acid-drop/lib/TFT_eSPI/examples/PNG Images/Flash_PNG/Flash_PNG.ino
2024-05-23 18:42:03 -04:00

79 lines
2.8 KiB
C++

// This example renders a png file that is stored in a FLASH array
// using the PNGdec library (available via library manager).
// Image files can be converted to arrays using the tool here:
// https://notisrac.github.io/FileToCArray/
// To use this tool:
// 1. Drag and drop file on "Browse..." button
// 2. Tick box "Treat as binary"
// 3. Click "Convert"
// 4. Click "Save as file" and move the header file to sketch folder
// 5. Open the sketch in IDE
// 6. Include the header file containing the array (panda.h in this example)
// Include the PNG decoder library
#include <PNGdec.h>
#include "panda.h" // Image is stored here in an 8 bit array
PNG png; // PNG decoder inatance
#define MAX_IMAGE_WIDTH 240 // Adjust for your images
int16_t xpos = 0;
int16_t ypos = 0;
// Include the TFT library https://github.com/Bodmer/TFT_eSPI
#include "SPI.h"
#include <TFT_eSPI.h> // Hardware-specific library
TFT_eSPI tft = TFT_eSPI(); // Invoke custom library
//====================================================================================
// Setup
//====================================================================================
void setup()
{
Serial.begin(115200);
Serial.println("\n\n Using the PNGdec library");
// Initialise the TFT
tft.begin();
tft.fillScreen(TFT_BLACK);
Serial.println("\r\nInitialisation done.");
}
//====================================================================================
// Loop
//====================================================================================
void loop()
{
int16_t rc = png.openFLASH((uint8_t *)panda, sizeof(panda), pngDraw);
if (rc == PNG_SUCCESS) {
Serial.println("Successfully opened png file");
Serial.printf("image specs: (%d x %d), %d bpp, pixel type: %d\n", png.getWidth(), png.getHeight(), png.getBpp(), png.getPixelType());
tft.startWrite();
uint32_t dt = millis();
rc = png.decode(NULL, 0);
Serial.print(millis() - dt); Serial.println("ms");
tft.endWrite();
// png.close(); // not needed for memory->memory decode
}
delay(3000);
tft.fillScreen(random(0x10000));
}
//=========================================v==========================================
// pngDraw
//====================================================================================
// This next function will be called during decoding of the png file to
// render each image line to the TFT. If you use a different TFT library
// you will need to adapt this function to suit.
// Callback function to draw pixels to the display
void pngDraw(PNGDRAW *pDraw) {
uint16_t lineBuffer[MAX_IMAGE_WIDTH];
png.getLineAsRGB565(pDraw, lineBuffer, PNG_RGB565_BIG_ENDIAN, 0xffffffff);
tft.pushImage(xpos, ypos + pDraw->y, pDraw->iWidth, 1, lineBuffer);
}