void/dwm/config.h

77 lines
3.8 KiB
C

#define XF86AudioMute 0x1008ff12
#define XF86AudioLowerVolume 0x1008ff11
#define XF86AudioRaiseVolume 0x1008ff13
#define XF86AudioPlay 0x1008ff14
#define XF86MonBrightnessDown 0x1008ff03
#define XF86MonBrightnessUp 0x1008ff02
static const unsigned int borderpx = 0;
static const unsigned int snap = 32;
static const int showbar = 0;
static const int topbar = 1;
static const float mfact = 0.55;
static const int nmaster = 1;
static const int resizehints = 0;
static const int lockfullscreen = 1;
static const Layout layouts[] = { { "", tile } };
static const Rule rules[] = { { NULL, NULL, NULL, 0, False, -1 } };
static const char *tags[] = { "dev", "chat", "media", "www", "other" };
static const char *fonts[] = { "Misc Ohsnap.Icons:style=Regular:size=11" };
static const char dmenufont[] = "Misc Ohsnap.Icons:style=Regular:size=11";
static const char *colors[][3] = {
[SchemeNorm] = { "#FFFFFF", "#000000", "#444444" },
[SchemeSel] = { "#00D787", "#000000", "#00D787" },
};
#define MODKEY Mod4Mask
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
static char dmenumon[2] = "0"; // TODO: Do we really need this?
static const char *dmenucmd[] = { "dmenu_run", "-m", "0", "-fn", dmenufont, "-nb", "#000000", "-nf", "#FFFFFF", "-sb", "#000000", "-sf", "#00D787", NULL };
static const char *termcmd[] = { "alacritty", NULL };
static const char *volume_toggle[] = { "pactl", "set-sink-mute", "0", "toggle", NULL };
static const char *volume_down[] = { "amixer", "-q", "set", "Master", "10-", NULL };
static const char *volume_up[] = { "amixer", "-q", "set", "Master", "10+", NULL };
static const char *music_toggle[] = { "cmus-remote", "-u", NULL };
static const char *backlight_down[] = { "xbacklight", "-dec", "10", NULL };
static const char *backlight_up[] = { "xbacklight", "-inc", "10", NULL };
static Key keys[] = {
{ MODKEY, XK_Return, spawn, {.v = termcmd } },
{ MODKEY, XK_Down, incnmaster, {.i = +1 } },
{ MODKEY, XK_Up, incnmaster, {.i = -1 } },
{ MODKEY, XK_Left, setmfact, {.f = -0.05} },
{ MODKEY, XK_Right, setmfact, {.f = +0.05} },
{ MODKEY, XK_h, togglebar, {0} },
{ MODKEY, XK_k, killclient, {0} },
{ MODKEY, XK_q, quit, {0} },
{ MODKEY, XK_f, setlayout, {.v = &layouts[0] } },
{ MODKEY, XK_r, spawn, {.v = dmenucmd } },
{ 0, XF86AudioMute, spawn, {.v = volume_toggle } },
{ 0, XF86AudioLowerVolume, spawn, {.v = volume_down } },
{ 0, XF86AudioRaiseVolume, spawn, {.v = volume_up } },
{ 0, XF86AudioPlay, spawn, {.v = music_toggle } },
{ 0, XF86MonBrightnessDown, spawn, {.v = backlight_down } },
{ 0, XF86MonBrightnessUp, spawn, {.v = backlight_up } },
{ 0, XK_Print, spawn, SHCMD("~/.scripts/shot.sh") },
TAGKEYS( XK_1, 0)
TAGKEYS( XK_2, 1)
TAGKEYS( XK_3, 2)
TAGKEYS( XK_4, 3)
TAGKEYS( XK_5, 4)
};
static Button buttons[] = {
{ ClkWinTitle, 0, Button2, zoom, {0} },
{ ClkClientWin, MODKEY, Button1, movemouse, {0} },
{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
{ ClkTagBar, 0, Button1, view, {0} },
{ ClkTagBar, MODKEY, Button1, tag, {0} },
};