IRCUFC/fight.py

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8.9 KiB
Python
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2018-06-28 08:00:12 +00:00
#!/usr/bin/env python3
from fighter import Fighter
import random, json
CONFIG_FILE = "./config.json"
class Fight(object):
def __init__(self, IRC):
self.IRC = IRC
self.state = 'inactive'
self.fighters = []
self.get_config()
def get_config(self):
with open(CONFIG_FILE, "r") as f:
self.config = json.loads(f.read())
def addFighter(self, nick):
self.state = 'waiting_fighter'
if nick in self.fighters:
self.IRC.privmsg(self.IRC.channel, "Hey {} you're already registered!".format(nick))
return
else:
self.fighters += [nick]
if len(self.fighters) == 2:
self.IRC.privmsg(self.IRC.channel, "Alright {}, {}, let's fight!".format(self.fighters[0], self.fighters[1]))
self.state = 'fighters_ready'
else:
self.IRC.privmsg(self.IRC.channel, "Waiting for 2nd fighter...")
def startFight(self):
self.state = 'starting_fight'
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self.fighters[0] = Fighter(self.fighters[0], self.IRC.mirc.colors.RED)
self.fighters[1] = Fighter(self.fighters[1], self.IRC.mirc.colors.BLUE)
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# who start?
roll1 = roll2 = 0
while roll1 == roll2:
roll1 = random.random()
roll2 = random.random()
if roll1 > roll2:
self.fighters[0].advantage = True
else:
self.fighters[1].advantage = True
self.print_fighters_action()
def print_fighters_action(self):
self.state = 'waiting_fighters_action'
for f in self.fighters:
self.IRC.privmsg(f.nick, "What is your next move?")
self.IRC.privmsg(f.nick, "Actions available: '{}'".format("', '".join(self.get_next_avail_action(f.nick))))
def get_next_avail_action(self, nick): # TODO: fix this mess.
f = self.fighters[0] if self.fighters[0].nick == nick else self.fighters[1]
e = self.fighters[0] if self.fighters[1].nick == nick else self.fighters[1]
cmds = []
for i in self.config['moves'][f.stance]:
if i == 'standup':
cmds += [i]
elif i == 'punch' and e.stance == 'ground':
pass
else:
for j in self.config['moves'][f.stance][i]:
cmds += ["{} {}".format(i, j)]
return cmds
def set_next_action(self, nick, action):
for f in self.fighters:
if f.nick == nick:
if f.nextAction is not None:
self.IRC.privmsg(nick, "You already chose your next move!")
return
if " ".join(action) in self.get_next_avail_action(nick):
f.nextAction = action
self.IRC.privmsg(nick, "Next move set!")
else:
self.IRC.privmsg(nick, "Move not recognized")
done = True
for f in self.fighters:
if f.nextAction is None:
done = False
if done:
self.performNextTurn()
def getStatus(self, nick):
for f in self.fighters:
if f.nick == nick:
self.IRC.privmsg(nick, "Status for {} -> Current health: {} | Current stance: {} | Next action: {}".format(f.nick, f.hp, f.stance, f.nextAction))
else:
self.IRC.privmsg(nick, "Status for {} -> Current health: {} | Current stance: {}".format(f.nick, f.hp, f.stance))
def fightOver(self):
winner = self.fighters[0] if self.fighters[1].hp <= 0 else self.fighters[1]
looser = self.fighters[0] if self.fighters[0].hp <= 0 else self.fighters[1]
winner.wins += 1
looser.looses += 1
self.shout("\x02\x0315Fight is over.")
