asciipumper/source/PaintCanvas.Designer.cs

57 lines
2.0 KiB
C#

namespace AsciiPumper
{
partial class PaintCanvas
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// PaintCanvas
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.White;
this.DoubleBuffered = true;
this.Font = new System.Drawing.Font("Consolas", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.Name = "PaintCanvas";
this.Size = new System.Drawing.Size(666, 413);
this.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.PaintCanvas_PreviewKeyDown);
this.Load += new System.EventHandler(this.PaintCanvas_Load);
this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.PaintCanvas_MouseDown);
this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.PaintCanvas_MouseMove);
this.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.PaintCanvas_KeyPress);
this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.PaintCanvas_MouseUp);
this.SizeChanged += new System.EventHandler(this.PaintCanvas_SizeChanged);
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.PaintCanvas_KeyDown);
this.ResumeLayout(false);
}
#endregion
}
}