T-DeckLoader/lib/TFT_eSPI/examples/Smooth Graphics/Draw_Arc/Draw_Arc.ino

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2024-06-09 05:14:09 +00:00
// Example for drawArc function. This is intended for arc based meters.
// (See arcMeter example)
// Draws arcs without smooth ends, suitable for dynamically changing arc
// angles to avoid residual anti-alias pixels at the arc segment joints.
// The sides of the arc can optionally be smooth or not. Smooth arcs have
// a much better appearance, especially at small sizes.
#include <TFT_eSPI.h> // Include the graphics library
TFT_eSPI tft = TFT_eSPI(); // Create object "tft"
// -------------------------------------------------------------------------
// Setup
// -------------------------------------------------------------------------
void setup(void) {
Serial.begin(115200);
tft.init();
tft.setRotation(1);
tft.fillScreen(TFT_BLACK);
}
// -------------------------------------------------------------------------
// Main loop
// -------------------------------------------------------------------------
void loop()
{
static uint32_t count = 0;
uint16_t fg_color = random(0x10000);
uint16_t bg_color = TFT_BLACK; // This is the background colour used for smoothing (anti-aliasing)
uint16_t x = random(tft.width()); // Position of centre of arc
uint16_t y = random(tft.height());
uint8_t radius = random(20, tft.width() / 4); // Outer arc radius
uint8_t thickness = random(1, radius / 4); // Thickness
uint8_t inner_radius = radius - thickness; // Calculate inner radius (can be 0 for circle segment)
// 0 degrees is at 6 o'clock position
// Arcs are drawn clockwise from start_angle to end_angle
// Start angle can be greater than end angle, the arc will then be drawn through 0 degrees
uint16_t start_angle = random(361); // Start angle must be in range 0 to 360
uint16_t end_angle = random(361); // End angle must be in range 0 to 360
bool smooth = random(2); // true = smooth sides, false = no smooth sides
tft.drawArc(x, y, radius, inner_radius, start_angle, end_angle, fg_color, bg_color, smooth);
count++;
if (count < 30) delay(500); // After 15s draw as fast as possible!
}