confetty/simulation/simulation.go

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2021-08-09 01:08:28 +00:00
package simulation
2021-08-09 01:06:10 +00:00
import (
"fmt"
"strings"
"github.com/maaslalani/confetty/physics"
)
type System struct {
Frame Frame
Particles []Particle
}
type Particle struct {
Char string
Physics *physics.Physics
Hidden bool
}
type Frame struct {
Width int
Height int
}
func (s *System) Update() {
for _, p := range s.Particles {
if p.Hidden {
continue
}
if !s.Visible(p) {
p.Hidden = true
continue
}
p.Physics.Update()
}
}
func (s *System) Visible(p Particle) bool {
y := p.Physics.PosY()
x := p.Physics.PosX()
return y >= 0 && y < s.Frame.Height-1 && x >= 0 && x < s.Frame.Width-1
}
func (s *System) Render() string {
var out strings.Builder
plane := make([][]string, s.Frame.Height)
for i := range plane {
plane[i] = make([]string, s.Frame.Width)
}
for _, p := range s.Particles {
if s.Visible(p) {
plane[p.Physics.PosY()][p.Physics.PosX()] = p.Char
}
}
for i := range plane {
for _, col := range plane[i] {
if col == "" {
fmt.Fprint(&out, " ")
} else {
fmt.Fprint(&out, col)
}
}
fmt.Fprint(&out, "\n")
}
return out.String()
}