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Dionysus 2019-06-24 19:00:01 -04:00
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LICENSE Normal file
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ISC License
Copyright (c) 2019, acidvegas <acid.vegas@acid.vegas>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

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![](screens/banner.png)
###### Commands
| Command | Description |
| --- | --- |
| @help | Information about the commands. |
| @cheat | Betting cheat sheet. |
| .hit | Draw a card. |
| .mini | Toggle the mini deck. |
| .play | Start a game. |
| .stand | Stop drawing cards. |
| .stop | End the curent game. |
##### Todo
- Add player database / chip system.
- Reward chips based on number of lines of chat in a channel. (Cap it to prevent flood.)
- Add a player versus player and a player versus computer system.
- Incorperate splits and double downs, etc.
##### Screens
![](screens/game.png)
![](screens/cheat.png)

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blackjack/blackjack.py Normal file
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#!/usr/bin/env python
# BlackJack IRC Bot - Developed by acidvegas in Python (https://acid.vegas/blackjack)
# blackjack.py
import os
import sys
sys.dont_write_bytecode = True
os.chdir(sys.path[0] or '.')
sys.path += ('core',)
import debug
debug.info()
if not debug.check_version(3):
debug.error_exit('BlackJack requires Python 3!')
elif debug.check_privileges():
debug.error_exit('Do not run BlackJack as admin/root!')
import irc
irc.BlackJack.connect()

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blackjack/core/config.py Normal file
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#!/usr/bin/env python
# BlackJack IRC Bot - Developed by acidvegas in Python (https://acid.vegas/blackjack)
# config.py
class connection:
server = 'irc.server.com'
port = 6667
proxy = None
ipv6 = False
ssl = False
ssl_verify = False
vhost = None
channel = '#blackjack'
key = None
class cert:
file = None
key = None
password = None
class ident:
nickname = 'BlackJack'
username = 'blackjack'
realname = 'https://acid.vegas/blackjack'
class login:
network = None
nickserv = None
operator = None
class settings:
cmd_char = '!'
log = False
modes = None

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#!/usr/bin/env python
# BlackJack IRC Bot - Developed by acidvegas in Python (https://acid.vegas/blackjack)
# functions.py
import datetime
import os
import sqlite3
# Globals
db = sqlite3.connect(os.path.join('data', 'bot.db'), check_same_thread=False)
sql = db.cursor()
def check():
tables = sql.execute('SELECT name FROM sqlite_master WHERE type=\'table\'').fetchall()
if not len(tables):
sql.execute('CREATE TABLE IGNORE (IDENT TEXT NOT NULL);')
db.commit()
class Player:
def register(nick, ident):
now = str(datetime.datetime.now())
sql.execute('INSERT INTO PLAYERS (NICK,IDENT,MONEY,LAST) VALUES (\'{0}\', \'{1}\', \'{2}\', \'{3}\')'.format(nick, ident, '0', now))
db.commit()
def get_money(ident):
return sql.execute('SELECT MONEY FROM PLAYERS WHERE IDENT=\'{0}\''.format(ident)).fetchall()[0][0]

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#!/usr/bin/env python
# BlackJack IRC Bot - Developed by acidvegas in Python (https://acid.vegas/blackjack)
# debug.py
import ctypes
import os
import sys
import time
def check_privileges():
if check_windows():
if ctypes.windll.shell32.IsUserAnAdmin() != 0:
return True
else:
return False
else:
if os.getuid() == 0 or os.geteuid() == 0:
return True
else:
return False
def check_version(major):
if sys.version_info.major == major:
return True
else:
return False
def check_windows():
if os.name == 'nt':
