mirror of
https://github.com/maaslalani/confetty.git
synced 2024-11-15 04:06:43 +00:00
133 lines
2.8 KiB
Go
133 lines
2.8 KiB
Go
|
package physics_test
|
||
|
|
||
|
import (
|
||
|
"testing"
|
||
|
|
||
|
. "github.com/maaslalani/confetty/physics"
|
||
|
)
|
||
|
|
||
|
func TestNew(t *testing.T) {
|
||
|
x := 8
|
||
|
y := 20
|
||
|
|
||
|
physics := New(Point{float64(x), float64(y)}, Vector{1, 1}, Vector(Gravity), 60)
|
||
|
if x != physics.PosX() {
|
||
|
t.Fatal("x coordinate unexpected")
|
||
|
}
|
||
|
|
||
|
if y != physics.PosY() {
|
||
|
t.Fatal("y coordinate unexpected")
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func TestUpdate(t *testing.T) {
|
||
|
fps := 60
|
||
|
physics := New(Point{0, 0}, Vector{5, 5}, Vector(Gravity), float64(fps))
|
||
|
|
||
|
// coordinates is the location at which the object should be
|
||
|
// after i+1 seconds of simulation.
|
||
|
coordinates := []Point{
|
||
|
{5, 10},
|
||
|
{10, 29},
|
||
|
{15, 59},
|
||
|
{20, 98},
|
||
|
{25, 147},
|
||
|
{30, 206},
|
||
|
{35, 275},
|
||
|
}
|
||
|
|
||
|
for _, c := range coordinates {
|
||
|
// 1 second of simulation
|
||
|
for i := 0; i < fps; i++ {
|
||
|
physics.Update()
|
||
|
}
|
||
|
|
||
|
x := physics.PosX()
|
||
|
y := physics.PosY()
|
||
|
|
||
|
if x != int(c.X) {
|
||
|
t.Logf("Want: %d, Got: %d", x, int(c.X))
|
||
|
t.Fatal("x coordinate unexpected")
|
||
|
}
|
||
|
if y != int(c.Y) {
|
||
|
t.Logf("Want: %d, Got: %d", y, int(c.Y))
|
||
|
t.Fatal("y coordinate unexpected")
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func TestDisplacement(t *testing.T) {
|
||
|
tt := []struct {
|
||
|
x int
|
||
|
y int
|
||
|
vel Vector
|
||
|
d float64
|
||
|
}{
|
||
|
{x: 5, y: 5, vel: Vector{5, 10}, d: 11.180339887498933},
|
||
|
{x: 0, y: 0, vel: Vector{1, 1}, d: 1.414213562373097},
|
||
|
}
|
||
|
|
||
|
fps := 60
|
||
|
|
||
|
for _, tc := range tt {
|
||
|
physics := New(Point{float64(tc.x), float64(tc.y)}, tc.vel, Vector{}, float64(fps))
|
||
|
|
||
|
// 1 second of simulation
|
||
|
for i := 0; i < fps; i++ {
|
||
|
physics.Update()
|
||
|
}
|
||
|
|
||
|
if physics.Displacement() != tc.d {
|
||
|
t.Log(physics.Displacement())
|
||
|
t.Fatal("expected displacement to be 15")
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func TestReset(t *testing.T) {
|
||
|
x := 5
|
||
|
y := 10
|
||
|
vel := Vector{20, 20}
|
||
|
fps := 60
|
||
|
|
||
|
physics := New(Point{float64(x), float64(y)}, vel, Vector(Gravity), float64(fps))
|
||
|
|
||
|
// 1 second of simulation
|
||
|
for i := 0; i < fps; i++ {
|
||
|
physics.Update()
|
||
|
}
|
||
|
|
||
|
// store the current position after 1 second of simulation we will simulate 1
|
||
|
// second again and ensure that the object reaches the same position, we
|
||
|
// don't care what the position is but if the object reaches the same
|
||
|
// position again then we ensure that the velocity and acceleration was reset
|
||
|
cx := physics.PosX()
|
||
|
cy := physics.PosY()
|
||
|
|
||
|
physics.Reset()
|
||
|
|
||
|
if physics.PosX() != x {
|
||
|
t.Fatal("expected x to be reset")
|
||
|
}
|
||
|
|
||
|
if physics.PosY() != y {
|
||
|
t.Fatal("expected y to be reset")
|
||
|
}
|
||
|
|
||
|
// 1 second of simulation
|
||
|
// here we are simply checking that the object reaches the same position
|
||
|
// after being reset in the same amount of time. This ensures velocity and
|
||
|
// acceleration were reset without checking them explicitly
|
||
|
for i := 0; i < fps; i++ {
|
||
|
physics.Update()
|
||
|
}
|
||
|
|
||
|
if physics.PosX() != cx {
|
||
|
t.Fatal("expected simulation to be repeatable")
|
||
|
}
|
||
|
|
||
|
if physics.PosY() != cy {
|
||
|
t.Fatal("expected simulation to be repeatable")
|
||
|
}
|
||
|
}
|