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https://github.com/wr34k/IRCUFC.git
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Colors! rolls nerf
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3a5fa320b8
commit
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@ -20,16 +20,25 @@ class Fight(object):
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def addFighter(self, nick):
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self.state = 'waiting_fighter'
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if nick in self.fighters:
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self.IRC.privmsg(self.IRC.channel, "Hey {} you're already registered!".format(nick))
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self.IRC.privmsg(self.IRC.channel, "[{}] Hey {} you're already registered!".format( \
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self.IRC.mirc.color("!", self.IRC.mirc.colors.YELLOW), \
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self.IRC.mirc.color(nick, self.IRC.mirc.colors.YELLOW)) \
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)
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return
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else:
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self.fighters += [nick]
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if len(self.fighters) == 2:
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self.IRC.privmsg(self.IRC.channel, "Alright. {}, {}, let's fight!".format(self.fighters[0], self.fighters[1]))
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self.IRC.privmsg(self.IRC.channel, "[{}] Alright. {}, {}, let's fight!".format( \
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self.IRC.mirc.color("*", self.IRC.mirc.colors.GREEN), \
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self.IRC.mirc.color(self.fighters[0], self.IRC.mirc.colors.RED), \
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self.IRC.mirc.color(self.fighters[1], self.IRC.mirc.colors.BLUE)) \
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)
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self.state = 'fighters_ready'
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else:
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self.IRC.privmsg(self.IRC.channel, "Waiting for 2nd fighter...")
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self.IRC.privmsg(self.IRC.channel, "[{}] Waiting for 2nd fighter...".format( \
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self.IRC.mirc.color("*", self.IRC.mirc.colors.GREEN)) \
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)
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def startFight(self):
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@ -38,14 +47,12 @@ class Fight(object):
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self.fighters[0] = Fighter(self.fighters[0], self.IRC.mirc.colors.RED)
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self.fighters[1] = Fighter(self.fighters[1], self.IRC.mirc.colors.BLUE)
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# who start?
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roll1 = roll2 = 0
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while roll1 == roll2:
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roll1 = random.random()
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roll2 = random.random()
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if roll1 > roll2:
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self.fighters[0].advantage = True
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else:
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@ -58,8 +65,8 @@ class Fight(object):
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self.state = 'waiting_fighters_action'
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for f in self.fighters:
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self.IRC.privmsg(f.nick, "What is your next move?")
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self.IRC.privmsg(f.nick, "Actions available: '{}'".format("', '".join(self.get_next_avail_action(f.nick))))
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self.IRC.privmsg(f.nick, "[{}] What is your next move? (Use {}action <action> to set your next move)".format(self.IRC.mirc.color("~", self.IRC.mirc.colors.BLUE), self.IRC.optkey))
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self.IRC.privmsg(f.nick, "[{}] Actions available: '{}'".format(self.IRC.mirc.color("*", self.IRC.mirc.colors.GREEN), "', '".join(self.get_next_avail_action(f.nick))))
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def get_next_avail_action(self, nick): # TODO: fix this mess.
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@ -81,14 +88,14 @@ class Fight(object):
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for f in self.fighters:
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if f.nick == nick:
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if f.nextAction is not None:
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self.IRC.privmsg(nick, "You already chose your next move!")
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self.IRC.privmsg(nick, "[{}] You already chose your next move!".format(self.IRC.mirc.color("!", self.IRC.mirc.colors.YELLOW)))
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return
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if " ".join(action) in self.get_next_avail_action(nick):
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f.nextAction = action
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self.IRC.privmsg(nick, "Next move set!")
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self.IRC.privmsg(nick, "[{}] Next move set!".format(self.IRC.mirc.color("*", self.IRC.mirc.colors.GREEN)))
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else:
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self.IRC.privmsg(nick, "Move not recognized")
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self.IRC.privmsg(nick, "[{}] Move not recognized".format(self.IRC.mirc.color("!", self.IRC.mirc.colors.YELLOW)))
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done = True
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for f in self.fighters:
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@ -101,15 +108,15 @@ class Fight(object):
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def getStatus(self, nick):
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if self.state == 'inactive':
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self.IRC.privmsg(nick, "Standby, waiting for a fight to start...")
