mirror of
git://git.acid.vegas/asciiblaster.git
synced 2024-11-24 17:06:48 +00:00
132 lines
2.3 KiB
JavaScript
132 lines
2.3 KiB
JavaScript
var goodies = (function(){
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var goodies = {}
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goodies.build = () => {
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Object.keys(goodies.list).map(() => {
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goodies_rapper.appendChild(tool_canvas.el)
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})
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}
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goodies.list = {}
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goodies.list.choppy = {
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mode: 'brush',
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fn: `var char = choice(" abcdef ")
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lex.bg = +choice("0124")
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lex.fg = +choice("01234")
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lex.char = char
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lex.opacity = char == " " ? 0 : 1`,
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}
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goodies.list.foggy = {
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mode: 'brush',
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fn: `var char = choice(" abcdef ")
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lex.bg = choice([14,15])
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lex.fg = choice("367")
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lex.char = char
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lex.opacity = char == " " ? 0 : 1`,
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}
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// goodies.list.name = {
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// fn: ``,
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// }
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// goodies.list.name = {
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// fn: ``,
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// }
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// goodies.list.name = {
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// fn: ``,
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// }
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// goodies.list.name = {
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// fn: ``,
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// }
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// >> mirror brush (up-down)
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// NOTE: Animate this on the canvas, then draw:
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// if (x > h/2) {
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// lex.assign( canvas.aa[h-y][x] )
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// }
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// >> rainbow stardust brush
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// Uncheck BG and animate this to brush:
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// lex.fg = hue(t)
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// lex.char = choice(" ,'.,.','****** ")
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// >> noise brushes, works on a black background:
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// lex.bg = max(5, yellow(randint(t)))
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// lex.opacity = lex.bg == colors.black ? 0 : 1
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// >> simple rainbow:
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// if (lex.bg != 1) lex.bg = randint(t)
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// lex.opacity = lex.bg == colors.black ? 0 : 1
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// >> self-erasing:
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// if (lex.bg != 1) lex.bg = yellow(randint(t))
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// lex.opacity = lex.bg == colors.black ? 0 : 1
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// >> cycling rainbow brush
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// if (lex.bg != 1) lex.bg = hue( all_color_hue_order.indexOf( color_names[ lex.bg ] ) + 1 )
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// lex.opacity = lex.bg == colors.black ? 0 : 1
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// >> "stars" brush.. set your brush to paint just the character "#"
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// if (lex.char == "#") {
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// lex.fg = hue(randint(15))
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// lex.char = random() > 0.1 ? " " : "+@*.,\"+'*-"[randint(10)]
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// }
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// >> use fg char to mask mask what you're drawing on the bg
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// if (lex.char != "/") { lex.bg = 1 }
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// >> sharded glitch brush
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// Example: http://asdf.us/z/kksnvs.png
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// Use on a brush:
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// lex.bg = t/y/x
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// lex.opacity = lex.bg % 1 ? 0 : 1
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// >> incremental brush
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// Set your brush to be the ^ character, square, about 10x10
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// Draw "char" only
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// Then animate this shader on the canvas:
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// if (lex.char=="^") {
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// lex.bg += 1
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// lex.char = " "
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// }
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// lex.bg += 1
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return goodies
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}) |