return True
else:
return False
def clear():
if check_windows():
os.system('cls')
else:
os.system('clear')
def error(msg, reason=None):
if reason:
print(f'{get_time()} | [!] - {msg} ({reason})')
else:
print(f'{get_time()} | [!] - {msg}')
def error_exit(msg):
raise SystemExit(f'{get_time()} | [!] - {msg}')
def get_time():
return time.strftime('%I:%M:%S')
def info():
clear()
print(''.rjust(56, '#'))
print('#{0}#'.format(''.center(54)))
print('#{0}#'.format('BlackJack IRC Bot'.center(54)))
print('#{0}#'.format('Developed by acidvegas in Python'.center(54)))
print('#{0}#'.format('https://acid.vegas/blackjack'.center(54)))
print('#{0}#'.format(''.center(54)))
print(''.rjust(56, '#'))
def irc(msg):
print(f'{get_time()} | [~] - {msg}')

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#!/usr/bin/env python
# BlackJack IRC Bot - Developed by acidvegas in Python (https://acid.vegas/blackjack)
# irc.py
import inspect
import os
import random
import socket
import ssl
import threading
import time
import config
import debug
# Data Directories & Files (DO NOT EDIT)
data_dir = os.path.join(os.path.dirname(os.path.realpath(inspect.stack()[-1][1])), 'data')
cheat_file = os.path.join(data_dir, 'cheat.txt')
help_file = os.path.join(data_dir, 'help.txt')
# Card Types
club = ('','clubs')
diamond = ('','diamonds')
heart = ('','hearts')
spade = ('','spades')
# Deck Table (Name, ASCII, Value, Remaining Suits)
deck = {
'ace' : [None, 11, [club,diamond,heart,spade]],
'two' : [None, 2, [club,diamond,heart,spade]],
'three' : [None, 3, [club,diamond,heart,spade]],
'four' : [None, 4, [club,diamond,heart,spade]],
'five' : [None, 5, [club,diamond,heart,spade]],
'six' : [None, 6, [club,diamond,heart,spade]],
'seven' : [None, 7, [club,diamond,heart,spade]],
'eight' : [None, 8, [club,diamond,heart,spade]],
'nine' : [None, 9, [club,diamond,heart,spade]],
'ten' : [None, 10, [club,diamond,heart,spade]],
'jack' : [None, 10, [club,diamond,heart,spade]],
'queen' : [None, 10, [club,diamond,heart,spade]],
'king' : [None, 10, [club,diamond,heart,spade]]
}
# Formatting Control Characters / Color Codes
bold = '\x02'
italic = '\x1D'
underline = '\x1F'
reverse = '\x16'
reset = '\x0f'
white = '00'
black = '01'
blue = '02'
green = '03'
red = '04'
brown = '05'
purple = '06'
orange = '07'
yellow = '08'
light_green = '09'
cyan = '10'
light_cyan = '11'
light_blue = '12'
pink = '13'
grey = '14'
light_grey = '15'
def color(msg, foreground, background=None):
if background:
return '\x03{0},{1}{2}{3}'.format(foreground, background, msg, reset)
else:
return '\x03{0}{1}{2}'.format(foreground, msg, reset)
class IRC(object):
def __init__(self):
self.ace_minus = False
self.hand = None
self.last_move = 0
self.last_time = 0
self.player = None
self.total = 0
self.mini_deck = False
self.sock = None
def action(self, chan, msg):
self.sendmsg(chan, '\x01ACTION {0}\x01'.format(msg))
def connect(self):
try:
self.create_socket()
self.sock.connect((config.connection.server, config.connection.port))
if config.login.network:
self.raw('PASS ' + config.login.network)
self.raw('USER {0} 0 * :{1}'.format(config.ident.username, config.ident.realname))
self.raw('NICK ' + config.ident.nickname)
except socket.error as ex:
debug.error('Failed to connect to IRC server.', ex)
self.event_disconnect()
else:
self.listen()
def create_socket(self):
family = socket.AF_INET6 if config.connection.ipv6 else socket.AF_INET
self.sock = socket.socket(family, socket.SOCK_STREAM)
if config.connection.vhost:
self.sock.bind((config.connection.vhost, 0))
if config.connection.ssl:
self.sock = ssl.wrap_socket(self.sock)
def draw(self):
card_type = random.choice(list(deck.keys()))
remaining = deck[card_type][2]
while not remaining:
