AcidDropUI/AcidDrop UI PIO/lib/TFT_eSPI/User_Setups/Setup50_SSD1963_Parallel.h

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2024-06-06 05:12:19 +00:00
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
#define USER_SETUP_ID 50
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Use ESP32 Parallel interface
#define TFT_PARALLEL_8_BIT
// Only define one driver, the other ones must be commented out
//#define SSD1963_480_DRIVER // 272 x 480 display
//#define SSD1963_800_DRIVER // 480 x 800 display
//#define SSD1963_800ALT_DRIVER // Alternative 480 x 800 display
#define SSD1963_800BD_DRIVER // 480 x 800 display sourced from https://www.buydisplay.com/7-tft-screen-touch-lcd-display-module-w-ssd1963-controller-board-mcu
//#define TFT_RGB_ORDER TFT_RGB // Colour order Red-Green-Blue
#define TFT_RGB_ORDER TFT_BGR // Colour order Blue-Green-Red
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// ESP32 pins used
#define TFT_CS 33 // Chip select control pin
#define TFT_DC 15 // Data Command control pin - must use a pin in the range 0-31
#define TFT_RST 32 // Reset pin
#define TFT_WR 4 // Write strobe control pin - must use a pin in the range 0-31
#define TFT_RD 2
#define TFT_D0 12 // Must use pins in the range 0-31 for the data bus
#define TFT_D1 13 // so a single register write sets/clears all bits
#define TFT_D2 26
#define TFT_D3 25
#define TFT_D4 17
#define TFT_D5 16
#define TFT_D6 27
#define TFT_D7 14
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################