/* ** ** version.h ** UnrealIRCd ** $Id$ */ #ifndef __versioninclude #define __versioninclude 1 /* * Utility macros to convert version number constants to strings. * Delayed expansion requires two macros to work. See: * * $ info '(cpp) Stringification' */ #define _macro_to_str(n) #n #define macro_to_str(n) _macro_to_str(n) /* * Mark of settings */ #ifdef DEBUGMODE #define DEBUGMODESET "+(debug)" #else #define DEBUGMODESET "" #endif /**/ #ifdef DEBUG #define DEBUGSET "(Debug)" #else #define DEBUGSET "" #endif /**/ #define COMPILEINFO DEBUGMODESET DEBUGSET /* Version info follows * Please be sure to update ALL fields when changing the version. * Also don't forget to bump the protocol version every release. */ /** * The following code concerns UNREAL_VERSION_GENERATION, * UNREAL_VERSION_MAJOR, and UNREAL_VERSION_MINOR. * * These UNREAL_VERSION_* macros can be used so (3rd party) modules * can easily distinguish versions. * * They are set during ./configure, so update ./configure.ac's AC_INIT * line upon a new release. */ /** Year + week of the year (ISO week number, with Monday as first day of week) * Can be useful if the above 3 versionids are insufficient for you (eg: you want to support CVS). * This is updated automatically on the CVS server every Monday. so don't touch it. */ #define UNREAL_VERSION_TIME 202001 #define UnrealProtocol 5002 #define PATCH1 macro_to_str(UNREAL_VERSION_GENERATION) #define PATCH2 "." macro_to_str(UNREAL_VERSION_MAJOR) #define PATCH3 "." macro_to_str(UNREAL_VERSION_MINOR) #define PATCH4 UNREAL_VERSION_SUFFIX #define PATCH5 "" #define PATCH6 "" #define PATCH7 "" #define PATCH8 COMPILEINFO #define PATCH9 "" /* release header */ #define Rh BASE_VERSION #define VERSIONONLY PATCH1 PATCH2 PATCH3 PATCH4 PATCH5 PATCH6 PATCH7 #endif /* __versioninclude */