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array sample refactor
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commit
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9
pkg/array/array.go
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9
pkg/array/array.go
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@ -0,0 +1,9 @@
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package array
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import "math/rand"
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// Sample returns a random element from an array
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// (can't wait for generics!)
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func Sample(s []string) string {
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return s[rand.Intn(len(s))]
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}
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@ -6,6 +6,7 @@ import (
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"strings"
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"time"
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"github.com/maaslalani/confetty/pkg/array"
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"github.com/maaslalani/confetty/pkg/physics"
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"github.com/charmbracelet/bubbles/viewport"
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@ -14,17 +15,12 @@ import (
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"golang.org/x/term"
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)
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const (
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fps = 60.0
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)
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const fps = 60.0
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var colors = []lipgloss.Color{
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lipgloss.Color("#a864fd"),
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lipgloss.Color("#29cdff"),
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lipgloss.Color("#78ff44"),
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lipgloss.Color("#ff718d"),
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lipgloss.Color("#fdff6a"),
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}
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var (
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colors = []string{"#a864fd", "#29cdff", "#78ff44", "#ff718d", "#fdff6a"}
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characters = []string{"▄", "▀", "█"} // "▓", "▒", "░"}
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)
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type frameMsg time.Time
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@ -52,8 +48,6 @@ type Particle struct {
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color lipgloss.Color
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}
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var characters = []string{"▄", "▀", "█"} // "▓", "▒", "░"}
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func InitialModel() model {
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particles := []*Particle{}
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@ -67,14 +61,17 @@ func InitialModel() model {
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y := float64(height / 2)
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p := &Particle{
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char: lipgloss.NewStyle().Foreground(colors[rand.Intn(len(colors))]).Render(characters[rand.Intn(len(characters))]),
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physics: physics.New(
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physics.Vector{X: x, Y: y},
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physics.Vector{X: (rand.Float64() - 0.5) * 100, Y: (rand.Float64() - 0.5) * 100},
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physics.Vector(physics.Gravity),
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fps,
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),
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char: lipgloss.NewStyle().
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Foreground(lipgloss.Color(array.Sample(colors))).
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Render(array.Sample(characters)),
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}
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particles = append(particles, p)
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}
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