(n)).Seconds()
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}
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func RemoveParticleFromArray(s []Particle, i int) []Particle {
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s[i] = s[len(s)-1]
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return s[:len(s)-1]
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@ -30,8 +36,19 @@ func RemoveParticleFromArray(s []Particle, i int) []Particle {
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func (s *System) Update() {
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for i := len(s.Particles) - 1; i >= 0; i-- {
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p := s.Particles[i].Physics.Position()
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if p.X > float64(s.Frame.Width) || p.X < 0 || p.Y > float64(s.Frame.Height) {
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p := s.Particles[i]
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pos := p.Physics.Position
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// if the shooting particle is slow enough then hide it and call the explosion function
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if !p.Hidden && p.Shooting && p.Physics.Velocity.Y > -3 {
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p.Hidden = true
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if p.ExplosionCall != nil {
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s.Particles = append(s.Particles, p.ExplosionCall(p.Physics.Position.X, p.Physics.Position.Y, s.Frame.Width, s.Frame.Height)...)
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}
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}
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// remove particles that are hidden or out of the side/bottom of the frame
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if p.Hidden || pos.X > float64(s.Frame.Width) || pos.X < 0 || pos.Y > float64(s.Frame.Height) {
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s.Particles = RemoveParticleFromArray(s.Particles, i)
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} else {
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s.Particles[i].Physics.Update()
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@ -40,9 +57,9 @@ func (s *System) Update() {
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}
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func (s *System) Visible(p Particle) bool {
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y := int(p.Physics.Position().Y)
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x := int(p.Physics.Position().X)
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return y >= 0 && y < s.Frame.Height-1 && x >= 0 && x < s.Frame.Width-1
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y := int(p.Physics.Position.Y)
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x := int(p.Physics.Position.X)
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return !p.Hidden && y >= 0 && y < s.Frame.Height-1 && x >= 0 && x < s.Frame.Width-1
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}
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func (s *System) Render() string {
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@ -53,7 +70,16 @@ func (s *System) Render() string {
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}
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for _, p := range s.Particles {
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if s.Visible(p) {
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plane[int(p.Physics.Position().Y)][int(p.Physics.Position().X)] = p.Char
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plane[int(p.Physics.Position.Y)][int(p.Physics.Position.X)] = p.Char
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if p.Shooting {
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l := -int(p.Physics.Velocity.Y)
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for i := 1; i < l; i++ {
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y := int(p.Physics.Position.Y) + i
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if y > 0 && y < s.Frame.Height-1 {
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plane[y][int(p.Physics.Position.X)] = p.TailChar
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}
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}
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}
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}
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}
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for i := range plane {
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