card_type = random.choice(list(deck.keys()))
remaining = deck[card_type][2]
card_suit = random.choice(remaining)
if card_suit in (heart,diamond):
card_color = red
else:
card_color = black
card_value = deck[card_type][1]
if self.mini_deck:
card = deck[card_type][0].replace('X', card_suit[0])
card = color(card, card_color, white)
self.hand.append(card)
else:
for i in range(5):
card = deck[card_type][0][i].replace('X', card_suit[0])
card = color(card, card_color, white)
self.hand[i].append(card)
deck[card_type][2].remove(card_suit)
self.total += card_value
if card_type == 'ace' and deck['ace'][1] != 1:
deck['ace'][1] = 1
return (card_type, card_suit)
def error(self, chan, msg, reason=None):
if reason:
self.sendmsg(chan, '[{0}] {1} {2}'.format(color('ERROR', red), msg, color('({0})'.format(str(reason)), grey)))
else:
self.sendmsg(chan, '[{0}] {1}'.format(color('ERROR', red), msg))
def event_connect(self):
self.setup_deck('normal')
if config.login.nickserv:
self.identify(self.username, config.login.nickserv)
if config.login.operator:
self.oper(config.ident.username, config.login.operator)
self.join(config.connection.channel, config.connection.key)
def event_disconnect(self):
self.sock.close()
self.reset()
time.sleep(10)
self.connect()
def event_kick(self, nick, chan, kicked):
if kicked == config.ident.nickname and chan == config.connection.channel:
time.sleep(3)
self.join(config.connection.channel, config.connection.key)
def event_message(self, nick, chan, msg):
if chan == config.connection.channel:
if not msg.startswith('.'):
if msg == '@help':
self.action(chan, 'Sending help in a private message...')
help = [line.strip() for line in open(help_file).readlines() if line]
for line in help:
self.sendmsg(chan, line)
elif msg == '@cheat':
self.action(chan, 'Sending cheat sheet in a private message...')
cheat_sheet = [line.strip() for line in open(cheat_file).readlines() if line]
for line in cheat_sheet:
self.sendmsg(chan, line)
else:
cmd = msg.split()[0][1:]
args = msg[len(cmd)+2:]
if time.time() - self.last_time < 2:
self.sendmsg(chan, color('Slow down nerd!', red))
elif cmd == 'hit':
if self.player:
if self.player == nick:
card_type, card_suit = self.draw()
if self.mini_deck:
msg_str = ''
for i in self.hand:
msg_str += ' ' + i
self.sendmsg(chan, msg_str)
else:
for i in range(5):
msg_str = ''
for i in self.hand[i]:
msg_str += ' ' + i
self.sendmsg(chan, msg_str)
if self.total > 21:
if deck['ace'][1] == 1 and not self.ace_minus:
self.total = self.total - 10
self.ace_minus = True
if self.total > 21:
self.sendmsg(chan, '{0} {1}'.format(color('BUST!', red), color('You went over 21 and lost!', grey)))
self.reset()
else:
self.sendmsg(chan, '{0} {1}'.format(color('You drew a {0} of {1}! Your total is now:'.format(card_type, card_suit[1]), yellow), color(str(self.total), light_blue)))
self.last_move = time.time()
else:
self.sendmsg(chan, '{0} {1}'.format(color('BUST!', red), color('You went over 21 and lost!', grey)))
self.reset()
else:
self.sendmsg(chan, '{0} {1}'.format(color('You drew a {0} of {1}! Your total is now:'.format(card_type, card_suit[1]), yellow), color(str(self.total), light_blue)))
self.last_move = time.time()
else:
self.error(chan, 'You are not currently playing!', '{0} is playing still'.format(self.player))
else:
self.error(chan, 'You are not currently playing!')
elif cmd == 'mini':
if not self.player:
if self.mini_deck:
self.setup_deck('normal')
self.sendmsg(chan, '{0} {1}'.format(color('Mini deck has been', yellow), color('DISABLED', red)))
else:
self.setup_deck('mini')
self.sendmsg(chan, '{0} {1}'.format(color('Mini deck has been', yellow), color('ENABLED', green)))
else:
self.error(chan, 'You can not change the deck in game!')
