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simplify physics update
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@ -58,8 +58,11 @@ func (p *Physics) Reset() {
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}
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func (p *Physics) Update() {
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p.current.pos.Y, p.current.vel.Y = p.current.pos.Y+p.current.vel.Y/p.fps, p.current.vel.Y+p.current.acc.Y/p.fps
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p.current.pos.X, p.current.vel.X = p.current.pos.X+p.current.vel.X/p.fps, p.current.vel.X+p.current.acc.X/p.fps
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p.current.pos.X += p.current.vel.X / p.fps
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p.current.pos.Y += p.current.vel.Y / p.fps
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p.current.vel.X += p.current.acc.X / p.fps
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p.current.vel.Y += p.current.acc.Y / p.fps
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}
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func (p Physics) Displacement() float64 {
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