self.shout("\x02\x03{}{}\x0f won the fight against \x02\x03{}{}\x0f with \x02\x0303{}\x0f hp left.".format(winner.colour, winner.nick, looser.colour, looser.nick, int(winner.hp)))
self.state = 'inactive'
self.fighters = []
def performNextTurn(self):
self.state = 'processing_turn'
self.attack()
if self.state == 'fight_over':
self.fightOver()
return
for f in self.fighters:
f.nextAction = None
self.print_fighters_action()
def get_next_move_data(self, f, e):
dmg = self.config['moves'][f.stance][f.nextAction[0]][f.nextAction[1]][e.stance]['dmgidx']
mindmg = self.config['moves'][f.stance][f.nextAction[0]][f.nextAction[1]][e.stance]['mindmg']
blockidx = self.config['moves'][f.stance][f.nextAction[0]][f.nextAction[1]][e.stance]['blockidx']
fallchance = self.config['moves'][f.stance][f.nextAction[0]][f.nextAction[1]][e.stance]['fallchance'] \
if 'fallchance' in self.config['moves'][f.stance][f.nextAction[0]][f.nextAction[1]][e.stance] \
else 0
standchance = self.config['moves'][f.stance][f.nextAction[0]][f.nextAction[1]][e.stance]['standchance'] \
if 'standchance' in self.config['moves'][f.stance][f.nextAction[0]][f.nextAction[1]][e.stance] \
else 0
texts = self.config['moves'][f.stance][f.nextAction[0]][f.nextAction[1]][e.stance]['text']
return dmg, mindmg, blockidx, fallchance, standchance, texts
def attack(self):
roll1 = roll2 = 0
while roll1 == roll2:
roll1 = random.random()
roll2 = random.random()
if self.fighters[0].advantage:
roll1 += 0.15
else:
roll2 += 0.15
if roll1 > roll2:
attacker = self.fighters[0]
defender = self.fighters[1]
else:
attacker = self.fighters[1]
defender = self.fighters[0]
if attacker.nextAction[0] == 'block' and defender.nextAction[0] != 'block':
tmp = attacker
attacker = defender
defender = tmp
elif attacker.nextAction[0] == 'block' and defender.nextAction[0] == 'block':
self.shout("Both fighters are trying to block at the same time, resulting in a completely retarded action...")
return
attacker.advantage = True
defender.advantage = False
if attacker.nextAction[0] == 'standup':
standchance = self.config['moves'][attacker.stance]['standup'][defender.stance]['chance']
else:
dmg, mindmg, blockidx, fallchance, standchance, texts = self.get_next_move_data(attacker, defender)
txt = self.prettyTxt(attacker, defender, texts)
self.shout("{}".format(txt))
blockchance = 0
if defender.nextAction[0] == 'block':
if defender.nextAction[1] == attacker.nextAction[1]:
blockchance = self.config["moves"][defender.stance][defender.nextAction[0]][defender.nextAction[1]]["chance"]
blocktxts = self.config["moves"][defender.stance][defender.nextAction[0]][defender.nextAction[1]]["text"]
if (random.random() * 100) < blockchance * (blockidx / 100):
blocktxt = self.prettyTxt(attacker, defender, blocktxts)
self.shout("{}".format(blocktxt))
else:
if defender.nextAction[0] == 'block':
self.shout("{} Tryed to block {} but failed miserably!".format(defender.nick, defender.nextAction[1]))
realdmg = (random.random() * dmg) + mindmg
defender.hp -= realdmg
if (random.random() * 100) < fallchance: # defender falls down?
defender.stance = 'ground'
falltxt = self.prettyTxt(attacker, defender, self.config['info']['stand2ground'])
self.shout("{}".format(falltxt))
if defender.hp <= 0:
self.IRC.privmsg(self.IRC.channel, "\x02\x0305{} passed out.\x0f".format(defender.nick))
self.state = "fight_over"
return
if defender.hp < 25 and defender.first_time_lowhp:
defender.first_time_lowhp=False
lowhptxt = self.prettyTxt(attacker, defender, self.config['info']['lowhp'])
self.shout("{}".format(lowhptxt))
if attacker.nextAction[0] == 'standup': # attacker gets up?
if (random.random() * 100) < standchance: # DO you get up?
attacker.stance = 'stand'
standtxt = self.prettyTxt(attacker, defender, self.config['info']['ground2stand'])
self.shout("{}".format(standtxt))
def prettyTxt(self, attacker, defender, txtlist):
txt = txtlist[random.randint(0, len(txtlist)-1)]
txt = txt.replace("%attacker%", "\x02\x03{}{}\x0f".format(attacker.colour, attacker.nick))
txt = txt.replace("%defender%", "\x02\x03{}{}\x0f".format(defender.colour, defender.nick))
return txt
def shout(self, msg):
for f in self.fighters:
self.IRC.privmsg(f.nick, msg)
self.IRC.privmsg(self.IRC.channel, msg)