echo on rem Temporarily hardcoded: set TARGET=Visual Studio 2019 set SHORTNAME=vs2019 rem Initialize Visual Studio variables if "%TARGET%" == "Visual Studio 2017" call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvars64.bat" if "%TARGET%" == "Visual Studio 2019" call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat" rem Installing tools rem only for appveyor: rem cinst unrar -y rem cinst unzip -y rem cinst innosetup -y rem Installing UnrealIRCd dependencies cd \projects mkdir unrealircd-6-libs cd unrealircd-6-libs curl -fsS -o unrealircd-libraries-6-devel.zip https://www.unrealircd.org/files/dev/win/libs/unrealircd-libraries-6-devel.zip unzip unrealircd-libraries-6-devel.zip copy dlltool.exe \users\user\worker\unreal6-w10\build /y rem for appveyor, use: cd \projects\unrealircd cd \users\user\worker\unreal6-w10\build rem Install 'unrealircd-tests' cd .. rd /q/s unrealircd-tests git clone -q --branch unreal60 https://github.com/unrealircd/unrealircd-tests.git unrealircd-tests if %ERRORLEVEL% NEQ 0 EXIT /B 1 cd build rem Now the actual build rem - First this, otherwise JOM will fail IF NOT EXIST src\version.c nmake -f Makefile.windows CONF rem - Then build most of UnrealIRCd.exe etc call extras\build-tests\windows\compilecmd\%SHORTNAME%.bat UNREALSVC.EXE UnrealIRCd.exe unrealircdctl.exe rem - It will fail due to missing symbolfile, which we create here.. nmake -f makefile.windows SYMBOLFILE rem - Then we finalize building UnrealIRCd.exe: should be no error call extras\build-tests\windows\compilecmd\%SHORTNAME%.bat UNREALSVC.EXE UnrealIRCd.exe unrealircdctl.exe if %ERRORLEVEL% NEQ 0 EXIT /B 1 rem - Build all the modules (DLL files): should be no error call extras\build-tests\windows\compilecmd\%SHORTNAME%.bat MODULES if %ERRORLEVEL% NEQ 0 EXIT /B 1 rem Compile dependencies for unrealircd-tests -- this doesn't belong here though.. copy ..\unrealircd-tests\serverconfig\unrealircd\modules\fakereputation.c src\modules\third /Y call extras\build-tests\windows\compilecmd\%SHORTNAME%.bat CUSTOMMODULE MODULEFILE=fakereputation if %ERRORLEVEL% NEQ 0 EXIT /B 1 rem Convert c:\dev to c:\projects\unrealircd-6-libs rem TODO: should use environment variable in innosetup script? sed -i "s/c:\\dev\\unrealircd-6-libs/c:\\projects\\unrealircd-6-libs/gi" src\windows\unrealinst.iss rem Build installer file "c:\Program Files (x86)\Inno Setup 5\iscc.exe" /Q- src\windows\unrealinst.iss if %ERRORLEVEL% NEQ 0 EXIT /B 1 rem Show some proof ren mysetup.exe unrealircd-dev-build.exe dir unrealircd-dev-build.exe sha256sum unrealircd-dev-build.exe rem Kill any old instances, just to be sure taskkill -im unrealircd.exe -f sleep 2 rem Just a safety measure so we don't end up testing rem some old version... del "C:\Program Files\UnrealIRCd 6\bin\unrealircd.exe" echo Running installer... start /WAIT unrealircd-dev-build.exe /VERYSILENT /LOG=setup.log if %ERRORLEVEL% NEQ 0 goto installerfailed rem Upload artifact rem appveyor PushArtifact unrealircd-dev-build.exe rem if %ERRORLEVEL% NEQ 0 EXIT /B 1 cd ..\unrealircd-tests dir rem All tests except db: "C:\Program Files\Git\bin\bash.exe" ./runwin if %ERRORLEVEL% NEQ 0 EXIT /B 1 rem Test unencrypted db's: "C:\Program Files\Git\bin\bash.exe" ./runwin -boot tests/db/writing/* if %ERRORLEVEL% NEQ 0 EXIT /B 1 "C:\Program Files\Git\bin\bash.exe" ./runwin -keepdbs -boot tests/db/reading/* if %ERRORLEVEL% NEQ 0 EXIT /B 1 rem Test encrypted db's: "C:\Program Files\Git\bin\bash.exe" ./runwin -include db_crypted.conf -boot tests/db/writing/* if %ERRORLEVEL% NEQ 0 EXIT /B 1 "C:\Program Files\Git\bin\bash.exe" ./runwin -include db_crypted.conf -keepdbs -boot tests/db/reading/* if %ERRORLEVEL% NEQ 0 EXIT /B 1 goto end :installerfailed type setup.log echo INSTALLATION FAILED EXIT /B 1 :end