43 lines
1.3 KiB
Markdown
43 lines
1.3 KiB
Markdown
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```eval_rst
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.. include:: /header.rst
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:github_url: |github_link_base|/libs/gif.md
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```
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# GIF decoder
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Allow using GIF images in LVGL. Based on https://github.com/lecram/gifdec
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When enabled in `lv_conf.h` with `LV_USE_GIF` `lv_gif_create(parent)` can be used to create a gif widget.
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`lv_gif_set_src(obj, src)` works very similarly to `lv_img_set_src`. As source, it also accepts images as variables (`lv_img_dsc_t`) or files.
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## Convert GIF files to C array
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To convert a GIF file to byte values array use [LVGL's online converter](https://lvgl.io/tools/imageconverter). Select "Raw" color format and "C array" Output format.
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## Use GIF images from file
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For example:
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```c
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lv_gif_set_src(obj, "S:path/to/example.gif");
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```
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Note that, a file system driver needs to be registered to open images from files. Read more about it [here](https://docs.lvgl.io/master/overview/file-system.html) or just enable one in `lv_conf.h` with `LV_USE_FS_...`
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## Memory requirements
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To decode and display a GIF animation the following amount of RAM is required:
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- `LV_COLOR_DEPTH 8`: 3 x image width x image height
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- `LV_COLOR_DEPTH 16`: 4 x image width x image height
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- `LV_COLOR_DEPTH 32`: 5 x image width x image height
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## Example
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```eval_rst
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.. include:: ../../examples/libs/gif/index.rst
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```
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## API
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```eval_rst
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.. doxygenfile:: lv_gif.h
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:project: lvgl
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```
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