First commit

This commit is contained in:
wr34k 2018-06-28 10:00:12 +02:00
commit 0080ce2710
17 changed files with 912 additions and 0 deletions

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.gitignore vendored Normal file
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# pyCache
__pycache__/

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README.md Normal file
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admins Normal file
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*!*@*.sp0ns0r3d.sploit.sh

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config.json Normal file
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{
"info": {
"lowhp": [
"%defender% starts bleeding",
"%defender% is having trouble focusing",
"%defender% is stagging",
"%defender% seems wasted"
],
"ground2stand": [
"%attacker% gets back on its feet",
"%attacker% is standing up"
],
"stand2ground": [
"%defender% just fell to the ground",
"%defender% falls over"
]
},
"moves": {
"stand": {
"kick": {
"high": {
"stand": {
"dmgidx": 40,
"mindmg": 20,
"fallchance": 5,
"blockidx": 40,
"text": [
"%attacker% head kicks %defender%"
]
},
"ground": {
"dmgidx": 60,
"mindmg": 25,
"blockidx": 28,
"text": [
"%attacker% stomps %defender% in the head!"
]
}
},
"middle": {
"stand": {
"dmgidx": 30,
"mindmg": 10,
"fallchance": 8,
"blockidx": 28,
"text": [
"%attacker% middle kicks %defender%"
]
},
"ground": {
"dmgidx": 45,
"mindmg": 20,
"blockidx": 34,
"text": [
"%attacker% stomps %defender% in the body!"
]
}
},
"low": {
"stand": {
"dmgidx": 23,
"mindmg": 5,
"fallchance": 15,
"blockidx": 35,
"text": [
"%attacker% low kicks %defender%"
]
},
"ground": {
"dmgidx": 30,
"mindmg": 15,
"blockidx": 40,
"text": [
"%attacker% kicks %defender%'s legs while %defender% is on the ground"
]
}
}
},
"punch": {
"high": {
"stand": {
"dmgidx": 30,
"mindmg": 10,
"fallchance": 2,
"blockidx": 30,
"text": [
"%attacker% head punches %defender%"
]
}
},
"middle": {
"stand": {
"dmgidx": 20,
"mindmg": 5,
"fallchance": 4,
"blockidx": 15,
"text": [
"%attacker% punches %defender% to the body"
]
}
}
},
"block": {
"high": {
"chance": 85,
"text": [
"Good block from %defender% he managed to avoid the hit!"
]
},
"middle": {
"chance": 85,
"text": [
"Good block from %defender% he managed to avoid the hit!"
]
},
"low": {
"chance": 80,
"text": [
"Good block from %defender% he managed to avoid the hit!"
]
}
}
},
"ground": {
"standup": {
"stand": {
"chance": 30
},
"ground": {
"chance": 70
}
},
"kick": {
"high": {
"stand": {
"dmgidx": 30,
"mindmg": 10,
"fallchance": 8,
"blockidx": 40,
"text": [
"%attacker% head kicks %defender% from the ground!"
]
},
"ground": {
"dmgidx": 40,
"mindmg": 23,
"blockidx": 55,
"text": [
"%attacker% hit %defender% with huge kneel kicks to the head!"
]
}
},
"middle": {
"stand": {
"dmgidx": 20,
"mindmg": 5,
"fallchance": 5,
"blockidx": 40,
"text": [
"%attacker% middle kicks %defender% from the ground!"
]
},
"ground": {
"dmgidx": 25,
"mindmg": 17,
"blockidx": 50,
"text": [
"%attacker% hit %defender% with kneel kicks to the body"
]
}
},
"low": {
"stand": {
"dmgidx": 15,
"mindmg": 3,
"fallchance": 18,
"blockidx": 45,
"text": [
"%attacker% low kicks %defender% from the ground!"
]
},
"ground": {
"dmgidx": 15,
"mindmg": 2,
"blockidx": 30,
"text": [
"%attacker% hit %defender% with kneel kicks to the legs"
]
}
}
},
"block": {
"high": {
"chance": 90,
"text": [
"Good block from %defender% he managed to avoid the hit!"
]
},
"middle": {
"chance": 90,
"text": [
"Good block from %defender% he managed to avoid the hit!"
]
},
"low": {
"chance": 85,
"text": [
"Good block from %defender% he managed to avoid the hit!"
]
}
}
}
}
}

