/************************************************************************ * Unreal Internet Relay Chat Daemon, include/struct.h * Copyright (C) 1990 Jarkko Oikarinen and * University of Oulu, Computing Center * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 1, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ */ #ifndef __struct_include__ #define __struct_include__ #include "config.h" #include "sys.h" /* need to include ssl stuff here coz otherwise you get * conflicting types with isalnum/isalpha/etc @ redhat. -- Syzop */ #define OPENSSL_NO_KRB5 #include /* SSL stuff */ #include #include #include #include #include #include #include #include #include #include #include "common.h" #include "sys.h" #include #include #ifndef _WIN32 #include #include #include #endif #ifdef HAVE_SYSLOG # include # ifdef SYSSYSLOGH # include # endif #ifndef UNREAL_LOGGER_CODE /* undef these as they cause confusion with our ULOG_xxx codes */ #undef LOG_DEBUG #undef LOG_INFO #undef LOG_WARNING #undef LOG_ERROR #undef LOG_FATAL #endif #endif #define PCRE2_CODE_UNIT_WIDTH 8 #include "pcre2.h" #include "channel.h" typedef struct LoopStruct LoopStruct; typedef struct TKL TKL; typedef struct Spamfilter Spamfilter; typedef struct ServerBan ServerBan; typedef struct BanException BanException; typedef struct NameBan NameBan; typedef struct SpamExcept SpamExcept; typedef struct ConditionalConfig ConditionalConfig; typedef struct ConfigEntry ConfigEntry; typedef struct ConfigFile ConfigFile; typedef struct ConfigFlag ConfigFlag; typedef struct ConfigFlag_except ConfigFlag_except; typedef struct ConfigFlag_ban ConfigFlag_ban; typedef struct ConfigFlag_tld ConfigFlag_tld; typedef struct ConfigItem ConfigItem; typedef struct ConfigItem_me ConfigItem_me; typedef struct ConfigItem_files ConfigItem_files; typedef struct ConfigItem_admin ConfigItem_admin; typedef struct ConfigItem_class ConfigItem_class; typedef struct ConfigItem_oper ConfigItem_oper; typedef struct ConfigItem_operclass ConfigItem_operclass; typedef struct ConfigItem_mask ConfigItem_mask; typedef struct ConfigItem_drpass ConfigItem_drpass; typedef struct ConfigItem_ulines ConfigItem_ulines; typedef struct ConfigItem_tld ConfigItem_tld; typedef struct ConfigItem_listen ConfigItem_listen; typedef struct ConfigItem_sni ConfigItem_sni; typedef struct ConfigItem_allow ConfigItem_allow; typedef struct ConfigFlag_allow ConfigFlag_allow; typedef struct ConfigItem_allow_channel ConfigItem_allow_channel; typedef struct ConfigItem_allow_dcc ConfigItem_allow_dcc; typedef struct ConfigItem_vhost ConfigItem_vhost; typedef struct ConfigItem_link ConfigItem_link; typedef struct ConfigItem_ban ConfigItem_ban; typedef struct ConfigItem_deny_dcc ConfigItem_deny_dcc; typedef struct ConfigItem_deny_link ConfigItem_deny_link; typedef struct ConfigItem_deny_channel ConfigItem_deny_channel; typedef struct ConfigItem_deny_version ConfigItem_deny_version; typedef struct ConfigItem_alias ConfigItem_alias; typedef struct ConfigItem_alias_format ConfigItem_alias_format; typedef struct ConfigResource ConfigResource; typedef struct ConfigItem_blacklist_module ConfigItem_blacklist_module; typedef struct ConfigItem_help ConfigItem_help; typedef struct ConfigItem_offchans ConfigItem_offchans; typedef struct SecurityGroup SecurityGroup; typedef struct Secret Secret; typedef struct ListStruct ListStruct; typedef struct ListStructPrio ListStructPrio; #define CFG_TIME 0x0001 #define CFG_SIZE 0x0002 #define CFG_YESNO 0x0004 typedef struct Watch Watch; typedef struct Client Client; typedef struct LocalClient LocalClient; typedef struct Channel Channel; typedef struct User User; typedef struct Server Server; typedef struct Link Link; typedef struct Ban Ban; typedef struct Mode Mode; typedef struct MessageTag MessageTag; typedef struct MOTDFile MOTDFile; /* represents a whole MOTD, including remote MOTD support info */ typedef struct MOTDLine MOTDLine; /* one line of a MOTD stored as a linked list */ typedef struct RealCommand RealCommand; typedef struct CommandOverride CommandOverride; typedef struct Member Member; typedef struct Membership Membership; typedef enum OperClassEntryType { OPERCLASSENTRY_ALLOW=1, OPERCLASSENTRY_DENY=2} OperClassEntryType; typedef enum OperPermission { OPER_ALLOW=1, OPER_DENY=0} OperPermission; typedef enum SendType { SEND_TYPE_PRIVMSG = 0, SEND_TYPE_NOTICE = 1, SEND_TYPE_TAGMSG = 2 } SendType; struct OperClassValidator; typedef struct OperClassValidator OperClassValidator; typedef struct OperClassACLPath OperClassACLPath; typedef struct OperClass OperClass; typedef struct OperClassACL OperClassACL; typedef struct OperClassACLEntry OperClassACLEntry; typedef struct OperClassACLEntryVar OperClassACLEntryVar; typedef struct OperClassCheckParams OperClassCheckParams; typedef OperPermission (*OperClassEntryEvalCallback)(OperClassACLEntryVar* variables,OperClassCheckParams* params); #ifndef VMSP #include "dbuf.h" /* THIS REALLY SHOULDN'T BE HERE!!! --msa */ #endif #define HOSTLEN 63 /* Length of hostname */ #define NICKLEN 30 #define USERLEN 10 #define REALLEN 50 #define ACCOUNTLEN 30 #define MAXTOPICLEN 360 /* absolute maximum permitted topic length (above this = potential desync) */ #define MAXAWAYLEN 360 /* absolute maximum permitted away length (above this = potential desync) */ #define MAXKICKLEN 360 /* absolute maximum kick length (above this = only cutoff danger) */ #define MAXQUITLEN 395 /* absolute maximum quit length (above this = only cutoff danger) */ #define CHANNELLEN 32 #define PASSWDLEN 256 /* some insane large limit (previously: 20, 32, 48) */ #define KEYLEN 23 #define LINKLEN 32 #define BUFSIZE 512 /* WARNING: *DONT* CHANGE THIS!!!! */ #define READBUFSIZE 8192 /* for the read buffer */ #define MAXRECIPIENTS 20 #define MAXSILELENGTH NICKLEN+USERLEN+HOSTLEN+10 #define IDLEN 12 #define SIDLEN 3 #define SWHOISLEN 256 #define UMODETABLESZ (sizeof(long) * 8) #define MAXCCUSERS 20 /* Maximum for set::anti-flood::max-concurrent-conversations */ #define BATCHLEN 22 /* * Watch it - Don't change this unless you also change the ERR_TOOMANYWATCH * and PROTOCOL_SUPPORTED settings. */ #define MAXWATCH 128 #define USERHOST_REPLYLEN (NICKLEN+HOSTLEN+USERLEN+5) /* NOTE: this must