acid-drop/lib/AceButton/examples/SingleButtonPullDown/SingleButtonPullDown.ino

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2024-05-23 18:42:03 -04:00
/*
* A demo of a simple AceButton used to handle the events from one button.
* Pretty much the same as SingleButton.ino example but the button is wired with
* an external pull-down resistor, instead of using the built-in pull-up
* resistor.
*/
#include <AceButton.h>
using namespace ace_button;
// The pin number attached to the button.
const int BUTTON_PIN = 7;
#ifdef ESP32
// Different ESP32 boards use different pins
const int LED_PIN = 2;
#else
const int LED_PIN = LED_BUILTIN;
#endif
// LED states. Some microcontrollers wire their built-in LED the reverse.
const int LED_ON = HIGH;
const int LED_OFF = LOW;
// Automatically uses the default ButtonConfig. We will configure this later
// using AceButton::init() method in setup() below.
AceButton button;
void handleEvent(AceButton*, uint8_t, uint8_t);
void setup() {
delay(1000); // some microcontrollers reboot twice
Serial.begin(115200);
while (! Serial); // Wait until Serial is ready - Leonardo/Micro
Serial.println(F("setup(): begin"));
// initialize built-in LED as an output
pinMode(LED_PIN, OUTPUT);
// Button uses an external 10k resistor.
pinMode(BUTTON_PIN, INPUT);
// We use the AceButton::init() method here instead of using the constructor
// to show an alternative. Using init() allows the configuration of the
// hardware pin and the button to be placed closer to each other.
button.init(BUTTON_PIN, LOW);
// Configure the ButtonConfig with the event handler, and enable the LongPress
// and RepeatPress events which are turned off by default.
ButtonConfig* buttonConfig = button.getButtonConfig();
buttonConfig->setEventHandler(handleEvent);
buttonConfig->setFeature(ButtonConfig::kFeatureClick);
buttonConfig->setFeature(ButtonConfig::kFeatureDoubleClick);
buttonConfig->setFeature(ButtonConfig::kFeatureLongPress);
buttonConfig->setFeature(ButtonConfig::kFeatureRepeatPress);
Serial.println(F("setup(): ready"));
}
void loop() {
// Should be called every 20ms or faster for the default debouncing time
// of ~50ms.
button.check();
}
// The event handler for the button.
void handleEvent(AceButton* /* button */, uint8_t eventType,
uint8_t buttonState) {
// Print out a message for all events.
Serial.print(F("handleEvent(): eventType: "));
Serial.print(eventType);
Serial.print(F("; buttonState: "));
Serial.println(buttonState);
// Control the LED only for the Pressed and Released events.
// Notice that if the MCU is rebooted while the button is pressed down, no
// event is triggered and the LED remains off.
switch (eventType) {
case AceButton::kEventReleased:
digitalWrite(LED_PIN, LED_ON);
break;
case AceButton::kEventPressed:
digitalWrite(LED_PIN, LED_OFF);
break;
}
}