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fight.py Normal file
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#!/usr/bin/env python3
from fighter import Fighter
import random, json
CONFIG_FILE = "./config.json"
class Fight(object):
def __init__(self, IRC):
self.IRC = IRC
self.state = 'inactive'
self.fighters = []
self.get_config()
def get_config(self):
with open(CONFIG_FILE, "r") as f:
self.config = json.loads(f.read())
def addFighter(self, nick):
self.state = 'waiting_fighter'
if nick in self.fighters:
self.IRC.privmsg(self.IRC.channel, "Hey {} you're already registered!".format(nick))
return
else:
self.fighters += [nick]
if len(self.fighters) == 2:
self.IRC.privmsg(self.IRC.channel, "Alright {}, {}, let's fight!".format(self.fighters[0], self.fighters[1]))
self.state = 'fighters_ready'
else:
self.IRC.privmsg(self.IRC.channel, "Waiting for 2nd fighter...")
def startFight(self):
self.state = 'starting_fight'
self.fighters[0] = Fighter(self.fighters[0], self.IRC.mirc.RED)
self.fighters[1] = Fighter(self.fighters[1], self.IRC.mirc.BLUE)
# who start?
roll1 = roll2 = 0
while roll1 == roll2:
roll1 = random.random()
roll2 = random.random()
if roll1 > roll2:
self.fighters[0].advantage = True
else:
self.fighters[1].advantage = True
self.print_fighters_action()
def print_fighters_action(self):
self.state = 'waiting_fighters_action'
for f in self.fighters:
self.IRC.privmsg(f.nick, "What is your next move?")
self.IRC.privmsg(f.nick, "Actions available: '{}'".format("', '".join(self.get_next_avail_action(f.nick))))
def get_next_avail_action(self, nick): # TODO: fix this mess.
f = self.fighters[0] if self.fighters[0].nick == nick else self.fighters[1]
e = self.fighters[0] if self.fighters[1].nick == nick else self.fighters[1]
cmds = []
for i in self.config['moves'][f.stance]:
if i == 'standup':
cmds += [i]
elif i == 'punch' and e.stance == 'ground':
pass
else:
for j in self.config['moves'][f.stance][i]:
cmds += ["{} {}".format(i, j)]
return cmds
def set_next_action(self, nick, action):
for f in self.fighters:
if f.nick == nick:
if f.nextAction is not None:
self.IRC.privmsg(nick, "You already chose your next move!")
return
if " ".join(action) in self.get_next_avail_action(nick):
f.nextAction = action
self.IRC.privmsg(nick, "Next move set!")
else:
self.IRC.privmsg(nick, "Move not recognized")
done = True
for f in self.fighters:
if f.nextAction is None:
done = False
if done:
self.performNextTurn()
def getStatus(self, nick):
for f in self.fighters:
if f.nick == nick:
self.IRC.privmsg(nick, "Status for {} -> Current health: {} | Current stance: {} | Next action: {}".format(f.nick, f.hp, f.stance, f.nextAction))
else:
self.IRC.privmsg(nick, "Status for {} -> Current health: {} | Current stance: {}".format(f.nick, f.hp, f.stance))
def fightOver(self):
winner = self.fighters[0] if self.fighters[1].hp <= 0 else self.fighters[1]
looser = self.fighters[0] if self.fighters[0].hp <= 0 else self.fighters[1]
winner.wins += 1
looser.looses += 1
self.shout("\x02\x0315Fight is over.")
self.shout("\x02\x03{}{}\x0f won the fight against \x02\x03{}{}\x0f with \x02\x0303{}\x0f hp left.".format(winner.colour, winner.nick, looser.colour, looser.nick, int(winner.hp)))
self.state = 'inactive'
self.fighters = []
def performNextTurn(self):
self.state = 'processing_turn'
self.attack()
if self.state == 'fight_over':
self.fightOver()
return
for f in self.fighters:
f.nextAction = None
self.print_fighters_action()
def get_next_move_data(self, f, e):
dmg = self.config['moves'][f.stance][f.nextAction[0]][f.nextAction[1]][e.stance]['dmgidx']
mindmg = self.config['moves'][f.stance][f.nextAction[0]][f.nextAction[1]][e.stance]['mindmg']