be down here so the stuff from struct.h IT uses works */ #include "whowas.h" /* Logging types */ #define LOG_ERROR 0x0001 #define LOG_KILL 0x0002 #define LOG_SACMDS 0x0080 #define LOG_CHGCMDS 0x0100 #define LOG_OVERRIDE 0x0200 typedef enum LogFieldType { LOG_FIELD_INTEGER, // and unsigned? LOG_FIELD_STRING, LOG_FIELD_CLIENT, LOG_FIELD_CHANNEL, LOG_FIELD_OBJECT } LogFieldType; typedef struct LogData { LogFieldType type; char *key; union { int64_t integer; char *string; Client *client; Channel *channel; json_t *object; } value; } LogData; /** New log levels for unreal_log() */ /* Note: the reason for these high numbers is so we can easily catch * if someone makes a mistake to use LOG_INFO (from syslog.h) instead * of the ULOG_xxx levels. */ typedef enum LogLevel { ULOG_INVALID = 0, ULOG_DEBUG = 1000, ULOG_INFO = 2000, ULOG_WARNING = 3000, ULOG_ERROR = 4000, ULOG_FATAL = 5000 } LogLevel; /** Logging types (text, json, etc) */ typedef enum LogType { LOG_TYPE_INVALID = 0, LOG_TYPE_TEXT = 1, LOG_TYPE_JSON = 2, } LogType; #define LOG_CATEGORY_LEN 32 #define LOG_EVENT_ID_LEN 64 typedef struct LogSource LogSource; struct LogSource { LogSource *prev, *next; LogLevel loglevel; char negative; /**< 1 if negative match (eg !operoverride), 0 if normal */ char subsystem[LOG_CATEGORY_LEN+1]; char event_id[LOG_EVENT_ID_LEN+1]; }; typedef struct Log Log; struct Log { Log *prev, *next; LogSource *sources; int type; char destination[CHANNELLEN+1]; int show_event; /* for destination::file */ char *file; char *filefmt; long maxsize; int logfd; /* for destination::channel */ int color; int json_message_tag; int oper_only; }; /** This is used for deciding the in logs[] and temp_logs[] */ typedef enum LogDestination { LOG_DEST_SNOMASK=0, LOG_DEST_OPER=1, LOG_DEST_REMOTE=2, LOG_DEST_CHANNEL=3, LOG_DEST_DISK=4 } LogDestination; #define NUM_LOG_DESTINATIONS 5 /* ** 'offsetof' is defined in ANSI-C. The following definition ** is not absolutely portable (I have been told), but so far ** it has worked on all machines I have needed it. The type ** should be size_t but... --msa */ #ifndef offsetof #define offsetof(t,m) (int)((&((t *)0L)->m)) #endif #define elementsof(x) (sizeof(x)/sizeof(x[0])) /* Calculate the size of an array */ #define ARRAY_SIZEOF(x) (sizeof((x))/sizeof((x)[0])) /* ** flags for bootup options (command line flags) */ #define BOOT_DEBUG 1 #define BOOT_TTY 2 #define BOOT_NOFORK 4 /* Length of the key that you feed into siphash_generate_key() * DO NOT CHANGE THIS as the siphash code depends on it. */ #define SIPHASH_KEY_LENGTH 16 /** The length of a standard 'msgid' tag (note that special * msgid tags will be longer). * The 22 alphanumeric characters provide slightly more * than 128 bits of randomness (62^22 > 2^128). * See mtag_add_or_inherit_msgid() for more information. */ #define MSGIDLEN 22 /** This specifies the current client status or the client type - see @link ClientStatus @endlink in particular. * You may think "server" or "client" are the only choices here, but there are many more * such as states where the user is in the middle of an TLS handshake. * @defgroup ClientStatuses Client statuses / types * @{ */ typedef enum ClientStatus { CLIENT_STATUS_CONTROL = -8, /**< Client is on the control channel */ CLIENT_STATUS_LOG = -7, /**< Client is a log file */ CLIENT_STATUS_TLS_STARTTLS_HANDSHAKE = -8, /**< Client is doing a STARTTLS handshake */ CLIENT_STATUS_CONNECTING = -6, /**< Client is an outgoing connect */ CLIENT_STATUS_TLS_CONNECT_HANDSHAKE = -5, /**< Client is doing an TLS handshake - outgoing connection */ CLIENT_STATUS_TLS_ACCEPT_HANDSHAKE = -4, /**< Client is doing an TLS handshake - incoming connection */ CLIENT_STATUS_HANDSHAKE = -3, /**< Client is doing a server handshake - outgoing connection */ CLIENT_STATUS_ME = -2, /**< Client is &me (this server) */ CLIENT_STATUS_UNKNOWN = -1, /**< Client is doing a hanshake. May become a server or user later, we don't know yet */ CLIENT_STATUS_SERVER = 0, /**< Client is a server (fully authenticated) */ CLIENT_STATUS_USER = 1, /**< Client is a user (fully authenticated) */ } ClientStatus; #define MyConnect(x) ((x)->local) /**< Is a locally connected client (server or user) */ #define MyUser(x) (MyConnect(x) && IsUser(x)) /**< Is a locally connected user */ #define IsUser(x) ((x)->status == CLIENT_STATUS_USER) /**< Is a user that has completed the connection handshake */ #define IsRegistered(x) ((x)->status >= CLIENT_STATUS_SERVER) /**< Client has completed the connection handshake (user or server) */ #define IsConnecting(x) ((x)->status == CLIENT_STATUS_CONNECTING) /**< Is an outgoing connect to another server */ #define IsHandshake(x) ((x)->status == CLIENT_STATUS_HANDSHAKE) /**< Is doing a handshake (while connecting to another server) */ #define IsMe(x) ((x)->status == CLIENT_STATUS_ME) /**< This is true for &me */ /** Client is not fully registered yet. May become a user or a server, we don't know yet. */ #define IsUnknown(x) (((x)->status == CLIENT_STATUS_UNKNOWN) || ((x)->status == CLIENT_STATUS_TLS_STARTTLS_HANDSHAKE)) #define IsServer(x) ((x)->status == CLIENT_STATUS_SERVER) /**< Is a server that has completed the connection handshake */ #define IsControl(x) ((x)->status == CLIENT_STATUS_CONTROL) /**< Is on the control channel (not on IRC) */ #define IsLog(x) ((x)->status == CLIENT_STATUS_LOG) /**< Is a log file, not a user or server */ #define IsStartTLSHandshake(x) ((x)->status == CLIENT_STATUS_TLS_STARTTLS_HANDSHAKE) /**< Currently doing a STARTTLS handshake */ #define IsTLSAcceptHandshake(x) ((x)->status == CLIENT_STATUS_TLS_ACCEPT_HANDSHAKE) /**< Currently doing a TLS handshake - incoming */ #define IsTLSConnectHandshake(x) ((x)->status == CLIENT_STATUS_TLS_CONNECT_HANDSHAKE) /**< Currently doing a TLS handshake - outgoing */ #define IsTLSHandshake(x) (IsTLSAcceptHandshake(x) || IsTLSConnectHandshake(x) | IsStartTLSHandshake(x)) /**< Currently doing a TLS handshake (incoming/outgoing/STARTTLS) */ #define SetStartTLSHandshake(x) ((x)->status = CLIENT_STATUS_TLS_STARTTLS_HANDSHAKE) #define SetTLSAcceptHandshake(x) ((x)->status = CLIENT_STATUS_TLS_ACCEPT_HANDSHAKE) #define SetTLSConnectHandshake(x) ((x)->status = CLIENT_STATUS_TLS_CONNECT_HANDSHAKE) #define