acid-drop/lib/AceButton/examples/LibrarySizeBenchmark/LibrarySizeBenchmark.ino

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2024-05-23 22:42:03 +00:00
/*
* A copy of HelloWorld which allows us to measure the size of the AceButton
* library. Set USE_ACE_BUTTON to 1 to include AceButton, 0 to exclude
* AceButton.
*/
#include <AceButton.h>
using namespace ace_button;
// Set this to 0 to disable the AceButton code, so that we can
// figure out how many bytes is consumed by the AceButton library.
#define USE_ACE_BUTTON 1
// Some ESP32 boards have multiple builtin LEDs so don't define LED_BUILTIN.
#if defined(ESP32)
const int LED_PIN = 2;
#else
const int LED_PIN = LED_BUILTIN;
#endif
const int BUTTON_PIN = 2;
const int LED_ON = HIGH;
const int LED_OFF = LOW;
#if USE_ACE_BUTTON == 1
AceButton button(BUTTON_PIN);
void handleEvent(AceButton*, uint8_t, uint8_t);
#endif
void setup() {
delay(2000);
#if defined(ARDUINO_AVR_LEONARDO)
RXLED0; // LED off
TXLED0; // LED off
#endif
pinMode(LED_PIN, OUTPUT);
pinMode(BUTTON_PIN, INPUT_PULLUP);
#if USE_ACE_BUTTON == 1
button.setEventHandler(handleEvent);
#endif
}
void loop() {
#if USE_ACE_BUTTON == 1
button.check();
#endif
}
#if USE_ACE_BUTTON == 1
void handleEvent(AceButton* /* button */, uint8_t eventType,
uint8_t /* buttonState */) {
switch (eventType) {
case AceButton::kEventPressed:
digitalWrite(LED_PIN, LED_ON);
break;
case AceButton::kEventReleased:
digitalWrite(LED_PIN, LED_OFF);
break;
}
}
#endif