blockidx = self.config['moves'][f.stance][f.nextAction[0]][f.nextAction[1]][e.stance]['blockidx']
fallchance = self.config['moves'][f.stance][f.nextAction[0]][f.nextAction[1]][e.stance]['fallchance'] \
if 'fallchance' in self.config['moves'][f.stance][f.nextAction[0]][f.nextAction[1]][e.stance] \
else 0
standchance = self.config['moves'][f.stance][f.nextAction[0]][f.nextAction[1]][e.stance]['standchance'] \
if 'standchance' in self.config['moves'][f.stance][f.nextAction[0]][f.nextAction[1]][e.stance] \
else 0
texts = self.config['moves'][f.stance][f.nextAction[0]][f.nextAction[1]][e.stance]['text']
return dmg, mindmg, blockidx, fallchance, standchance, texts
def attack(self):
roll1 = roll2 = 0
while roll1 == roll2:
roll1 = random.random()
roll2 = random.random()
if self.fighters[0].advantage:
roll1 += 0.15
else:
roll2 += 0.15
if roll1 > roll2:
attacker = self.fighters[0]
defender = self.fighters[1]
else:
attacker = self.fighters[1]
defender = self.fighters[0]
if attacker.nextAction[0] == 'block' and defender.nextAction[0] != 'block':
tmp = attacker
attacker = defender
defender = tmp
elif attacker.nextAction[0] == 'block' and defender.nextAction[0] == 'block':
self.shout("Both fighters are trying to block at the same time, resulting in a completely retarded action...")
return
attacker.advantage = True
defender.advantage = False
if attacker.nextAction[0] == 'standup':
standchance = self.config['moves'][attacker.stance]['standup'][defender.stance]['chance']
else:
dmg, mindmg, blockidx, fallchance, standchance, texts = self.get_next_move_data(attacker, defender)
txt = self.prettyTxt(attacker, defender, texts)
self.shout("{}".format(txt))
blockchance = 0
if defender.nextAction[0] == 'block':
if defender.nextAction[1] == attacker.nextAction[1]:
blockchance = self.config["moves"][defender.stance][defender.nextAction[0]][defender.nextAction[1]]["chance"]
blocktxts = self.config["moves"][defender.stance][defender.nextAction[0]][defender.nextAction[1]]["text"]
if (random.random() * 100) < blockchance * (blockidx / 100):
blocktxt = self.prettyTxt(attacker, defender, blocktxts)
self.shout("{}".format(blocktxt))
else:
if defender.nextAction[0] == 'block':
self.shout("{} Tryed to block {} but failed miserably!".format(defender.nick, defender.nextAction[1]))
realdmg = (random.random() * dmg) + mindmg
text = self.prettyTxt(attacker, defender, texts)
defender.hp -= realdmg
if (random.random() * 100) < fallchance: # defender falls down?
defender.stance = 'ground'
falltxt = self.prettyTxt(attacker, defender, self.config['info']['stand2ground'])
self.shout("{}".format(falltxt))
if defender.hp <= 0:
self.IRC.privmsg(self.IRC.channel, "\x02\x0305{} passed out.\x0f".format(defender.nick))
self.state = "fight_over"
return
if defender.hp < 25 and defender.first_time_lowhp:
defender.first_time_lowhp=False
lowhptxt = self.prettyTxt(attacker, defender, self.config['info']['lowhp'])
self.shout("{}".format(lowhptxt))
if attacker.nextAction[0] == 'standup': # attacker gets up?
if (random.random() * 100) < standchance: # DO you get up?
attacker.stance = 'stand'
standtxt = self.prettyTxt(attacker, defender, self.config['info']['ground2stand'])
self.shout("{}".format(standtxt))
def prettyTxt(self, attacker, defender, txtlist):
txt = txtlist[random.randint(0, len(txtlist)-1)]
txt = txt.replace("%attacker%", "\x02\x03{}{}\x0f".format(attacker.colour, attacker.nick))
txt = txt.replace("%defender%", "\x02\x03{}{}\x0f".format(defender.colour, defender.nick))
return txt
def shout(self, msg):
for f in self.fighters:
self.IRC.privmsg(f.nick, msg)
self.IRC.privmsg(self.IRC.channel, msg)

