142 lines
4.1 KiB
Arduino
142 lines
4.1 KiB
Arduino
|
/*
|
||
|
|
||
|
Sketch to show how a Sprite is created, how to draw pixels
|
||
|
and text within the Sprite and then push the Sprite onto
|
||
|
the display screen.
|
||
|
|
||
|
Example for library:
|
||
|
https://github.com/Bodmer/TFT_eSPI
|
||
|
|
||
|
A Sprite is notionally an invisible graphics screen that is
|
||
|
kept in the processors RAM. Graphics can be drawn into the
|
||
|
Sprite just as it can be drawn directly to the screen. Once
|
||
|
the Sprite is completed it can be plotted onto the screen in
|
||
|
any position. If there is sufficient RAM then the Sprite can
|
||
|
be the same size as the screen and used as a frame buffer.
|
||
|
|
||
|
A 16 bit Sprite occupies (2 * width * height) bytes in RAM.
|
||
|
|
||
|
On a ESP8266 Sprite sizes up to 126 x 160 can be accommodated,
|
||
|
this size requires 40kBytes of RAM for a 16 bit colour depth.
|
||
|
|
||
|
When 8 bit colour depth sprites are created they occupy
|
||
|
(width * height) bytes in RAM, so larger sprites can be
|
||
|
created, or the RAM required is halved.
|
||
|
|
||
|
*/
|
||
|
|
||
|
// Set delay after plotting the sprite
|
||
|
#define DELAY 1000
|
||
|
|
||
|
// Width and height of sprite
|
||
|
#define WIDTH 128
|
||
|
#define HEIGHT 128
|
||
|
|
||
|
#include <TFT_eSPI.h> // Include the graphics library (this includes the sprite functions)
|
||
|
|
||
|
TFT_eSPI tft = TFT_eSPI(); // Declare object "tft"
|
||
|
|
||
|
TFT_eSprite spr = TFT_eSprite(&tft); // Declare Sprite object "spr" with pointer to "tft" object
|
||
|
|
||
|
void setup()
|
||
|
{
|
||
|
Serial.begin(250000);
|
||
|
Serial.println();
|
||
|
|
||
|
// Initialise the TFT registers
|
||
|
tft.init();
|
||
|
|
||
|
// Optionally set colour depth to 8 or 16 bits, default is 16 if not specified
|
||
|
// spr.setColorDepth(8);
|
||
|
|
||
|
// Create a sprite of defined size
|
||
|
spr.createSprite(WIDTH, HEIGHT);
|
||
|
|
||
|
// Clear the TFT screen to blue
|
||
|
tft.fillScreen(TFT_BLUE);
|
||
|
}
|
||
|
|
||
|
void loop(void)
|
||
|
{
|
||
|
// Fill the whole sprite with black (Sprite is in memory so not visible yet)
|
||
|
spr.fillSprite(TFT_BLACK);
|
||
|
|
||
|
// Number of pixels to draw
|
||
|
uint16_t n = 100;
|
||
|
|
||
|
// Draw 100 random colour pixels at random positions in sprite
|
||
|
while (n--)
|
||
|
{
|
||
|
uint16_t colour = random(0x10000); // Returns colour 0 - 0xFFFF
|
||
|
int16_t x = random(WIDTH); // Random x coordinate
|
||
|
int16_t y = random(HEIGHT); // Random y coordinate
|
||
|
spr.drawPixel( x, y, colour); // Draw pixel in sprite
|
||
|
}
|
||
|
|
||
|
// Draw some lines
|
||
|
spr.drawLine(1, 0, WIDTH, HEIGHT-1, TFT_GREEN);
|
||
|
spr.drawLine(0, 0, WIDTH, HEIGHT, TFT_GREEN);
|
||
|
spr.drawLine(0, 1, WIDTH-1, HEIGHT, TFT_GREEN);
|
||
|
spr.drawLine(0, HEIGHT-1, WIDTH-1, 0, TFT_RED);
|
||
|
spr.drawLine(0, HEIGHT, WIDTH, 0, TFT_RED);
|
||
|
spr.drawLine(1, HEIGHT, WIDTH, 1, TFT_RED);
|
||
|
|
||
|
// Draw some text with Middle Centre datum
|
||
|
spr.setTextDatum(MC_DATUM);
|
||
|
spr.drawString("Sprite", WIDTH / 2, HEIGHT / 2, 4);
|
||
|
|
||
|
// Now push the sprite to the TFT at position 0,0 on screen
|
||
|
spr.pushSprite(-40, -40);
|
||
|
spr.pushSprite(tft.width() / 2 - WIDTH / 2, tft.height() / 2 - HEIGHT / 2);
|
||
|
spr.pushSprite(tft.width() - WIDTH + 40, tft.height() - HEIGHT + 40);
|
||
|
|
||
|
delay(DELAY);
|
||
|
|
||
|
// Fill TFT screen with blue
|
||
|
tft.fillScreen(TFT_BLUE);
|
||
|
|
||
|
// Draw a blue rectangle in sprite so when we move it 1 pixel it does not leave a trail
|
||
|
// on the blue screen background
|
||
|
spr.drawRect(0, 0, WIDTH, HEIGHT, TFT_BLUE);
|
||
|
|
||
|
int x = tft.width() / 2 - WIDTH / 2;
|
||
|
int y = tft.height() / 2 - HEIGHT / 2;
|
||
|
|
||
|
uint32_t updateTime = 0; // time for next update
|
||
|
|
||
|
while (true)
|
||
|
{
|
||
|
// Random movement direction
|
||
|
int dx = 1; if (random(2)) dx = -1;
|
||
|
int dy = 1; if (random(2)) dy = -1;
|
||
|
|
||
|
// Pull it back onto screen if it wanders off
|
||
|
if (x < -WIDTH/2) dx = 1;
|
||
|
if (x >= tft.width()-WIDTH/2) dx = -1;
|
||
|
if (y < -HEIGHT/2) dy = 1;
|
||
|
if (y >= tft.height()-HEIGHT/2) dy = -1;
|
||
|
|
||
|
// Draw it 50 time, moving in random direct or staying still
|
||
|
n = 50;
|
||
|
int wait = random (50);
|
||
|
while (n)
|
||
|
{
|
||
|
if (updateTime <= millis())
|
||
|
{
|
||
|
// Use time delay so sprite does not move fast when not all on screen
|
||
|
updateTime = millis() + wait;
|
||
|
|
||
|
// Push the sprite to the TFT screen
|
||
|
spr.pushSprite(x, y);
|
||
|
|
||
|
// Change coord for next loop
|
||
|
x += dx;
|
||
|
y += dy;
|
||
|
n--;
|
||
|
yield(); // Stop watchdog reset
|
||
|
}
|
||
|
}
|
||
|
} // Infinite while, will not exit!
|
||
|
}
|
||
|
|