Using new ircie version
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parent
14800c2ddc
commit
48957df3cd
21
src/main.rs
21
src/main.rs
@ -9,7 +9,7 @@ use std::{
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use ircie::{
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use ircie::{
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format::{Color, Msg},
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format::{Color, Msg},
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system::IntoResponse,
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system::IntoResponse,
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system_params::{AnyArguments, Res, ResMut},
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system_params::{AnyArguments, Channel, Context, Res, ResMut},
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Irc,
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Irc,
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};
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};
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use itertools::Itertools;
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use itertools::Itertools;
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@ -208,6 +208,7 @@ enum FightStatus {
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#[derive(Default)]
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#[derive(Default)]
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struct Fight {
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struct Fight {
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status: FightStatus,
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status: FightStatus,
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channel: String,
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kind: FightKind,
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kind: FightKind,
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fighters: Vec<Fighter>,
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fighters: Vec<Fighter>,
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}
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}
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@ -240,13 +241,14 @@ async fn main() -> std::io::Result<()> {
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}
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}
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fn fight(
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fn fight(
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mut ctx: Context,
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mut fight: ResMut<Fight>,
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mut fight: ResMut<Fight>,
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mut rng: ResMut<StdRng>,
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mut rng: ResMut<StdRng>,
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mut hall_of_fame: ResMut<HallOfFame>,
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mut hall_of_fame: ResMut<HallOfFame>,
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) -> impl IntoResponse {
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) {
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if fight.status == FightStatus::Idle {
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if fight.status == FightStatus::Idle {
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std::thread::sleep(Duration::from_millis(50));
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std::thread::sleep(Duration::from_millis(50));
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return None;
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return;
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}
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}
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let teams_remaining: Vec<_> = fight
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let teams_remaining: Vec<_> = fight
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@ -304,7 +306,11 @@ fn fight(
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fight.fighters = vec![];
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fight.fighters = vec![];
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hall_of_fame.save(SAVE_LOC).unwrap();
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hall_of_fame.save(SAVE_LOC).unwrap();
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return Some((false, lines));
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for line in lines {
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ctx.privmsg(&fight.channel, &line.to_string())
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}
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fight.channel = "".to_owned();
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return;
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}
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}
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let mut lines = vec![];
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let mut lines = vec![];
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@ -383,11 +389,14 @@ fn fight(
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fight.fighters.remove(victim_idx);
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fight.fighters.remove(victim_idx);
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}
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}
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Some((false, lines))
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for line in lines {
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ctx.privmsg(&fight.channel, &line.to_string())
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}
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}
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}
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fn new_fight(
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fn new_fight(
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arguments: AnyArguments,
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arguments: AnyArguments,
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channel: Channel,
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mut fight: ResMut<Fight>,
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mut fight: ResMut<Fight>,
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mut rng: ResMut<StdRng>,
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mut rng: ResMut<StdRng>,
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) -> impl IntoResponse {
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) -> impl IntoResponse {
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@ -442,6 +451,8 @@ fn new_fight(
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fight.status = FightStatus::Happening;
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fight.status = FightStatus::Happening;
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fight.channel = channel.to_owned();
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let mut init_msg = vec![Msg::new()
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let mut init_msg = vec![Msg::new()
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.color(Color::Yellow)
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.color(Color::Yellow)
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.text("THE FIGHT IS ABOUT TO BEGIN! TAKE YOUR BETS!")];
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.text("THE FIGHT IS ABOUT TO BEGIN! TAKE YOUR BETS!")];
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