223 lines
4.8 KiB
C++
223 lines
4.8 KiB
C++
/*
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* Pong
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* Original Code from https://github.com/rparrett/pongclock
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*
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*/
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#define BLACK 0x0000
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#define WHITE 0xFFFF
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#define GREY 0x5AEB
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#include <TFT_eSPI.h> // Graphics and font library for ST7735 driver chip
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#include <SPI.h>
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TFT_eSPI tft = TFT_eSPI(); // Invoke library, pins defined in User_Setup.h
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int16_t h = 128;
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int16_t w = 160;
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int dly = 10;
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int16_t paddle_h = 25;
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int16_t paddle_w = 2;
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int16_t lpaddle_x = 0;
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int16_t rpaddle_x = w - paddle_w;
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int16_t lpaddle_y = 0;
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int16_t rpaddle_y = h - paddle_h;
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int16_t lpaddle_d = 1;
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int16_t rpaddle_d = -1;
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int16_t lpaddle_ball_t = w - w / 4;
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int16_t rpaddle_ball_t = w / 4;
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int16_t target_y = 0;
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int16_t ball_x = 2;
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int16_t ball_y = 2;
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int16_t oldball_x = 2;
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int16_t oldball_y = 2;
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int16_t ball_dx = 1;
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int16_t ball_dy = 1;
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int16_t ball_w = 4;
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int16_t ball_h = 4;
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int16_t dashline_h = 4;
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int16_t dashline_w = 2;
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int16_t dashline_n = h / dashline_h;
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int16_t dashline_x = w / 2 - 1;
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int16_t dashline_y = dashline_h / 2;
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int16_t lscore = 12;
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int16_t rscore = 4;
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void setup(void) {
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randomSeed(analogRead(0)*analogRead(1));
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tft.init();
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tft.setRotation(1);
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tft.fillScreen(BLACK);
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initgame();
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tft.setTextColor(WHITE, BLACK);
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delay(2000);
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}
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void loop() {
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delay(dly);
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lpaddle();
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rpaddle();
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midline();
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ball();
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}
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void initgame() {
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lpaddle_y = random(0, h - paddle_h);
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rpaddle_y = random(0, h - paddle_h);
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// ball is placed on the center of the left paddle
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ball_y = lpaddle_y + (paddle_h / 2);
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calc_target_y();
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midline();
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tft.fillRect(0,h-26,w,h-1,BLACK);
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tft.setTextDatum(TC_DATUM);
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tft.setTextColor(WHITE);
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tft.drawString("TFT_eSPI example", w/2, h-26 , 2);
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}
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void midline() {
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// If the ball is not on the line then don't redraw the line
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if ((ball_x<dashline_x-ball_w) && (ball_x > dashline_x+dashline_w)) return;
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tft.startWrite();
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// Quick way to draw a dashed line
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tft.setAddrWindow(dashline_x, 0, dashline_w, h);
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for(int16_t i = 0; i < dashline_n; i+=2) {
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tft.pushColor(WHITE, dashline_w*dashline_h); // push dash pixels
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tft.pushColor(BLACK, dashline_w*dashline_h); // push gap pixels
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}
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tft.endWrite();
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}
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void lpaddle() {
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if (lpaddle_d == 1) {
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tft.fillRect(lpaddle_x, lpaddle_y, paddle_w, 1, BLACK);
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}
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else if (lpaddle_d == -1) {
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tft.fillRect(lpaddle_x, lpaddle_y + paddle_h - 1, paddle_w, 1, BLACK);
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}
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lpaddle_y = lpaddle_y + lpaddle_d;
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if (ball_dx == 1) lpaddle_d = 0;
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else {
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if (lpaddle_y + paddle_h / 2 == target_y) lpaddle_d = 0;
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else if (lpaddle_y + paddle_h / 2 > target_y) lpaddle_d = -1;
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else lpaddle_d = 1;
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}
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if (lpaddle_y + paddle_h >= h && lpaddle_d == 1) lpaddle_d = 0;
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else if (lpaddle_y <= 0 && lpaddle_d == -1) lpaddle_d = 0;
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tft.fillRect(lpaddle_x, lpaddle_y, paddle_w, paddle_h, WHITE);
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}
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void rpaddle() {
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if (rpaddle_d == 1) {
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tft.fillRect(rpaddle_x, rpaddle_y, paddle_w, 1, BLACK);
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}
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else if (rpaddle_d == -1) {
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tft.fillRect(rpaddle_x, rpaddle_y + paddle_h - 1, paddle_w, 1, BLACK);
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}
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rpaddle_y = rpaddle_y + rpaddle_d;
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if (ball_dx == -1) rpaddle_d = 0;
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else {
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if (rpaddle_y + paddle_h / 2 == target_y) rpaddle_d = 0;
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else if (rpaddle_y + paddle_h / 2 > target_y) rpaddle_d = -1;
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else rpaddle_d = 1;
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}
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if (rpaddle_y + paddle_h >= h && rpaddle_d == 1) rpaddle_d = 0;
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else if (rpaddle_y <= 0 && rpaddle_d == -1) rpaddle_d = 0;
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tft.fillRect(rpaddle_x, rpaddle_y, paddle_w, paddle_h, WHITE);
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}
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void calc_target_y() {
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int16_t target_x;
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int16_t reflections;
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int16_t y;
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if (ball_dx == 1) {
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target_x = w - ball_w;
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}
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else {
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target_x = -1 * (w - ball_w);
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}
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y = abs(target_x * (ball_dy / ball_dx) + ball_y);
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reflections = floor(y / h);
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if (reflections % 2 == 0) {
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target_y = y % h;
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}
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else {
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target_y = h - (y % h);
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}
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}
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void ball() {
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ball_x = ball_x + ball_dx;
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ball_y = ball_y + ball_dy;
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if (ball_dx == -1 && ball_x == paddle_w && ball_y + ball_h >= lpaddle_y && ball_y <= lpaddle_y + paddle_h) {
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ball_dx = ball_dx * -1;
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dly = random(5); // change speed of ball after paddle contact
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calc_target_y();
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} else if (ball_dx == 1 && ball_x + ball_w == w - paddle_w && ball_y + ball_h >= rpaddle_y && ball_y <= rpaddle_y + paddle_h) {
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ball_dx = ball_dx * -1;
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dly = random(5); // change speed of ball after paddle contact
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calc_target_y();
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} else if ((ball_dx == 1 && ball_x >= w) || (ball_dx == -1 && ball_x + ball_w < 0)) {
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dly = 5;
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}
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if (ball_y > h - ball_w || ball_y < 0) {
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ball_dy = ball_dy * -1;
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ball_y += ball_dy; // Keep in bounds
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}
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//tft.fillRect(oldball_x, oldball_y, ball_w, ball_h, BLACK);
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tft.drawRect(oldball_x, oldball_y, ball_w, ball_h, BLACK); // Less TFT refresh aliasing than line above for large balls
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tft.fillRect( ball_x, ball_y, ball_w, ball_h, WHITE);
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oldball_x = ball_x;
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oldball_y = ball_y;
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}
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