disable and destroy monitor's layer surfaces when it's being destroyed

Fixes: https://github.com/djpohly/dwl/issues/314
This commit is contained in:
Leonardo Hernández Hernández 2022-10-11 13:11:14 -05:00
parent 765656902f
commit 4eabf6f7eb
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GPG Key ID: E538897EE11B9624
1 changed files with 10 additions and 2 deletions

12
dwl.c
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@ -762,7 +762,15 @@ void
cleanupmon(struct wl_listener *listener, void *data)
{
Monitor *m = wl_container_of(listener, m, destroy);
int nmons, i = 0;
LayerSurface *l, *tmp;
int nmons, i;
for (i = 0; i <= ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY; i++) {
wl_list_for_each_safe(l, tmp, &m->layers[i], link) {
wlr_scene_node_set_enabled(l->scene, 0);
wlr_layer_surface_v1_destroy(l->layer_surface);
}
}
wl_list_remove(&m->destroy.link);
wl_list_remove(&m->frame.link);
@ -771,7 +779,7 @@ cleanupmon(struct wl_listener *listener, void *data)
wlr_output_layout_remove(output_layout, m->wlr_output);
wlr_scene_output_destroy(m->scene_output);
if ((nmons = wl_list_length(&mons)))
if (!(i = 0) && (nmons = wl_list_length(&mons)))
do /* don't switch to disabled mons */
selmon = wl_container_of(mons.prev, selmon, link);
while (!selmon->wlr_output->enabled && i++ < nmons);