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157 lines
4.5 KiB
Plaintext
157 lines
4.5 KiB
Plaintext
ASCII SHADER TUTORIAL
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=====================
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In the asdf.us/ascii shaders, you write a little math function that executes on every
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pixel on the selected area. The shaders can affect either the brush, the selected region,
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or the whole canvas.
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Shaders can also be animated, so they update live. With a shader applied to the brush,
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the brush changes continuously as you draw.
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THE LEX OBJECT
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==============
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Essentially you are writing a Javascript function that modifies this "lex" object, which
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has four properties
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1) lex.bg = this is the background color
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2) lex.fg = this is the foreground color (text color)
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3) lex.char = this is the letter that you see in the space
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4) lex.opacity = this is whether the pixel actually draws or not
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- so like a circular brush is opacity 1 in the middle and opacity 0 on the corners
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THE COLOR CODE NUMBERS
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======================
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With lex.bg and lex.fg, the goal is to have a number between 0 and 15, corresponding to
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the color code values from mIRC.
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If you shift-click on the color palette, you can cycle it around to the one which shows
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the actual order of the mIRC colors.
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The mIRC colors are the ones that go white, black, dark blue, green, red, dark red ...
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and these correspond to the numbers 0, 1, 2, 3, 4 ...
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COLOR CYCLING
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=============
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Additionally there are some color functions that might help -
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These functions make it easier to cycle through colors in a way that makes sense logically
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(since the mIRC colors are in a weird order)
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- hue(...) = this creates a cycle of colors in terms of their hue or color name,
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so you get a rainbow that goes from dark red through yellow, green, blue,
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purple, and back
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- gray(...) = cycles through grayscale
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- red(...) yellow(...) green(...) blue(...) purple(...) = use smaller palettes
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- inv_hue(...) fire(...) dark_gray(...) = these are oddities i made for fun
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VARIABLES
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=========
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Variables you have at your disposal are similar to the asdf.us/shader tool -
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- x, y = the coordinates of the pixel
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- mouse.x, mouse.y = the coordinate of the mouse as it hovers over the canvas
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- t = the current time, in milliseconds
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TIP: The time will increase very quickly - it's good to add t /= 1000 at the top of
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your shader so it goes slowly (and won't cause a seizure).
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FUNCTIONS
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=========
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Remember, this is Javascript. You have the basic operators:
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+ - / *
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And the bitwise operators:
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& | ^ ~
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You can do if statements with the standard comparison operators:
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< > == <= >=
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You also have access to all the functions on the Math object:
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floor, ceil, round
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abs, sign, mod(n,m), xor
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pow, exp, sqrt
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cos, sin, tan
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acos, asin, atan, atan2
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random() rand(n) randint(n) randrange(a,b)
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E, PI, PHI
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And some utility functions which might help:
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clamp(n,min,max)
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mix(n,a,b) (lerp)
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step(a,b)
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smoothstep(min,max,n)
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avg(m,n,a)
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cosp, sinp (mapped to [0,1])
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pixel(x,y) == 4*(y*w+h)
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dist(x,y,a,b)
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angle(x,y,a,b)
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choice(array)
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deg(radians), rad(degrees)
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BEYOND BASIC COLORS
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===================
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Other weird effects are possible if you combine these color functions.
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For instance, if you do hue(x+y) you'll get a rainbow. But remember, this is just
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outputting a number between 0 and 15. So you can do hue(x+y) + 1 and get a different
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cycle which does not really have anything to do with the rainbow, but looks cool.
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HOW DRAWING WORKS IN THE ASCII TOOL
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===================================
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When you click and drag to draw a line, your mouse produces a series of points which
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describe the line you tried to draw. But these points do not necessarily make a
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continuous line - more like a series of dots, which it then draw lines between to make
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a "line" or "brush stroke".
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A line between two points is made by stamping the brush at regular intervals between the
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points which, with these brushes, ends up filling the space in between so it looks like
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you drew a continuous line.
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This is why when you draw a line with a big brush, it smears the outer edges.. The stamps
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happen right next to each other, so you wind up seeing mostly brush edges.
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You can visualize this effect with the following shader:
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lex.bg = mouse.x + mouse.y
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Drawing strokes quickly, or slowly.
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Make sure to make it animate to brush.
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Results could look like this:
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http://i.asdf.us/im/f9/1458658781640-ascii-bamboo.png
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SAMPLE SHADERS
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==============
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You can see a list of example shaders here:
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http://asdf.us/ascii/doc/shaderz.txt
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If you make a cool shader and want to see it on the list, please get in touch!
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You can find me on irc.jollo.org:9999 (ssl) in #sally, making color codes with my friends.
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Thanks and have fun!
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~ Bamboo, 22 Marzo 2016
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