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fighter.py Normal file
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#!/usr/bin/env python3
class Fighter(object):
def __init__(self, nick, colour):
self.nick = nick
self.colour = colour
self.hp = 100
self.stance = 'stand'
self.nextAction = None
self.advantage = False
self.groundpos = None
self.first_time_lowhp = True
self.wins = 0
self.looses = 0

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irc.py Normal file
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#!/usr/bin/python3
import sys, socket, ssl, time, os, re
from log import Colors, Log
from mircformat import MIRCFormat
from ircReload import recompile
from ircCommands import IrcCommands
server = 'irc.servercentral.net'
port = 9999
channel = ('#wololo', None) # (chan, key)
use_ssl = True
nickname = 'devbruce'
username = 'rrarrar'
realname = '** WE BOTTIN **'
optkey= "!"
timeout=0.4
DEBUG = True
sys.dont_write_bytecode = True
class Irc(object):
def __init__(self):
self.sock = None
self.lag=False
self.last_cmd={}
self.flood_flag={}
self.flood_count={}
self.mirc = MIRCFormat()
self.optkey = optkey
self.log = Log(DEBUG)
self.server = server
self.port = port
self.ssl = use_ssl
self.nick = nickname
self.user = username
self.real = realname
self.channel, self.chankey = channel
self.nameslists = {}
self.nameslistFlag = {}
self.cmds = IrcCommands(self)
self.timeouts = {}
def connect(self):
try:
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
if use_ssl:
self.sock = ssl.wrap_socket(self.sock)
self.sock.connect((server, port))
except Exception as e:
self.log.error("Connexion failed", e)
return
def run(self):
self.connect()
self.register()
self.listen()
def register(self):
self.log.info("Identifying...")
self.raw("USER {} 0 * :{}".format(self.user, self.real))
self.raw("NICK {}".format(self.nick))
def updateNick(self):
self.log.info("Updating NICK to {}".format(self.nick))
self.raw("NICK {}".format(self.nick))
def listen(self):
while True:
if self.lag:
self.lag=False
data += self.sock.recv(1024).decode('utf-8', 'ignore')
else:
data = self.sock.recv(1024).decode('utf-8', 'ignore')
for line in [x.split() for x in data.split("\r\n") if len(x.split()) > 1]:
self.log.info("<< {}".format(' '.join(line)))
if line[0][1:] == 'ING':
self.raw("PONG {}".format(line[1]))
elif line[1] == '001': # connected
self.join()
elif line[1] == 'JOIN': # Someone joined a channel
self.log.info("{} JOIN to {}".format(line[0], line[2]))
pass
elif line[1] == 'PART': # Someone emopart a channel
self.log.info("{} PART from {}".format(line[0], line[2]))
pass
elif line[1] == '433': # Nick already in use
self.nick += "_"
self.updateNick()
elif line[1] == 'KICK': #Got kicked lmao
if line[0][1:].split("@")[0].split("!") == self.nick:
self.log.warn("Got kicked from {} !".format(line[2]))
chan = line[2]
if chan == self.channel:
self.join()
elif line[1] == 'INVITE':
self.log.info("{} invited the bot to {}".format(line[0][1:].split("!")[0], line[3][1:]))
self.join(line[3][1:])
elif line[1] == 'PRIVMSG':
nick,user = line[0][1:].split("@")[0].split("!")
user = user[1:] if user[0] == '~' else user
host = line[0].split("@")[1]
self.handle_msg(line[2], self.isAdmin(line[0][1:]), nick, user, host, ' '.join(line[3:])[1:])
def join(self):
self.log.info("Now joining {} ...".format(self.channel))
self.raw("JOIN {} {}".format(self.channel, self.chankey)) if self.chankey else self.raw("JOIN {}".format(self.channel))
def raw(self, msg, timeout=None):
msg = msg.replace("\r", "")
msg = msg.replace("\n", "")
self.log.info(">> " + msg)
self.sock.send(bytes(msg + "\r\n", 'utf-8'))
if timeout:
time.sleep(timeout)
def isAdmin(self, ident):
ret = False
for line in [line.strip() for line in open('admins', 'r').readlines() if line]:
if re.compile(line.replace('*', '.*')).search(ident):
ret = True
return ret
def handle_msg(self, chan, admin, nick, user, host, msg):
args = msg.split()
if admin:
if args[0] == '{}reload'.format(self.optkey):
ret = recompile(args[1]) # Let you add new code to the bot without restarting it
if ret == True:
self.privmsg(chan, "{} recompiled successfully!".format(args[1]))
return
else:
self.privmsg(chan, "Man we had a issue while recompiling {}".format(args[1]))
self.log.error(ret)
return
self.cmds.handle_msg(chan, admin, nick, user, host, msg)
def privmsg(self, chan, msg):
if chan not in self.timeouts:
self.timeouts[chan] = {'last_cmd': time.time(), 'burst': 0, 'timeout': 0}
self.raw("PRIVMSG {} :{}".format(chan, msg), self.timeouts[chan]['timeout'])
self.editTimeouts()
def editTimeouts(self):
if (time.time() - self.timeouts[chan]['last_cmd']) < 3:
self.timeouts[chan]['burst'] += 1
else:
self.timeouts[chan]['burst'] = 0
if self.timeouts[chan]['burst'] > 3:
self.timeouts[chan]['timeout'] += 0.075
else:
self.timeouts[chan]['timeout'] = 0
if self.timeouts[chan]['timeout'] > 0.4:
self.timeouts[chan]['timeout'] = 0.4
self.timeouts[chan]['last_cmd'] = time.time()
def action(self, chan, msg):
self.privmsg(chan, "\x01ACTION {}\x01".format(msg))
if __name__=='__main__':
Irc().run()