elif cmd == 'play':
if not self.player:
self.player = nick
self.action(chan, 'Starting a game of blackjack with {0}!'.format(nick))
for i in range(2):
self.draw()
if self.mini_deck:
msg_str = ''
for i in self.hand:
msg_str += ' ' + i
self.sendmsg(chan, msg_str)
else:
for i in range(5):
msg_str = ''
for i in self.hand[i]:
msg_str += ' ' + i
self.sendmsg(chan, msg_str)
self.sendmsg(chan, '{0} {1}'.format(color('Your total is now:', yellow), color(str(self.total), light_blue)))
self.last_move = time.time()
threading.Thread(target=self.timer).start()
elif self.player == nick:
self.error(chan, 'You have already started a game, please finish or stop the game!'.format(self.player))
else:
self.error(chan, '{0} is currently playing a game, please wait!'.format(self.player))
elif cmd == 'stand':
if self.player:
if self.player == nick:
self.sendmsg(chan, 'You have chosen to stand with {0} as your total.'.format(self.total))
else:
self.error(chan, 'You are not currently playing!', '{0} is playing still'.format(self.player))
else:
self.error(chan, 'You are not currently playing!')
elif cmd == 'stop':
if self.player:
if self.player == nick:
self.action(chan, 'Ending current game with {0}!'.format(nick))
self.reset()
else:
self.error(chan, 'You are not currently playing!', '{0} is playing still'.format(self.player))
else:
self.error(chan, 'You are not currently playing!')
self.last_time = time.time()
def event_nick_in_use(self):
debug.error_exit('BlackJack is already running.')
def event_part(self, nick, chan):
if self.player == nick:
self.sendmsg(chan, 'The game with {0} has ended.'.format(color(self.nick, light_blue)))
self.reset()
def event_quit(self, nick):
if self.player == nick:
self.sendmsg(chan, 'The game with {0} has ended.'.format(color(self.nick, light_blue)))
self.reset()
def handle_events(self, data):
args = data.split()
if args[0] == 'PING':
self.raw('PONG ' + args[1][1:])
elif args[1] == '001': # Use 002 or 003 if you run into issues.
self.event_connect()
elif args[1] == '433':
self.event_nick_in_use()
elif args[1] in ('KICK','PART','PRIVMSG','QUIT'):
nick = args[0].split('!')[0][1:]
if nick != config.ident.nickname:
if args[1] == 'KICK':
chan = args[2]
kicked = args[3]
self.event_kick(nick, chan, kicked)
elif args[1] == 'PART':
chan = args[2]
self.event_part(nick, chan)
elif args[1] == 'PRIVMSG':
chan = args[2]
msg = data.split('{0} PRIVMSG {1} :'.format(args[0], chan))[1]
if chan != config.ident.nickname:
self.event_message(nick, chan, msg)
elif args[1] == 'QUIT':
self.event_quit(nick)
def identify(self, username, password):
self.sendmsg('nickserv', f'identify {username} {password}')
def join(self, chan, key=None):
self.raw(f'JOIN {chan} {key}') if key else self.raw('JOIN ' + chan)
def listen(self):
while True:
try:
data = self.sock.recv(1024).decode('utf-8')
if data:
for line in (line for line in data.split('\r\n') if line):
debug.irc(line)
if line.startswith('ERROR :Closing Link:') and config.ident.nickname in data:
raise Exception('Connection has closed.')
elif len(line.split()) >= 2:
self.handle_events(line)
else:
debug.error('No data recieved from server.')
break
except (UnicodeDecodeError,UnicodeEncodeError):
debug.error('Unicode error has occured.')
