169 lines
4.2 KiB
C++
169 lines
4.2 KiB
C++
// Demo using arcFill to draw ellipses and a segmented elipse
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#include <TFT_eSPI.h> // Hardware-specific library
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#include <SPI.h>
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TFT_eSPI tft = TFT_eSPI(); // Invoke custom library
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#define DEG2RAD 0.0174532925
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#define LOOP_DELAY 10 // Loop delay to slow things down
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byte inc = 0;
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unsigned int col = 0;
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byte red = 31; // Red is the top 5 bits of a 16 bit colour value
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byte green = 0;// Green is the middle 6 bits
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byte blue = 0; // Blue is the bottom 5 bits
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byte state = 0;
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void setup(void) {
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tft.begin();
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tft.setRotation(1);
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tft.fillScreen(TFT_BLACK);
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}
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void loop() {
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// Continuous elliptical arc drawing
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fillArc(160, 120, inc * 6, 1, 140, 100, 10, rainbow(col));
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// Continuous segmented (inc*2) elliptical arc drawing
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fillArc(160, 120, ((inc * 2) % 60) * 6, 1, 120, 80, 30, rainbow(col));
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// Circle drawing using arc with arc width = radius
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fillArc(160, 120, inc * 6, 1, 42, 42, 42, rainbow(col));
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inc++;
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col += 1;
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if (col > 191) col = 0;
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if (inc > 59) inc = 0;
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delay(LOOP_DELAY);
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}
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// #########################################################################
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// Draw a circular or elliptical arc with a defined thickness
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// #########################################################################
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// x,y == coords of centre of arc
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// start_angle = 0 - 359
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// seg_count = number of 6 degree segments to draw (60 => 360 degree arc)
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// rx = x axis outer radius
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// ry = y axis outer radius
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// w = width (thickness) of arc in pixels
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// colour = 16 bit colour value
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// Note if rx and ry are the same then an arc of a circle is drawn
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void fillArc(int x, int y, int start_angle, int seg_count, int rx, int ry, int w, unsigned int colour)
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{
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byte seg = 6; // Segments are 3 degrees wide = 120 segments for 360 degrees
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byte inc = 6; // Draw segments every 3 degrees, increase to 6 for segmented ring
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// Calculate first pair of coordinates for segment start
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float sx = cos((start_angle - 90) * DEG2RAD);
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float sy = sin((start_angle - 90) * DEG2RAD);
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uint16_t x0 = sx * (rx - w) + x;
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uint16_t y0 = sy * (ry - w) + y;
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uint16_t x1 = sx * rx + x;
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uint16_t y1 = sy * ry + y;
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// Draw colour blocks every inc degrees
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for (int i = start_angle; i < start_angle + seg * seg_count; i += inc) {
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// Calculate pair of coordinates for segment end
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float sx2 = cos((i + seg - 90) * DEG2RAD);
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float sy2 = sin((i + seg - 90) * DEG2RAD);
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int x2 = sx2 * (rx - w) + x;
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int y2 = sy2 * (ry - w) + y;
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int x3 = sx2 * rx + x;
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int y3 = sy2 * ry + y;
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tft.fillTriangle(x0, y0, x1, y1, x2, y2, colour);
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tft.fillTriangle(x1, y1, x2, y2, x3, y3, colour);
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// Copy segment end to sgement start for next segment
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x0 = x2;
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y0 = y2;
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x1 = x3;
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y1 = y3;
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}
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}
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// #########################################################################
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// Return the 16 bit colour with brightness 0-100%
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// #########################################################################
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unsigned int brightness(unsigned int colour, int brightness)
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{
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byte red = colour >> 11;
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byte green = (colour & 0x7E0) >> 5;
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byte blue = colour & 0x1F;
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blue = (blue * brightness) / 100;
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green = (green * brightness) / 100;
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red = (red * brightness) / 100;
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return (red << 11) + (green << 5) + blue;
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}
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// #########################################################################
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// Return a 16 bit rainbow colour
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// #########################################################################
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unsigned int rainbow(byte value)
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{
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// Value is expected to be in range 0-127
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// The value is converted to a spectrum colour from 0 = blue through to 127 = red
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switch (state) {
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case 0:
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green ++;
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if (green == 64) {
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green = 63;
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state = 1;
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}
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break;
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case 1:
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red--;
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if (red == 255) {
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red = 0;
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state = 2;
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}
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break;
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case 2:
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blue ++;
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if (blue == 32) {
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blue = 31;
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state = 3;
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}
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break;
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case 3:
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green --;
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if (green == 255) {
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green = 0;
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state = 4;
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}
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break;
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case 4:
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red ++;
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if (red == 32) {
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red = 31;
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state = 5;
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}
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break;
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case 5:
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blue --;
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if (blue == 255) {
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blue = 0;
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state = 0;
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}
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break;
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}
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return red << 11 | green << 5 | blue;
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}
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