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self.IRC.privmsg(nick, "[{}] Standby, waiting for a fight to start...".format(self.IRC.mirc.color("*", self.IRC.mirc.colors.GREEN)))
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elif self.state == 'waiting_fighter':
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self.IRC.privmsg(nick, "Waiting for 2nd opponent, type {}fight to register for the next fight!".format(self.IRC.optkey))
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self.IRC.privmsg(nick, "[{}] Waiting for 2nd opponent, type {}fight to register for the next fight!".format(self.IRC.mirc.color("*", self.IRC.mirc.colors.GREEN), self.IRC.optkey))
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else:
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for f in self.fighters:
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if f.nick == nick:
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self.IRC.privmsg(nick, "Status for {} -> Current health: {} | Current stance: {} | Next action: {}".format(f.nick, f.hp, f.stance, f.nextAction))
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self.IRC.privmsg(nick, "[{}] Status for {} -> Current health: {} | Current stance: {} | Next action: {}".format(self.IRC.mirc.color("*", self.IRC.mirc.colors.GREEN), f.nick, int(f.hp), f.stance, f.nextAction))
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else:
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self.IRC.privmsg(nick, "Status for {} -> Current health: {} | Current stance: {}".format(f.nick, f.hp, f.stance))
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self.IRC.privmsg(nick, "[{}] Status for {} -> Current health: {} | Current stance: {}".format(self.IRC.mirc.color("*", self.IRC.mirc.colors.GREEN), f.nick, int(f.hp), f.stance))
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def fightOver(self):
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@ -119,8 +126,13 @@ class Fight(object):
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winner.wins += 1
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looser.looses += 1
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self.shout("\x02\x0315Fight is over.")
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self.shout("\x02\x03{}{}\x0f won the fight against \x02\x03{}{}\x0f with \x02\x0303{}\x0f hp left.".format(winner.colour, winner.nick, looser.colour, looser.nick, int(winner.hp)))
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self.shout("{}{}".format(self.IRC.mirc.BOLD, self.IRC.mirc.color("Fight is over.", self.IRC.mirc.colors.LIGHTGREY)))
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self.shout("{}{} won the fight against {} with {} hp left.".format( \
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self.IRC.mirc.BOLD,
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self.IRC.mirc.color(winner.nick, winner.colour), \
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self.IRC.mirc.color(looser.nick, looser.colour), \
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self.IRC.mirc.color(int(winner.hp), self.IRC.mirc.colors.GREEN) ) \
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)
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self.state = 'inactive'
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self.fighters = []
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@ -165,9 +177,9 @@ class Fight(object):
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if self.fighters[0].advantage:
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roll1 += 0.15
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roll1 += 0.08
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else:
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roll2 += 0.15
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roll2 += 0.08
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if roll1 > roll2:
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attacker = self.fighters[0]
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@ -176,6 +188,8 @@ class Fight(object):
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attacker = self.fighters[1]
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defender = self.fighters[0]
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# self.IRC.log.info("{} rolled {} and {} rolled {}".format(self.fighters[0].nick, roll1, self.fighters[1].nick, roll2))
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if attacker.nextAction[0] == 'block' and defender.nextAction[0] != 'block':
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tmp = attacker
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attacker = defender
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@ -207,7 +221,7 @@ class Fight(object):
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self.shout("{}".format(blocktxt))
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else:
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if defender.nextAction[0] == 'block':
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self.shout("{} Tryed to block {} but failed miserably!".format(defender.nick, defender.nextAction[1]))
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self.shout("{} Tryed to block {} but failed miserably!".format(self.IRC.mirc.color(defender.nick, defender.colour), defender.nextAction[1]))
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realdmg = (random.random() * dmg) + mindmg
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@ -221,7 +235,7 @@ class Fight(object):
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if defender.hp <= 0:
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self.IRC.privmsg(self.IRC.channel, "\x02\x0305{} passed out.\x0f".format(defender.nick))
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self.shout("{}{} passed out.".format(self.IRC.mirc.BOLD, self.IRC.mirc.color(defender.nick, self.IRC.mirc.colors.YELLOW)))
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self.state = "fight_over"
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return
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@ -241,8 +255,8 @@ class Fight(object):
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def prettyTxt(self, attacker, defender, txtlist):
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txt = txtlist[random.randint(0, len(txtlist)-1)]
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txt = txt.replace("%attacker%", "\x02\x03{}{}\x0f".format(attacker.colour, attacker.nick))
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txt = txt.replace("%defender%", "\x02\x03{}{}\x0f".format(defender.colour, defender.nick))
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txt = txt.replace("%attacker%", "{}{}".format(self.IRC.mirc.BOLD, self.IRC.mirc.color(attacker.nick, attacker.colour)))
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txt = txt.replace("%defender%", "{}{}".format(self.IRC.mirc.BOLD, self.IRC.mirc.color(defender.nick, defender.colour)))
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return txt
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def shout(self, msg):
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