except Exception as ex:
debug.error('Unexpected error occured.', ex)
break
self.event_disconnect()
def mode(self, target, mode):
self.raw(f'MODE {target} {mode}')
def raw(self, msg):
self.sock.send(bytes(msg + '\r\n', 'utf-8'))
def reset(self):
self.ace = [False,False]
self.last_move = 0
self.player = None
self.total = 0
if self.mini_deck:
self.hand = []
else:
self.hand = {0:[],1:[],2:[],3:[],4:[]}
deck['ace'][1] = 11
for card in deck:
deck[card][2] = [club,diamond,heart,spade]
def sendmsg(self, target, msg):
self.raw(f'PRIVMSG {target} :{msg}')
def setup_deck(self, deck_type):
if deck_type == 'mini':
self.hand = []
self.mini_deck = True
deck['ace'][0] = 'A X'
deck['two'][0] = '2 X'
deck['three'][0] = '3 X'
deck['four'][0] = '4 X'
deck['five'][0] = '5 X'
deck['six'][0] = '6 X'
deck['seven'][0] = '7 X'
deck['eight'][0] = '8 X'
deck['nine'][0] = '9 X'
deck['ten'][0] = '10X'
deck['jack'][0] = 'J X'
deck['queen'][0] = 'Q X'
deck['king'][0] = 'K X'
elif deck_type == 'normal':
self.hand = {0:[],1:[],2:[],3:[],4:[]}
self.mini_deck = False
deck['ace'][0] = ('A ',' ',' X ',' ',' A')
deck['two'][0] = ('2 ',' X ',' ',' X ',' 2')
deck['three'][0] = ('3 ',' X ',' X ',' X ',' 3')
deck['four'][0] = ('4 ',' X X ',' ',' X X ',' 4')
deck['five'][0] = ('5 ',' X X ',' X ',' X X ',' 5')
deck['six'][0] = ('6 ',' X X ',' X X ',' X X ',' 6')
deck['seven'][0] = ('7 ',' X X ',' XXX ',' X X ',' 7')
deck['eight'][0] = ('8 ',' XXX ',' X X ',' XXX ',' 8')
deck['nine'][0] = ('9 ',' XXX ',' XXX ',' XXX ',' 9')
deck['ten'][0] = ('10 ',' XXX ',' XX XX ',' XXX ',' 10')
deck['jack'][0] = ('J ',' ',' X ',' ',' J')
deck['queen'][0] = ('Q ',' ',' X ',' ',' Q')
deck['king'][0] = ('K ',' ',' X ',' ',' K')
def timer(self):
while self.player:
if time.time() - self.last_move > self.game_timeout:
self.sendmsg(config.connection.channel, '{0}, you took too long! The game has ended.'.format(self.player))
self.reset()
break
else:
time.sleep(1)
BlackJack = IRC()

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0,10 1 BLACKJACK CHEAT SHEET 0
0,10 1,9 H 0,10HIT 0,4 S 0,10STAND 1,8 D 0,10DOUBLE 0,12 P 0,10SPLIT 1
0,1 1 0 DEALERS HAND 1
0,1 1,0 1,15 A 1,14 101,15 9 1,14 8 1,15 7 1,14 6 1,15 5 1,14 4 1,15 3 1,14 2
0,1 1,5 1,15 A A 0,12 P P P P P P P P P P14
0,1 1,5 1,1410 100,4 S S S S S S S S S S
0,1 0,5 1,15 9 9 0,4 S S 0,12 P P 0,4 S 0,12 P P P P P
0,1 0,5P1,14 8 8 0,12 P P P P P P P P P P
0,1 0,5A1,15 7 7 1,9 H H H H 0,12 P P P P P P
0,1 0,5I1,14 6 6 1,9 H H H H H H H H H H
0,1 0,5R1,15 5 5 1,9 H H 1,8 D D D D D D D D
0,1P1,5 1,14 4 4 0,9 1H H H H H0 0,12 P P 0,9 1H H H
0,1L1,5 1,15 3 3 0,9 1H0 1H H H0 0,12 P P P P P P