SetConnecting(x) ((x)->status = CLIENT_STATUS_CONNECTING) #define SetHandshake(x) ((x)->status = CLIENT_STATUS_HANDSHAKE) #define SetMe(x) ((x)->status = CLIENT_STATUS_ME) #define SetUnknown(x) ((x)->status = CLIENT_STATUS_UNKNOWN) #define SetServer(x) ((x)->status = CLIENT_STATUS_SERVER) #define SetUser(x) ((x)->status = CLIENT_STATUS_USER) #define SetLog(x) ((x)->status = CLIENT_STATUS_LOG) #define SetControl(x) ((x)->status = CLIENT_STATUS_CONTROL) #define SetUser(x) ((x)->status = CLIENT_STATUS_USER) /** @} */ /** Used for checking certain properties of clients, such as IsSecure() and IsULine(). * @defgroup ClientFlags Client flags * @{ */ #define CLIENT_FLAG_PINGSENT 0x00000001 /**< PING sent, no reply yet */ #define CLIENT_FLAG_DEAD 0x00000002 /**< Client is dead: already quit/exited and removed from all lists -- Remaining part will soon be freed in main loop */ #define CLIENT_FLAG_DEADSOCKET 0x00000004 /**< Local socket is dead but otherwise the client still exists fully -- Will soon exit in main loop */ #define CLIENT_FLAG_KILLED 0x00000008 /**< Prevents "QUIT" from being sent for this */ #define CLIENT_FLAG_MONITOR_REHASH 0x00000010 /**< Client is monitoring rehash output */ #define CLIENT_FLAG_OUTGOING 0x00000020 /**< Outgoing connection (do not touch cptr->listener->clients) */ #define CLIENT_FLAG_CLOSING 0x00000040 /**< Set when closing to suppress errors */ #define CLIENT_FLAG_LISTEN 0x00000080 /**< Used to mark clients which we listen() on */ #define CLIENT_FLAG_DNSLOOKUP 0x00000100 /**< Client is doing a DNS lookup */ #define CLIENT_FLAG_IDENTLOOKUP 0x00000200 /**< Client is doing an Ident lookup (RFC931) */ #define CLIENT_FLAG_IDENTLOOKUPSENT 0x00000400 /**< Set if we havent writen to ident server */ #define CLIENT_FLAG_LOCALHOST 0x00000800 /**< Set for localhost clients */ #define CLIENT_FLAG_IDENTSUCCESS 0x00001000 /**< Successful ident lookup achieved */ #define CLIENT_FLAG_USEIDENT 0x00002000 /**< The allow { } block says we should use the ident (if available) */ #define CLIENT_FLAG_NEXTCALL 0x00004000 /**< Next call (don't ask...) */ #define CLIENT_FLAG_ULINE 0x00008000 /**< User/server is considered U-lined (eg: services) */ #define CLIENT_FLAG_SQUIT 0x00010000 /**< Server has been /SQUIT by an oper */ #define CLIENT_FLAG_PROTOCTL 0x00020000 /**< Received at least 1 PROTOCTL message */ #define CLIENT_FLAG_EAUTH 0x00040000 /**< Server authenticated via PROTOCTL EAUTH */ #define CLIENT_FLAG_NETINFO 0x00080000 /**< Received a NETINFO message */ #define CLIENT_FLAG_QUARANTINE 0x00100000 /**< Quarantined server (don't allow ircops on this server) */ #define CLIENT_FLAG_DCCNOTICE 0x00200000 /**< Has the user seen a notice on how to use DCCALLOW already? */ #define CLIENT_FLAG_SHUNNED 0x00400000 /**< Connection is shunned (user cannot execute any commands) */ #define CLIENT_FLAG_VIRUS 0x00800000 /**< Tagged by spamfilter as a virus */ #define CLIENT_FLAG_TLS 0x01000000 /**< Connection is using TLS */ #define CLIENT_FLAG_NOFAKELAG 0x02000000 /**< Exemption from fake lag */ #define CLIENT_FLAG_DCCBLOCK 0x04000000 /**< Block all DCC send requests */ #define CLIENT_FLAG_MAP 0x08000000 /**< Show this entry in /MAP (only used in map module) */ #define CLIENT_FLAG_PINGWARN 0x10000000 /**< Server ping warning (remote server slow with responding to PINGs) */ #define CLIENT_FLAG_NOHANDSHAKEDELAY 0x20000000 /**< No handshake delay */ #define CLIENT_FLAG_SERVER_DISCONNECT_LOGGED 0x40000000 /**< Server disconnect message is (already) logged */ /** @} */ #define OPER_SNOMASKS "+bBcdfkqsSoO" #define SEND_UMODES (SendUmodes) #define ALL_UMODES (AllUmodes) /* SEND_UMODES and ALL_UMODES are now handled by umode_get/umode_lget/umode_gget -- Syzop. */ #define CLIENT_FLAG_ID (CLIENT_FLAG_USEIDENT|CLIENT_FLAG_IDENTSUCCESS) /* PROTO_*: Server protocol extensions (acptr->local->proto). * Note that client protocol extensions have been moved * to the ClientCapability API which uses acptr->local->caps. */ #define PROTO_VL 0x000001 /* Negotiated VL protocol */ #define PROTO_VHP 0x000002 /* Send hostnames in NICKv2 even if not sethosted */ #define PROTO_CLK 0x000004 /* Send cloaked host in the NICK command (regardless of +x/-x) */ #define PROTO_MLOCK 0x000008 /* server supports MLOCK */ #define PROTO_EXTSWHOIS 0x000010 /* extended SWHOIS support */ #define PROTO_SJSBY 0x000020 /* SJOIN setby information (TS and nick) */ #define PROTO_MTAGS 0x000040 /* Support message tags and big buffers */ #define PROTO_NEXTBANS 0x000080 /* Server supports named extended bans */ /* For client capabilities: */ #define CAP_INVERT 1L /** HasCapabilityFast() checks for a token if you know exactly which bit to check */ #define HasCapabilityFast(cptr, val) ((cptr)->local->caps & (val)) /** HasCapability() checks for a token by name and is slightly slower */ #define HasCapability(cptr, token) ((cptr)->local->caps & ClientCapabilityBit(token)) #define SetCapabilityFast(cptr, val) do { (cptr)->local->caps |= (val); } while(0) #define ClearCapabilityFast(cptr, val) do { (cptr)->local->caps &= ~(val); } while(0) /* Usermode and snomask macros: */ #define IsDeaf(x) ((x)->umodes & UMODE_DEAF) #define IsOper(x) ((x)->umodes & UMODE_OPER) #define IsInvisible(x) ((x)->umodes & UMODE_INVISIBLE) #define IsRegNick(x) ((x)->umodes & UMODE_REGNICK) #define IsHidden(x) ((x)->umodes & UMODE_HIDE) #define IsSetHost(x) ((x)->umodes & UMODE_SETHOST) #define IsHideOper(x) ((x)->umodes & UMODE_HIDEOPER) #define SetOper(x) ((x)->umodes |= UMODE_OPER) #define SetInvisible(x) ((x)->umodes |= UMODE_INVISIBLE) #define SetRegNick(x) ((x)->umodes & UMODE_REGNICK) #define SetHidden(x) ((x)->umodes |= UMODE_HIDE) #define SetHideOper(x) ((x)->umodes |= UMODE_HIDEOPER) #define IsSecureConnect(x) ((x)->umodes & UMODE_SECURE) #define ClearOper(x) ((x)->umodes &= ~UMODE_OPER) #define ClearInvisible(x) ((x)->umodes &= ~UMODE_INVISIBLE) #define ClearHidden(x) ((x)->umodes &= ~UMODE_HIDE) #define ClearHideOper(x) ((x)->umodes &= ~UMODE_HIDEOPER) /* Client flags macros: to check for via IsXX(), * to set via SetXX() and to clear the flag via ClearXX() */ /** * @addtogroup ClientFlags * @{ */ #define IsIdentLookup(x) ((x)->flags & CLIENT_FLAG_IDENTLOOKUP) /**< Is