acid-drop/lib/AceButton/examples/ClickVersusDoubleClickUsingReleased/ClickVersusDoubleClickUsingReleased.ino

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2024-05-23 22:42:03 +00:00
/*
* A demo that distinguishes a "Clicked" from a DoubleClicked by using a
* Released event instead of a Clicked. Released turns on the LED. A DoubleClick
* turns off the LED.
*
* Normally, AceButton cannot separate a Clicked from a DoubleClicked because
* the Clicked event will always trigger if a DoubleClicked occurs. We cannot
* suppress the first Clicked because it has already occurred by the time the
* DoubleClicked occurs, and the first Clicked cannot predict the future.
*
* This version uses a Released event instead of a Clicked to turn the LED on,
* while suppressing the Released after a DoubleClicked, and we ignore the
* Clicked event that we can't suppress. The disadvantage of this version is
* that if a user accidentally makes a normal Clicked event (a rapid
* Pressed/Released), nothing happens to the LED. Depending on the application,
* this may or may not be the desirable result.
*
* See Also:
* examples/ClickVersusDoubleClickUsingSuppression/
* - uses the kFeatureSuppressClickBeforeDoubleClick
*/
#include <AceButton.h>
using namespace ace_button;
// The pin number attached to the button.
const int BUTTON_PIN = 2;
#ifdef ESP32
// Different ESP32 boards use different pins
const int LED_PIN = 2;
#else
const int LED_PIN = LED_BUILTIN;
#endif
// LED states. Some microcontrollers wire their built-in LED the reverse.
const int LED_ON = HIGH;
const int LED_OFF = LOW;
// One button wired to the pin at BUTTON_PIN. Automatically uses the default
// ButtonConfig. The alternative is to call the AceButton::init() method in
// setup() below.
AceButton button(BUTTON_PIN);
void handleEvent(AceButton*, uint8_t, uint8_t);
void setup() {
// initialize built-in LED as an output
pinMode(LED_PIN, OUTPUT);
// Button uses the built-in pull up register.
pinMode(BUTTON_PIN, INPUT_PULLUP);
ButtonConfig* buttonConfig = button.getButtonConfig();
buttonConfig->setEventHandler(handleEvent);
buttonConfig->setFeature(ButtonConfig::kFeatureDoubleClick);
buttonConfig->setFeature(ButtonConfig::kFeatureSuppressAfterClick);
buttonConfig->setFeature(ButtonConfig::kFeatureSuppressAfterDoubleClick);
}
void loop() {
// Should be called every 20ms or faster for the default debouncing time
// of ~50ms.
button.check();
}
// The event handler for the button.
void handleEvent(AceButton* /* button */, uint8_t eventType,
uint8_t /* buttonState */) {
switch (eventType) {
case AceButton::kEventReleased:
digitalWrite(LED_PIN, LED_ON);
break;
case AceButton::kEventDoubleClicked:
digitalWrite(LED_PIN, LED_OFF);
break;
}
}