0,1A1,5 1,14 2 2 0,9 1H H H H0 0,12 P P P P P P
0,1Y1,7 1,15 17+ 0,4 S S S S S S S S S S
0,1E1,7 1,14 16 0,9 1H H H H0 1H0 0,4 S S S S S
0,1R1,7 1,15 15 0,9 1H H H H0 1H0 0,4 S S S S S
0,1S1,7H1,14 14 0,9 1H H H H0 1H0 0,4 S S S S S
0,1 1,7A1,15 13 0,9 1H H H H0 1H0 0,4 S S S S S
0,1H1,7R1,14 12 0,9 1H H H H H 0,4 S S S 0,9 1H H
0,1A1,7D1,15 11 0 0,9 1H0 1,8 D D D D D D D D D
0,1N1,7 1,14 10 0,9 1H0 1H0 1,8 D D D D D D D D
0,1D1,7 1,15 9 0,9 1H0 1H H H H0 1,8 D D D D 0,9 1H0
0,1 1,7 1,14 8- 0,9 1H H H H H H H H H H0
0,1 0,5 1,15 A-9 0,4 S S S S S 1,8 D D D D D
0,1 0,5 1,14 A-8 0,4 S S S S S 1,8 D D D D D
0,1 0,5S1,15 A-7 1,9 H H H0 0,4 S S 1,8 D D D D D
0,1 0,5O1,14 A-6 1,9 H H 0 1H H H0 1,8 D D D D 1,9 H
0,1 0,5F1,15 A-5 1,9 H H H H H0 1,8 D D D 0,9 1H H
0,1 0,5T1,14 A-4 1,9 H H H H0 1H0 1,8 D D D 0,9 1H0 1 H
0,1 0,5 1,15 A-3 0,9 1H 0 1H0 1 H0 1H0 1H0 1,8 D D 1,9 H H H
0,1 0,5 1,14 A-2 0,9 1H H H H H0 1,8 D D 1,9 H H H0

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1,0 1,1 1,0 1,1 1,0 1,1
1,1 1,0 1,1 1,0 1,1 1,0 1,1 1,0 1,1 1,0
1,1 1,0 1,1 1,0 1,1 1,0 1,1
1,1 1,0 1,1 1,0 1,1 1,0 1,1 1,0 1,1 1,0
1,0 1,1 1,0 1,1 0 1,0 1,1 1,0 1,1
12,00▓▓▓▓▓▓▓ 04,00▓▓▓▓▓▓▓ 12,00▓▓▓▓▓▓▓ 04,00▓▓▓▓▓▓▓ 12,00▓▓▓▓▓▓▓ 04,00▓▓▓▓▓▓▓ 12,00▓▓▓▓▓▓▓ 04,00▓▓▓▓▓▓▓ 12,00▓▓▓▓▓▓▓
12,00▓▓▓▓▓▓▓ 04,00▓▓▓▓▓▓▓ 12,00▓▓▓▓▓▓▓ 04,00▓▓▓▓▓▓▓ 12,00▓▓▓▓▓▓▓ 04,00▓▓▓▓▓▓▓ 12,00▓▓▓▓▓▓▓ 04,00▓▓▓▓▓▓▓ 12,00▓▓▓▓▓▓▓
12,00▓▓▓00,12B12,00▓▓▓ 04,00▓▓▓00,04L04,00▓▓▓ 12,00▓▓▓00,12A12,00▓▓▓ 04,00▓▓▓00,04C04,00▓▓▓ 12,00▓▓▓00,12K12,00▓▓▓ 04,00▓▓▓00,04J04,00▓▓▓ 12,00▓▓▓00,12A12,00▓▓▓ 04,00▓▓▓00,04C04,00▓▓▓ 12,00▓▓▓00,12K12,00▓▓▓
12,00▓▓▓▓▓▓▓ 04,00▓▓▓▓▓▓▓ 12,00▓▓▓▓▓▓▓ 04,00▓▓▓▓▓▓▓ 12,00▓▓▓▓▓▓▓ 04,00▓▓▓▓▓▓▓ 12,00▓▓▓▓▓▓▓ 04,00▓▓▓▓▓▓▓ 12,00▓▓▓▓▓▓▓
12,00▓▓▓▓▓▓▓ 04,00▓▓▓▓▓▓▓ 12,00▓▓▓▓▓▓▓ 04,00▓▓▓▓▓▓▓ 12,00▓▓▓▓▓▓▓ 04,00▓▓▓▓▓▓▓ 12,00▓▓▓▓▓▓▓ 04,00▓▓▓▓▓▓▓ 12,00▓▓▓▓▓▓▓
00┌─────────────────────────────────────────────────────────────────────┐
00│ 08.: HOW TO PLAY :. 00 │
00├─────────────────────────────────────────────────────────────────────┤
00│ │
00│ Type in the chat @help to see this message displayed.00 │
00│ │
00│ Start a game of BlackJack with the .play command. 00 │
00│ │
00│ You can end the game at any time with the .stop command. 00 │
00│ │
00│ The limit is 1 player at a time, and games will end if the player 00 │
00│ has not executed a command after 20 seconds since the last command.00 │
00│ │
00│ │
00│ Once in a game, you can use the .hit command to draw another card. 00 │
00│ │
00│ You can stop drawing cards with the .stand command. 00 │
00│ │
00└─────────────────────────────────────────────────────────────────────┘

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