doing Ident lookups */ #define IsClosing(x) ((x)->flags & CLIENT_FLAG_CLOSING) /**< Is closing the connection */ #define IsDCCBlock(x) ((x)->flags & CLIENT_FLAG_DCCBLOCK) #define IsDCCNotice(x) ((x)->flags & CLIENT_FLAG_DCCNOTICE) #define IsDead(x) ((x)->flags & CLIENT_FLAG_DEAD) #define IsDeadSocket(x) ((x)->flags & CLIENT_FLAG_DEADSOCKET) #define IsServerDisconnectLogged(x) ((x)->flags & CLIENT_FLAG_SERVER_DISCONNECT_LOGGED) #define IsUseIdent(x) ((x)->flags & CLIENT_FLAG_USEIDENT) #define IsDNSLookup(x) ((x)->flags & CLIENT_FLAG_DNSLOOKUP) #define IsEAuth(x) ((x)->flags & CLIENT_FLAG_EAUTH) #define IsIdentSuccess(x) ((x)->flags & CLIENT_FLAG_IDENTSUCCESS) #define IsKilled(x) ((x)->flags & CLIENT_FLAG_KILLED) #define IsMonitorRehash(x) ((x)->flags & CLIENT_FLAG_MONITOR_REHASH) #define IsListening(x) ((x)->flags & CLIENT_FLAG_LISTEN) #define IsLocalhost(x) ((x)->flags & CLIENT_FLAG_LOCALHOST) #define IsMap(x) ((x)->flags & CLIENT_FLAG_MAP) #define IsNextCall(x) ((x)->flags & CLIENT_FLAG_NEXTCALL) #define IsNetInfo(x) ((x)->flags & CLIENT_FLAG_NETINFO) #define IsNoFakeLag(x) ((x)->flags & CLIENT_FLAG_NOFAKELAG) #define IsOutgoing(x) ((x)->flags & CLIENT_FLAG_OUTGOING) #define IsPingSent(x) ((x)->flags & CLIENT_FLAG_PINGSENT) #define IsPingWarning(x) ((x)->flags & CLIENT_FLAG_PINGWARN) #define IsNoHandshakeDelay(x) ((x)->flags & CLIENT_FLAG_NOHANDSHAKEDELAY) #define IsProtoctlReceived(x) ((x)->flags & CLIENT_FLAG_PROTOCTL) #define IsQuarantined(x) ((x)->flags & CLIENT_FLAG_QUARANTINE) #define IsShunned(x) ((x)->flags & CLIENT_FLAG_SHUNNED) #define IsSQuit(x) ((x)->flags & CLIENT_FLAG_SQUIT) #define IsTLS(x) ((x)->flags & CLIENT_FLAG_TLS) #define IsSecure(x) ((x)->flags & CLIENT_FLAG_TLS) #define IsULine(x) ((x)->flags & CLIENT_FLAG_ULINE) #define IsVirus(x) ((x)->flags & CLIENT_FLAG_VIRUS) #define IsIdentLookupSent(x) ((x)->flags & CLIENT_FLAG_IDENTLOOKUPSENT) #define SetIdentLookup(x) do { (x)->flags |= CLIENT_FLAG_IDENTLOOKUP; } while(0) #define SetClosing(x) do { (x)->flags |= CLIENT_FLAG_CLOSING; } while(0) #define SetDCCBlock(x) do { (x)->flags |= CLIENT_FLAG_DCCBLOCK; } while(0) #define SetDCCNotice(x) do { (x)->flags |= CLIENT_FLAG_DCCNOTICE; } while(0) #define SetDead(x) do { (x)->flags |= CLIENT_FLAG_DEAD; } while(0) #define SetDeadSocket(x) do { (x)->flags |= CLIENT_FLAG_DEADSOCKET; } while(0) #define SetServerDisconnectLogged(x) do { (x)->flags |= CLIENT_FLAG_SERVER_DISCONNECT_LOGGED; } while(0) #define SetUseIdent(x) do { (x)->flags |= CLIENT_FLAG_USEIDENT; } while(0) #define SetDNSLookup(x) do { (x)->flags |= CLIENT_FLAG_DNSLOOKUP; } while(0) #define SetEAuth(x) do { (x)->flags |= CLIENT_FLAG_EAUTH; } while(0) #define SetIdentSuccess(x) do { (x)->flags |= CLIENT_FLAG_IDENTSUCCESS; } while(0) #define SetKilled(x) do { (x)->flags |= CLIENT_FLAG_KILLED; } while(0) #define SetMonitorRehash(x) do { (x)->flags |= CLIENT_FLAG_MONITOR_REHASH; } while(0) #define SetListening(x) do { (x)->flags |= CLIENT_FLAG_LISTEN; } while(0) #define SetLocalhost(x) do { (x)->flags |= CLIENT_FLAG_LOCALHOST; } while(0) #define SetMap(x) do { (x)->flags |= CLIENT_FLAG_MAP; } while(0) #define SetNextCall(x) do { (x)->flags |= CLIENT_FLAG_NEXTCALL; } while(0) #define SetNetInfo(x) do { (x)->flags |= CLIENT_FLAG_NETINFO; } while(0) #define SetNoFakeLag(x) do { (x)->flags |= CLIENT_FLAG_NOFAKELAG; } while(0) #define SetOutgoing(x) do { (x)->flags |= CLIENT_FLAG_OUTGOING; } while(0) #define SetPingSent(x) do { (x)->flags |= CLIENT_FLAG_PINGSENT; } while(0) #define SetPingWarning(x) do { (x)->flags |= CLIENT_FLAG_PINGWARN; } while(0) #define SetNoHandshakeDelay(x) do { (x)->flags |= CLIENT_FLAG_NOHANDSHAKEDELAY; } while(0) #define SetProtoctlReceived(x) do { (x)->flags |= CLIENT_FLAG_PROTOCTL; } while(0) #define SetQuarantined(x) do { (x)->flags |= CLIENT_FLAG_QUARANTINE; } while(0) #define SetShunned(x) do { (x)->flags |= CLIENT_FLAG_SHUNNED; } while(0) #define SetSQuit(x) do { (x)->flags |= CLIENT_FLAG_SQUIT; } while(0) #define SetTLS(x) do { (x)->flags |= CLIENT_FLAG_TLS; } while(0) #define SetULine(x) do { (x)->flags |= CLIENT_FLAG_ULINE; } while(0) #define SetVirus(x) do { (x)->flags |= CLIENT_FLAG_VIRUS; } while(0) #define SetIdentLookupSent(x) do { (x)->flags |= CLIENT_FLAG_IDENTLOOKUPSENT; } while(0) #define ClearIdentLookup(x) do { (x)->flags &= ~CLIENT_FLAG_IDENTLOOKUP; } while(0) #define ClearClosing(x) do { (x)->flags &= ~CLIENT_FLAG_CLOSING; } while(0) #define ClearDCCBlock(x) do { (x)->flags &= ~CLIENT_FLAG_DCCBLOCK; } while(0) #define ClearDCCNotice(x) do { (x)->flags &= ~CLIENT_FLAG_DCCNOTICE; } while(0) #define ClearDead(x) do { (x)->flags &= ~CLIENT_FLAG_DEAD; } while(0) #define ClearDeadSocket(x) do { (x)->flags &= ~CLIENT_FLAG_DEADSOCKET; } while(0) #define ClearUseIdent(x) do { (x)->flags &= ~CLIENT_FLAG_USEIDENT; } while(0) #define ClearDNSLookup(x) do { (x)->flags &= ~CLIENT_FLAG_DNSLOOKUP; } while(0) #define ClearEAuth(x) do { (x)->flags &= ~CLIENT_FLAG_EAUTH; } while(0) #define ClearIdentSuccess(x) do { (x)->flags &= ~CLIENT_FLAG_IDENTSUCCESS; } while(0) #define ClearKilled(x) do { (x)->flags &= ~CLIENT_FLAG_KILLED; } while(0) #define ClearMonitorRehash(x) do { (x)->flags &= ~CLIENT_FLAG_MONITOR_REHASH; } while(0) #define ClearListening(x) do { (x)->flags &= ~CLIENT_FLAG_LISTEN; } while(0) #define ClearLocalhost(x) do { (x)->flags &= ~CLIENT_FLAG_LOCALHOST; } while(0) #define ClearMap(x) do { (x)->flags &= ~CLIENT_FLAG_MAP; } while(0) #define ClearNextCall(x) do { (x)->flags &= ~CLIENT_FLAG_NEXTCALL; } while(0) #define ClearNetInfo(x) do { (x)->flags &= ~CLIENT_FLAG_NETINFO; } while(0) #define ClearNoFakeLag(x) do { (x)->flags &= ~CLIENT_FLAG_NOFAKELAG; } while(0) #define ClearOutgoing(x) do { (x)->flags &= ~CLIENT_FLAG_OUTGOING; } while(0) #define ClearPingSent(x) do { (x)->flags &= ~CLIENT_FLAG_PINGSENT; } while(0) #define ClearPingWarning(x) do { (x)->flags &= ~CLIENT_FLAG_PINGWARN; } while(0) #define ClearNoHandshakeDelay(x) do { (x)->flags &= ~CLIENT_FLAG_NOHANDSHAKEDELAY; } while(0) #define ClearProtoctlReceived(x) do { (x)->flags &= ~CLIENT_FLAG_PROTOCTL; } while(0) #define ClearQuarantined(x) do { (x)->flags &= ~CLIENT_FLAG_QUARANTINE; } while(0) #define ClearShunned(x) do { (x)->flags &= ~CLIENT_FLAG_SHUNNED; } while(0) #define ClearSQuit(x) do { (x)->flags &= ~CLIENT_FLAG_SQUIT; } while(0) #define ClearTLS(x) do { (x)->flags &= ~CLIENT_FLAG_TLS; } while(0) #define ClearULine(x) do { (x)->flags &= ~CLIENT_FLAG_ULINE; } while(0) #define ClearVirus(x) do { (x)->flags &= ~CLIENT_FLAG_VIRUS; } while(0) #define ClearIdentLookupSent(x) do { (x)->flags &= ~CLIENT_FLAG_IDENTLOOKUPSENT; } while(0) #define IsIPV6(x) ((x)->local->socket_type == SOCKET_TYPE_IPV6) #define IsUnixSocket(x) ((x)->local->socket_type == SOCKET_TYPE_UNIX) #define SetIPV6(x) do { (x)->local->socket_type = SOCKET_TYPE_IPV6; } while(0) #define SetUnixSocket(x) do { (x)->local->socket_type = SOCKET_TYPE_UNIX; } while(0) /** @} */ /* Others that access client structs: */ #define IsNotSpoof(x) ((x)->local->nospoof == 0) #define GetHost(x) (IsHidden(x) ? (x)->user->virthost : (x)->user->realhost) #define GetIP(x) (x->ip ? x->ip : "255.255.255.255") #define IsLoggedIn(x) (x->user && (*x->user->account != '*') && !isdigit(*x->user->account)) /**< Logged into services */ #define IsSynched(x) (x->server->flags.synced) #define IsServerSent(x) (x->server && x->server->flags.server_sent) /* And more that access client stuff - but actually modularized */ #define GetReputation(client) (moddata_client_get(client, "reputation") ? atoi(moddata_client_get(client, "reputation")) : 0) /**< Get reputation value for a client */ /* PROTOCTL (Server protocol) stuff */ #ifndef DEBUGMODE #define CHECKSERVERPROTO(x,y) (((x)->local->proto & y) == y) #else #define CHECKSERVERPROTO(x,y) (checkprotoflags(x, y, __FILE__, __LINE__)) #endif #define SupportVL(x) (CHECKSERVERPROTO(x, PROTO_VL)) #define SupportSJSBY(x) (CHECKSERVERPROTO(x, PROTO_SJSBY)) #define SupportVHP(x) (CHECKSERVERPROTO(x, PROTO_VHP)) #define SupportCLK(x) (CHECKSERVERPROTO(x, PROTO_CLK)) #define SupportMTAGS(x) (CHECKSERVERPROTO(x, PROTO_MTAGS)) #define SupportNEXTBANS(x) (CHECKSERVERPROTO(x, PROTO_NEXTBANS)) #define SetVL(x) ((x)->local->proto |= PROTO_VL) #define SetSJSBY(x) ((x)->local->proto |= PROTO_SJSBY) #define SetVHP(x) ((x)->local->proto |= PROTO_VHP) #define SetCLK(x) ((x)->local->proto |= PROTO_CLK) #define SetMTAGS(x) ((x)->local->proto |= PROTO_MTAGS) #define SetNEXTBANS(x) ((x)->local->proto |= PROTO_NEXTBANS) /* Dcc deny types (see src/s_extra.c) */ #define DCCDENY_HARD 0 #define DCCDENY_SOFT 1 /* Linked list dcc flags */ #define DCC_LINK_ME 1 /* My dcc allow */ #define DCC_LINK_REMOTE 2 /* I need to remove dccallows from these clients when I die */ /** Union for moddata objects */ typedef union ModData ModData; union ModData { int i; long l; long long ll; char *str; void *ptr; }; #ifndef _WIN32 #define CHECK_LIST_ENTRY(list) if (offsetof(typeof(*list),prev) != offsetof(ListStruct,prev)) \ { \ unreal_log(ULOG_FATAL, "main", "BUG_LIST_OPERATION", NULL, \ "[BUG] $file:$line: List operation on struct with incorrect order ($error_details)", \ log_data_string("error_details", "->prev must be 1st struct member"), \ log_data_string("file", __FILE__), \ log_data_integer("line", __LINE__)); \ abort(); \ } \ if (offsetof(typeof(*list),next) != offsetof(ListStruct,next)) \ { \ unreal_log(ULOG_FATAL, "main", "BUG_LIST_OPERATION", NULL, \ "[BUG] $file:$line: List operation on struct with incorrect order ($error_details)", \ log_data_string("error_details", "->next must be 2nd struct member"), \ log_data_string("file", __FILE__), \ log_data_integer("line", __LINE__)); \ abort(); \ } #else #define CHECK_LIST_ENTRY(list) /* not available on Windows, typeof() not reliable */ #endif #ifndef _WIN32 #define CHECK_PRIO_LIST_ENTRY(list) if (offsetof(typeof(*list),prev) != offsetof(ListStructPrio,prev)) \ { \ unreal_log(ULOG_FATAL, "main", "BUG_LIST_OPERATION", NULL, \ "[BUG] $file:$line: List operation on struct with incorrect order ($error_details)", \ log_data_string("error_details", "->prev must be 1st struct member"), \ log_data_string("file", __FILE__), \ log_data_integer("line", __LINE__)); \ abort(); \ } \ if (offsetof(typeof(*list),next) != offsetof(ListStructPrio,next)) \ { \ unreal_log(ULOG_FATAL, "main", "BUG_LIST_OPERATION", NULL, \ "[BUG] $file:$line: List operation on struct with incorrect order ($error_details)", \ log_data_string("error_details", "->next must be 2nd struct member"), \ log_data_string("file", __FILE__), \ log_data_integer("line", __LINE__)); \ abort(); \ } \ if (offsetof(typeof(*list),priority) != offsetof(ListStructPrio,priority)) \ { \ unreal_log(ULOG_FATAL, "main", "BUG_LIST_OPERATION", NULL, \ "[BUG] $file:$line: List operation on struct with incorrect order ($error_details)", \ log_data_string("error_details", "->priority must be 3rd struct member"), \ log_data_string("file", __FILE__), \ log_data_integer("line", __LINE__)); \ abort(); \ } #else #define CHECK_PRIO_LIST_ENTRY(list) /* not available on Windows, typeof() not reliable */ #endif #define CHECK_NULL_LIST_ITEM(item) if ((item)->prev || (item)->next) \ { \ unreal_log(ULOG_FATAL, "main", "BUG_LIST_OPERATION_DOUBLE_ADD", NULL, \ "[BUG] $file:$line: List operation on item with non-NULL 'prev' or 'next' -- are you adding to a list twice?", \ log_data_string("file", __FILE__), \ log_data_integer("line", __LINE__)); \ abort(); \ } /** These are the generic list functions that are used all around in UnrealIRCd. * @defgroup ListFunctions List functions * @{ */ /** Generic linked list HEAD */ struct ListStruct { ListStruct *prev, *next; }; /** Generic linked list HEAD with priority */ struct ListStructPrio { ListStructPrio *prev, *next; int priority; }; /** Add an item to a standard linked list (in the front) */ #define AddListItem(item,list) do { \ CHECK_LIST_ENTRY(list) \ CHECK_LIST_ENTRY(item) \ CHECK_NULL_LIST_ITEM(item) \ add_ListItem((ListStruct *)item, (ListStruct **)&list); \ } while(0) /** Append an item to a standard linked list (at the back) */ #define AppendListItem(item,list) do { \ CHECK_LIST_ENTRY(list) \ CHECK_LIST_ENTRY(item) \ CHECK_NULL_LIST_ITEM(item) \ append_ListItem((ListStruct *)item, (ListStruct **)&list); \ } while(0) /** Delete an item from a standard linked list */ #define DelListItem(item,list) do { \ CHECK_LIST_ENTRY(list) \ CHECK_LIST_ENTRY(item) \ del_ListItem((ListStruct *)item, (ListStruct **)&list); \ } while(0) /** Add an item to a standard linked list - UNCHECKED function, only use if absolutely necessary! */ #define AddListItemUnchecked(item,list) add_ListItem((ListStruct *)item, (ListStruct **)&list) /** Append an item to a standard linked list - UNCHECKED function, only use if absolutely necessary! */ #define AppendListItemUnchecked(item,list) append_ListItem((ListStruct *)item, (ListStruct **)&list) /** Delete an item from a standard linked list - UNCHECKED function, only use if absolutely necessary! */ #define DelListItemUnchecked(item,list) del_ListItem((ListStruct *)item, (ListStruct **)&list) #define AddListItemPrio(item,list,prio) do { \ CHECK_PRIO_LIST_ENTRY(list) \ CHECK_PRIO_LIST_ENTRY(item) \ CHECK_NULL_LIST_ITEM(item) \ item->priority = prio; \ add_ListItemPrio((ListStructPrio *)item, (ListStructPrio **)&list, prio); \ } while(0) #define DelListItemPrio(item,list,prio) do { \ CHECK_PRIO_LIST_ENTRY(list) \ CHECK_PRIO_LIST_ENTRY(item) \ del_ListItem((ListStruct *)item, (ListStruct **)&list); \ } while(0) typedef struct NameList NameList; /** Generic linked list where each entry has a name which you can use. * Use this if you simply want to have a list of entries * that only have a name and no other properties. * * Use the following functions to add, find and delete entries: * add_name_list(), find_name_list(), del_name_list(), free_entire_name_list() */ struct NameList { NameList *prev, *next; char name[1]; }; /** Free an entire NameList */ #define free_entire_name_list(list) do { _free_entire_name_list(list); list = NULL; } while(0) /** Add an entry to a NameList */ #define add_name_list(list, str) _add_name_list(&list, str) /** Delete an entry from a NameList - AND free it */ #define del_name_list(list, str) _del_name_list(&list, str) extern void unreal_add_names(NameList **n, ConfigEntry *ce); /** @} */ typedef struct MultiLine MultiLine; /** Multi-line list. * @see addmultiline(), freemultiline(), sendnotice_multiline() */ struct MultiLine { MultiLine *prev, *next; char *line; }; struct MOTDFile { struct MOTDLine *lines; struct tm last_modified; /* store the last modification time */ }; struct MOTDLine { char *line; struct MOTDLine *next; }; struct LoopStruct { unsigned do_garbage_collect : 1; unsigned config_test : 1; unsigned booted : 1; unsigned forked : 1; unsigned do_bancheck : 1; /* perform *line bancheck? */ unsigned do_bancheck_spamf_user : 1; /* perform 'user' spamfilter bancheck */ unsigned do_bancheck_spamf_away : 1; /* perform 'away' spamfilter bancheck */ unsigned terminating : 1; unsigned config_load_failed : 1; unsigned rehash_download_busy : 1; /* don't return "all downloads complete", needed for race condition */ unsigned tainted : 1; int rehashing; Client *rehash_save_client; void (*boot_function)(); }; /** Matching types for Match.type */ typedef enum { MATCH_SIMPLE=1, /**< Simple pattern with * and ? */ MATCH_PCRE_REGEX=2, /**< PCRE2 Perl-like regex (new) */ } MatchType; /** Match struct, which allows various matching styles, see MATCH_* */ typedef struct Match { char *str; /**< Text of the glob/regex/whatever. Always set. */ MatchType type; union { pcre2_code *pcre2_expr; /**< PCRE2 Perl-like Regex */ } ext; } Match; typedef struct Whowas { int hashv; char *name; char *username; char *hostname; char *virthost; char *servername; char *realname; long umodes; time_t logoff; struct Client *online; /* Pointer to new nickname for chasing or NULL */ struct Whowas *next; /* for hash table... */ struct Whowas *prev; /* for hash table... */ struct Whowas *cnext; /* for client struct linked list */ struct Whowas *cprev; /* for client struct linked list */ } WhoWas; typedef struct SWhois SWhois; struct SWhois { SWhois *prev, *next; int priority; char *line; char *setby; }; /** The command API - used by modules and the core to add commands, overrides, etc. * See also https://www.unrealircd.org/docs/Dev:Command_API for a higher level overview and example. * @defgroup CommandAPI Command API * @{ */ /** Command can be called by unregistered users (still in handshake) */ #define CMD_UNREGISTERED 0x0001 /** Command can be called by users (either directly connected, or remote) */ #define CMD_USER 0x0002 /** Command can be called by servers */ #define CMD_SERVER 0x0004 /** Command can be used by shunned users (only very few commands need this) */ #define CMD_SHUN 0x0008 /** Command will NOT add fake lag (extremely rare, use with care) */ #define CMD_NOLAG 0x0010 /** Command is actually an alias */ #define CMD_ALIAS 0x0020 /** Command will reset the idle time (only for PRIVMSG) */ #define CMD_RESETIDLE 0x0040 /** Command can be used by virus tagged users (only very few commands) */ #define CMD_VIRUS 0x0080 /** Command requires IRCOp privileges */ #define CMD_OPER 0x0200 /** Command is for control channel only (unrealircd.ctl socket) */ #define CMD_CONTROL 0x0400 /** Command function - used by all command handlers. * This is used in the code like
CMD_FUNC(cmd_yourcmd)
as a function definition. * @param cptr The client direction pointer. * @param client The source client pointer (you usually need this one). * @param recv_mtags Received message tags for this command. * @param parc Parameter count *plus* 1. * @param parv Parameter values. * @note Slightly confusing, but parc will be 2 if 1 parameter was provided. * It is two because parv will still have 2 elements, parv[1] will be your first parameter, * and parv[2] will be NULL. * Note that reading parv[parc] and beyond is OUT OF BOUNDS and will cause a crash. * E.g. parv[3] in the above example is out of bounds. */ #define CMD_FUNC(x) void (x) (Client *client, MessageTag *recv_mtags, int parc, const char *parv[]) /** @} */ /** Command override function - used by all command override handlers. * This is used in the code like
CMD_OVERRIDE_FUNC(ovr_somecmd)
