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https://github.com/maaslalani/confetty.git
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Repeated explosions
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parent
144683aacb
commit
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@ -96,9 +96,25 @@ func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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// frame animation
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case frameMsg:
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particlesVisible := numParticles
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for _, p := range m.particles {
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p.physics.Update()
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y := p.physics.PosY()
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x := p.physics.PosX()
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// Particle is out of view
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if y >= m.viewport.Height-1 || x < 0 || x >= m.viewport.Width-1 {
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particlesVisible -= 1
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}
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}
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if particlesVisible <= 0 {
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for _, p := range m.particles {
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p.physics.Reset()
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}
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}
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return m, animate()
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case tea.WindowSizeMsg:
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@ -113,10 +129,14 @@ func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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// View displays all the particles on the screen
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func (m model) View() string {
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if m.viewport.Height <= 0 || m.viewport.Width <= 0 {
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height := m.viewport.Height
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width := m.viewport.Width
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if height <= 0 || width <= 0 {
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return ""
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}
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var out strings.Builder
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grid := make([][]string, m.viewport.Height)
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for i := range grid {
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grid[i] = make([]string, m.viewport.Width)
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@ -126,14 +146,7 @@ func (m model) View() string {
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y := p.physics.PosY()
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x := p.physics.PosX()
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if y < 0 {
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continue
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}
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// Particle is out of view
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if y >= m.viewport.Height-1 || x < 0 || x >= m.viewport.Width-1 {
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// loop motion
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p.physics.Reset()
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if y < 0 || x < 0 || y >= height-1 || x >= width-1 {
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continue
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}
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