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#!/usr/bin/env python3
import time
from fight import Fight
class IrcCommands(object):
def __init__(self, IRC):
self.IRC = IRC
self.fight = Fight(self.IRC)
def handle_msg(self, chan, admin, nick, user, host, msg):
args = msg.split()
if args[0][0] == self.IRC.optkey:
self.handle_cmd(chan, admin, nick, user, host, args[0][1:], args[1:])
def check_flood(self, chan, nick):
if chan not in self.IRC.flood_flag:
self.IRC.flood_flag[chan] = False
if chan not in self.IRC.last_cmd:
self.IRC.last_cmd[chan] = 0
if self.IRC.flood_flag[chan] and (time.time() - self.IRC.last_cmd[chan]) < 5:
return True
if (time.time() - self.IRC.last_cmd[chan]) < 2 and self.IRC.flood_count[chan] > 2:
self.IRC.privmsg(chan, "\00305,01{}\00315 Slow down m8".format(nick))
self.IRC.flood_flag[chan]=True
self.IRC.last_cmd[chan] = time.time()
return True
if (time.time() - self.IRC.last_cmd[chan]) < 1:
self.IRC.flood_count[chan]+=1
self.IRC.privmsg(chan, "\00305,01{}\00315 Slow down m8".format(nick))
self.IRC.last_cmd[chan] = time.time()
return True
return False
def handle_cmd(self, chan, admin, nick, user, host, cmd, args):
if chan == self.IRC.nick:
chan = nick
if self.check_flood(chan, nick):
return
if admin:
if cmd == 'raw':
if args[0].lower() == 'nick':
self.IRC.nick = args[1]
self.IRC.updateNick()
elif args[0].lower() == 'join':
self.IRC.join(" ".join(args[1:]))
else:
self.IRC.raw(" ".join(args))
if self.fight.state in ('inactive', 'waiting_fighter'):
if cmd == 'fight':
self.fight.addFighter(nick)
if self.fight.state == 'fighters_ready':
self.fight.startFight()
else:
if cmd == 'status':
self.fight.getStatus(nick)
if self.fight.state == 'waiting_fighters_action':
if cmd == 'action':
if chan != self.IRC.channel:
self.fight.set_next_action(nick, args)
else:
self.IRC.privmsg(self.IRC.channel, "Not here retard your opponent can see your next move!")
self.IRC.flood_flag[chan] = False
self.IRC.flood_count[chan] = 0
self.IRC.last_cmd[chan] = time.time()