as a function definition. * @param ovr The command override structure. * @param cptr The client direction pointer. * @param client The source client pointer (you usually need this one). * @param recv_mtags Received message tags for this command. * @param parc Parameter count *plus* 1. * @param parv Parameter values. * @note Slightly confusing, but parc will be 2 if 1 parameter was provided. * It is two because parv will still have 2 elements, parv[1] will be your first parameter, * and parv[2] will be NULL. * Note that reading parv[parc] and beyond is OUT OF BOUNDS and will cause a crash. * E.g. parv[3] in the above example. */ #define CMD_OVERRIDE_FUNC(x) void (x)(CommandOverride *ovr, Client *client, MessageTag *recv_mtags, int parc, const char *parv[]) typedef void (*CmdFunc)(Client *client, MessageTag *mtags, int parc, const char *parv[]); typedef void (*AliasCmdFunc)(Client *client, MessageTag *mtags, int parc, const char *parv[], const char *cmd); typedef void (*OverrideCmdFunc)(CommandOverride *ovr, Client *client, MessageTag *mtags, int parc, const char *parv[]); #include /* This is the 'chunk size', the size of encryption blocks. * We choose 4K here since that is a decent amount as of 2021 and * more would not benefit performance anyway. * Note that you cannot change this value easily afterwards * (you cannot read files with a different chunk size). */ #define UNREALDB_CRYPT_FILE_CHUNK_SIZE 4096 /** The salt length. Don't change. */ #define UNREALDB_SALT_LEN 16 /** Database modes of operation (read or write) * @ingroup UnrealDBFunctions */ typedef enum UnrealDBMode { UNREALDB_MODE_READ = 0, UNREALDB_MODE_WRITE = 1 } UnrealDBMode; typedef enum UnrealDBCipher { UNREALDB_CIPHER_XCHACHA20 = 0x0001 } UnrealDBCipher; typedef enum UnrealDBKDF { UNREALDB_KDF_ARGON2ID = 0x0001 } UnrealDBKDF; /** Database configuration for a particular file */ typedef struct UnrealDBConfig { uint16_t kdf; /**< Key derivation function (always 0x01) */ uint16_t t_cost; /**< Time cost (number of rounds) */ uint16_t m_cost; /**< Memory cost (in number of bitshifts, eg 15 means 1<<15=32M) */ uint16_t p_cost; /**< Parallel cost (number of concurrent threads) */ uint16_t saltlen; /**< Length of the salt (normally UNREALDB_SALT_LEN) */ char *salt; /**< Salt */ uint16_t cipher; /**< Encryption cipher (always 0x01) */ uint16_t keylen; /**< Key length */ char *key; /**< The key used for encryption/decryption */ } UnrealDBConfig; /** Error codes returned by @ref UnrealDBFunctions * @ingroup UnrealDBFunctions */ typedef enum UnrealDBError { UNREALDB_ERROR_SUCCESS = 0, /**< Success, not an error */ UNREALDB_ERROR_FILENOTFOUND = 1, /**< File does not exist */ UNREALDB_ERROR_CRYPTED = 2, /**< File is crypted but no password provided */ UNREALDB_ERROR_NOTCRYPTED = 3, /**< File is not crypted and a password was provided */ UNREALDB_ERROR_HEADER = 4, /**< Header is corrupt, invalid or unknown format */ UNREALDB_ERROR_SECRET = 5, /**< Invalid secret { } block provided - either does not exist or does not meet requirements */ UNREALDB_ERROR_PASSWORD = 6, /**< Invalid password provided */ UNREALDB_ERROR_IO = 7, /**< I/O error */ UNREALDB_ERROR_API = 8, /**< API call violation, eg requesting to write on a file opened for reading */ UNREALDB_ERROR_INTERNAL = 9, /**< Internal error, eg crypto routine returned something unexpected */ } UnrealDBError; /** Database handle * This is returned by unrealdb_open() and used by all other @ref UnrealDBFunctions * @ingroup UnrealDBFunctions */ typedef struct UnrealDB { FILE *fd; /**< File descriptor */ UnrealDBMode mode; /**< UNREALDB_MODE_READ / UNREALDB_MODE_WRITE */ int crypted; /**< Are we doing any encryption or just plaintext? */ uint64_t creationtime; /**< When this file was created/updates */ crypto_secretstream_xchacha20poly1305_state st; /**< Internal state for crypto engine */ char buf[UNREALDB_CRYPT_FILE_CHUNK_SIZE]; /**< Buffer used for reading/writing */ int buflen; /**< Length of current data in buffer */ UnrealDBError error_code; /**< Last error code. Whenever this happens we will set this, never overwrite, and block further I/O */ char *error_string; /**< Error string upon failure */ UnrealDBConfig *config; /**< Config */ } UnrealDB; /** Used for speeding up reading/writing of DBs (so we don't have to run argon2 repeatedly) */ typedef struct SecretCache SecretCache; struct SecretCache { SecretCache *prev, *next; UnrealDBConfig *config; time_t cache_hit; }; /** Used for storing secret { } blocks */ struct Secret { Secret *prev, *next; char *name; char *password; SecretCache *cache; }; /* tkl: * TKL_KILL|TKL_GLOBAL = Global K-Line (GLINE) * TKL_ZAP|TKL_GLOBAL = Global Z-Line (ZLINE) * TKL_KILL = Local K-Line * TKL_ZAP = Local Z-Line */ #define TKL_KILL 0x00000001 #define TKL_ZAP 0x00000002 #define TKL_GLOBAL 0x00000004 #define TKL_SHUN 0x00000008 #define TKL_SPAMF 0x00000020 #define TKL_NAME 0x00000040 #define TKL_EXCEPTION 0x00000080 /* these are not real tkl types, but only used for exceptions: */ #define TKL_BLACKLIST 0x0001000 #define TKL_CONNECT_FLOOD 0x0002000 #define TKL_MAXPERIP 0x0004000 #define TKL_HANDSHAKE_DATA_FLOOD 0x0008000 #define TKL_ANTIRANDOM 0x0010000 #define TKL_ANTIMIXEDUTF8 0x0020000 #define TKL_BAN_VERSION 0x0040000 #define TKLIsServerBan(tkl) ((tkl)->type & (TKL_KILL|TKL_ZAP|TKL_SHUN)) #define TKLIsServerBanType(tpe) ((tpe) & (TKL_KILL|TKL_ZAP|TKL_SHUN)) #define TKLIsSpamfilter(tkl) ((tkl)->type & TKL_SPAMF) #define TKLIsSpamfilterType(tpe) ((tpe) & TKL_SPAMF) #define TKLIsNameBan(tkl) ((tkl)->type & TKL_NAME) #define TKLIsNameBanType(tpe) ((tpe) & TKL_NAME) #define TKLIsBanException(tkl) ((tkl)->type & TKL_EXCEPTION) #define TKLIsBanExceptionType(tpe) ((tpe) & TKL_EXCEPTION) #define SPAMF_CHANMSG 0x0001 /* c */ #define SPAMF_USERMSG 0x0002 /* p */ #define SPAMF_USERNOTICE 0x0004 /* n */ #define SPAMF_CHANNOTICE 0x0008 /* N */ #define SPAMF_PART 0x0010 /* P */ #define SPAMF_QUIT 0x0020 /* q */ #define SPAMF_DCC 0x0040 /* d */ #define SPAMF_USER 0x0080 /* u */ #define SPAMF_AWAY 0x0100 /* a */ #define SPAMF_TOPIC 0x0200 /* t */ #define SPAMF_MTAG 0x0400 /* m */ /* Other flags only for function calls: */ #define SPAMFLAG_NOWARN 0x0001 /* Ban actions. These must be ordered by severity (!) */ typedef enum BanAction { BAN_ACT_GZLINE =1100, BAN_ACT_GLINE =1000, BAN_ACT_SOFT_GLINE = 950, BAN_ACT_ZLINE = 900, BAN_ACT_KLINE = 800, BAN_ACT_SOFT_KLINE = 850, BAN_ACT_SHUN = 700, BAN_ACT_SOFT_SHUN = 650, BAN_ACT_KILL = 600, BAN_ACT_SOFT_KILL = 550, BAN_ACT_TEMPSHUN = 500, BAN_ACT_SOFT_TEMPSHUN = 