acid-drop/lib/TFT_eSPI/examples/Smooth Graphics/Colour_Wheel/Colour_Wheel.ino

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2024-05-23 18:42:03 -04:00
// Arc drawing example - draw a colour wheel
#include <TFT_eSPI.h> // Include the graphics library
TFT_eSPI tft = TFT_eSPI(); // Create object "tft"
uint16_t colors[12];
// -------------------------------------------------------------------------
// Setup
// -------------------------------------------------------------------------
void setup(void) {
Serial.begin(115200);
tft.init();
tft.fillScreen(TFT_BLACK);
// Create the outer ring colours
for (uint8_t c = 0; c < 2; c++) {
colors[c + 10] = tft.alphaBlend(128 + c * 127, TFT_RED, TFT_MAGENTA);
colors[c + 8] = tft.alphaBlend(128 + c * 127, TFT_MAGENTA, TFT_BLUE);
colors[c + 6] = tft.alphaBlend(128 + c * 127, TFT_BLUE, TFT_GREEN);
colors[c + 4] = tft.alphaBlend(128 + c * 127, TFT_GREEN, TFT_YELLOW);
colors[c + 2] = tft.alphaBlend(128 + c * 127, TFT_YELLOW, TFT_ORANGE);
colors[c + 0] = tft.alphaBlend(128 + c * 127, TFT_ORANGE, TFT_RED);
}
}
// -------------------------------------------------------------------------
// Main loop
// -------------------------------------------------------------------------
void loop() {
uint16_t rDelta = (tft.width() - 1) / 10;
uint16_t x = tft.width() / 2;
uint16_t y = tft.height() / 2;
bool smooth = true;
// Draw rings as a series of arcs, increasingly blend colour with white towards middle
for (uint16_t i = 5; i > 0; i--) {
for (uint16_t angle = 0; angle <= 330; angle += 30) {
uint16_t radius = i * rDelta;
uint16_t wheelColor = tft.alphaBlend((i * 255.0)/5.0, colors[angle / 30], TFT_WHITE);
tft.drawArc(x, y, radius, radius - rDelta, angle, angle + 30, wheelColor, TFT_BLACK, smooth);
}
smooth = false; // Only outer ring is smooth
}
while (1) delay(100);
}