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#!/usr/bin/env python3
from importlib import reload
import sys
def recompile(modulename):
try:
modImport = __import__(modulename)
except:
return "Error @ __import__({})".format(modulename)
pycfile = modImport.__file__
modPath = pycfile.replace(".pyc", ".py")
try:
f = open(modPath, "rU")
code = f.read()
except Exception as e:
return "Error @ open({}, 'rU') : {}".format(modPath, e)
f.close()
try:
compile(code, modulename, "exec")
except Exception as e:
return "Error @ compile({}..., {}, 'exec') : {}".format(code[:10], modulename, e)
try:
exec(code)
except Exception as e:
return "Error @ execfile({}) : {}".format(modPath, e)
reload(sys.modules[modulename])
return True
print(recompile("ircCommands"))

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#!/usr/bin/env python3
class Colors(object):
class Format(object):
RESET = "\033[0m"
BOLD = "\033[1m"
DIM = "\033[2m"
UNDERLINED = "\033[4m"
BLINK = "\033[5m"
REVERSE = "\033[7m"
HIDDEN = "\033[8m"
class Foreground(object):
DEFAULT = "\033[39m"
BLACK = "\033[30m"
RED = "\033[31m"
GREEN = "\033[32m"
YELLOW = "\033[33m"
BLUE = "\033[34m"
MAGENTA = "\033[35m"
CYAN = "\033[36m"
LIGHTGREY = "\033[37m"
DARKGREY = "\033[90m"
LIGHTRED = "\033[91m"
LIGHTGREEN = "\033[92m"
LIGHTYELLOW = "\033[93m"
LIGHTBLUE = "\033[94m"
LIGHTMAGENTA = "\033[95m"
LIGHTCYAN = "\033[96m"
WHITE = "\033[97m"
class Background(object):
DEFAULT = "\033[49m"
BLACK = "\033[40m"
RED = "\033[41m"
GREEN = "\033[42m"
YELLOW = "\033[43m"
BLUE = "\033[44m"
MAGENTA = "\033[45m"
CYAN = "\033[46m"
LIGHTGREY = "\033[47m"
DARKGREY = "\033[100m"
LIGHTRED = "\033[101m"
LIGHTGREEN = "\033[102m"
LIGHTYELLOW = "\033[103m"
LIGHTBLUE = "\033[104m"
LIGHTMAGENTA = "\033[105m"
LIGHTCYAN = "\033[106m"
WHITE = "\033[107m"
def __init__(self):
self.format = self.Format()
self.fg = self.Foreground()
self.bg = self.Background()
class Log(object):
def __init__(self, debug, func=print):
self.colors = Colors()
self.debug = debug
self.func = func
def construct(self, *args):
return "".join(a for a in args)
def info(self, msg):
if not self.debug:
self.func( self.construct( "[", self.colors.fg.LIGHTGREEN, "*", self.colors.fg.DEFAULT, "] ", msg ) )
def warn(self, msg):
if not self.debug:
self.func( self.construct( "[", self.colors.fg.LIGHTYELLOW, "!", self.colors.fg.DEFAULT, "] ", msg ) )
def error(self, msg, exception=None):
if not self.debug:
self.func( self.construct( "[", self.colors.fg.LIGHTRED, "x", self.colors.fg.DEFAULT, "] ", msg ) )
if exception:
self.func( self.construct( "[", self.colors.fg.LIGHTRED, "x", self.colors.fg.DEFAULT, "] ", str(exception) ) )

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mircformat.py Normal file
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#!/usr/bin/env python3
class MIRCFormat(object):
BOLD = "\x02"
ITALIC = "\x1D"
UNDERLINED = "\x1F"
REVERSE = "\x16"
RESET = "\x0F"
WHITE = "\x0300"
BLACK = "\x0301"
BLUE = "\x0302"
GREEN = "\x0303"
RED = "\x0304"
BROWN = "\x0305"
PURPLE = "\x0306"
ORANGE = "\x0307"
YELLOW = "\x0308"
LIGHTGREEN = "\x0309"
CYAN = "\x0310"
LIGHTCYAN = "\x0311"
LIGHTBLUE = "\x0312"
PINK = "\x0313"
GREY = "\x0314"
LIGHTGREY = "\x0315"