AcidDropUI/AcidDrop UI PIO/lib/TFT_eSPI/User_Setups/Setup32_ILI9341_STM32F103.h

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2024-06-06 05:12:19 +00:00
//////////////////////////////////////////////////////////////
// Setup for STM32F103 (e.g. Blue Pill) and ILI9341 display //
//////////////////////////////////////////////////////////////
#define USER_SETUP_ID 32
// Last update by Bodmer: 14/1/20
// Define STM32 to invoke STM32 optimised driver
#define STM32
// Define the TFT display driver
#define ILI9341_DRIVER
//#define ILI9481_DRIVER
// MOSI and SCK do not need to be defined, connect:
// - Arduino SCK (Blue Pill pin A5) to TFT SCK
// - Arduino MOSI (Blue Pill pin A7) to TFT SDI (may be marked SDA or MOSI)
// - Optional to read TFT: Arduino MISO (Blue Pill pin A6) to TFT SDO (may be marked MISO or may not exist on TFT)
// Note: not all TFT's support reads
// reminder: Blue Pill SPI pins are SCK=A5, MISO = A6, MOSI=A7
// Can use Ardiuno pin references, arbitrary allocation, TFT_eSPI controls chip select
#define TFT_CS A0 // Chip select control pin to TFT CS
#define TFT_DC A1 // Data Command control pin to TFT DC (may be labelled RS = Register Select)
#define TFT_RST A2 // Reset pin to TFT RST (or RESET)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to processor reset
// Use an Arduino pin for initial testing as connecting to processor reset
// may not work (due to variations in display design)
#define TOUCH_CS A4 // Connect to T_CS (Touch controller chip select) if XPT2046 is connected to SPI bus
// You may need to wire the touch controller to the processor in addition to the TFT
// For example on some boards the pins are labelled:
// T_IRQ - no connection to processor
// T_DO - connect to processor MISO
// T_DIN - connect to processor MOSI
// T_CS - connect to processor pin specified by TOUCH_CS above
// T_SCK - connect to processor SCK
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// STM32 support for smooth fonts via program memory (FLASH) arrays
#define SMOOTH_FONT
// Assuming the processor clock is 72MHz:
#define SPI_FREQUENCY 36000000 // 36MHz SPI clock
//#define SPI_FREQUENCY 18000000 // 18MHz SPI clock
#define SPI_READ_FREQUENCY 12000000 // Reads need a slower SPI clock
#define SPI_TOUCH_FREQUENCY 2500000 // Must be very slow
// This has no effect, transactions are automatically enabled for STM32
//#define SUPPORT_TRANSACTIONS