450, BAN_ACT_VIRUSCHAN = 400, BAN_ACT_SOFT_VIRUSCHAN = 350, BAN_ACT_DCCBLOCK = 300, BAN_ACT_SOFT_DCCBLOCK = 250, BAN_ACT_BLOCK = 200, BAN_ACT_SOFT_BLOCK = 150, BAN_ACT_WARN = 100, BAN_ACT_SOFT_WARN = 50, } BanAction; #define IsSoftBanAction(x) ((x == BAN_ACT_SOFT_GLINE) || (x == BAN_ACT_SOFT_KLINE) || \ (x == BAN_ACT_SOFT_SHUN) || (x == BAN_ACT_SOFT_KILL) || \ (x == BAN_ACT_SOFT_TEMPSHUN) || (x == BAN_ACT_SOFT_VIRUSCHAN) || \ (x == BAN_ACT_SOFT_DCCBLOCK) || (x == BAN_ACT_SOFT_BLOCK) || \ (x == BAN_ACT_SOFT_WARN)) /** Server ban sub-struct of TKL entry (KLINE/GLINE/ZLINE/GZLINE/SHUN) */ struct ServerBan { char *usermask; /**< User mask */ char *hostmask; /**< Host mask */ unsigned short subtype; /**< See TKL_SUBTYPE_* */ char *reason; /**< Reason */ }; /* Name ban sub-struct of TKL entry (QLINE) */ struct NameBan { char hold; /**< nickname hold is used by services */ char *name; /**< the nick or channel that is banned */ char *reason; /**< Reason */ }; /** Spamfilter sub-struct of TKL entry (Spamfilter) */ struct Spamfilter { unsigned short target; BanAction action; /**< Ban action, see BAN_ACT* */ Match *match; /**< Spamfilter matcher */ char *tkl_reason; /**< Reason to use for bans placed by this spamfilter, escaped by unreal_encodespace(). */ time_t tkl_duration; /**< Duration of bans placed by this spamfilter */ }; /** Ban exception sub-struct of TKL entry (ELINE) */ struct BanException { char *usermask; /**< User mask */ char *hostmask; /**< Host mask */ SecurityGroup *match; /**< Security group (for config file items only) */ unsigned short subtype; /**< See TKL_SUBTYPE_* */ char *bantypes; /**< Exception types */ char *reason; /**< Reason */ }; #define TKL_SUBTYPE_NONE 0x0000 #define TKL_SUBTYPE_SOFT 0x0001 /* (require SASL) */ #define TKL_FLAG_CONFIG 0x0001 /* Entry from configuration file. Cannot be removed by using commands. */ /** A TKL entry, such as a KLINE, GLINE, Spamfilter, QLINE, Exception, .. */ struct TKL { TKL *prev, *next; unsigned int type; /**< TKL type. One of TKL_*, such as TKL_KILL|TKL_GLOBAL for gline */ unsigned short flags; /**< One of TKL_FLAG_*, such as TKL_FLAG_CONFIG */ char *set_by; /**< By who was this entry added */ time_t set_at; /**< When this entry was added */ time_t expire_at; /**< When this entry will expire */ union { Spamfilter *spamfilter; ServerBan *serverban; NameBan *nameban; BanException *banexception; } ptr; }; /** A spamfilter except entry */ struct SpamExcept { SpamExcept *prev, *next; char name[1]; }; /** IRC Counts, used for /LUSERS */ typedef struct IRCCounts IRCCounts; struct IRCCounts { int clients; /* total */ int invisible; /* invisible */ int servers; /* servers */ int operators; /* operators */ int unknown; /* unknown local connections */ int channels; /* channels */ int me_clients; /* my clients */ int me_servers; /* my servers */ int me_max; /* local max */ int global_max; /* global max */ }; /** The /LUSERS stats information */ extern MODVAR IRCCounts irccounts; typedef struct NameValue NameValue; /** Name and value list used in a static array, such as in conf.c */ struct NameValue { long value; char *name; }; /** Name and value list used in dynamic linked lists */ typedef struct NameValueList NameValueList; struct NameValueList { NameValueList *prev, *next; char *name; char *value; }; typedef struct NameValuePrioList NameValuePrioList; struct NameValuePrioList { NameValuePrioList *prev, *next; int priority; char *name; char *value; }; #include "modules.h" /** A "real" command (internal interface, not for modules) */ struct RealCommand { RealCommand *prev, *next; char *cmd; CmdFunc func; AliasCmdFunc aliasfunc; int flags; unsigned int count; unsigned parameters : 5; unsigned long bytes; Module *owner; RealCommand *friend; /* cmd if token, token if cmd */ CommandOverride *overriders; #ifdef DEBUGMODE unsigned long lticks; unsigned long rticks; #endif }; /** A command override */ struct CommandOverride { CommandOverride *prev, *next; int priority; Module *owner; RealCommand *command; OverrideCmdFunc func; }; extern MODVAR Umode *usermodes; extern MODVAR Cmode *channelmodes; extern Umode *UmodeAdd(Module *module, char ch, int options, int unset_on_deoper, int (*allowed)(Client *client, int what), long *mode); extern void UmodeDel(Umode *umode); extern Cmode *CmodeAdd(Module *reserved, CmodeInfo req, Cmode_t *mode); extern void CmodeDel(Cmode *cmode); extern void moddata_init(void); extern ModDataInfo *ModDataAdd(Module *module, ModDataInfo req); extern void ModDataDel(ModDataInfo *md); extern void unload_all_unused_moddata(void); #define LISTENER_NORMAL 0x000001 #define LISTENER_CLIENTSONLY 0x000002 #define LISTENER_SERVERSONLY 0x000004 #define LISTENER_TLS 0x000010 #define LISTENER_BOUND 0x000020 #define LISTENER_DEFER_ACCEPT 0x000040 #define LISTENER_CONTROL 0x000080 /**< Control channel */ #define IsServersOnlyListener(x) ((x) && ((x)->options & LISTENER_SERVERSONLY)) #define CONNECT_TLS 0x000001 #define CONNECT_AUTO 0x000002 #define CONNECT_QUARANTINE 0x000004 #define CONNECT_INSECURE 0x000008 #define TLSFLAG_FAILIFNOCERT 0x0001 #define TLSFLAG_NOSTARTTLS 0x0002 #define TLSFLAG_DISABLECLIENTCERT 0x0004 /** Flood counters for local clients */ typedef struct FloodCounter { int count; long t; } FloodCounter; /** This is the list of different flood counters that we keep for local clients. */ /* IMPORTANT: If you change this, update floodoption_names[] in src/user.c too !!!!!!!!!!!! */ typedef enum FloodOption { FLD_NICK = 0, /**< nick-flood */ FLD_JOIN = 1, /**< join-flood */ FLD_AWAY = 2, /**< away-flood */ FLD_INVITE = 3, /**< invite-flood */ FLD_KNOCK = 4, /**< knock-flood */ FLD_CONVERSATIONS = 5, /**< max-concurrent-conversations */ FLD_LAG_PENALTY = 6, /**< lag-penalty / lag-penalty-bytes */ FLD_VHOST = 7, /**< vhost-flood */ } FloodOption; #define MAXFLOODOPTIONS 10 typedef struct TrafficStats TrafficStats; struct TrafficStats { long long messages_sent; /* IRC lines sent */ long long messages_received; /* IRC lines received */ long long bytes_sent; /* Bytes sent */ long long bytes_received; /* Received bytes */ }; /** Socket type (IPv4, IPv6, UNIX) */ typedef enum { SOCKET_TYPE_IPV4=0, SOCKET_TYPE_IPV6=1, SOCKET_TYPE_UNIX=2 } SocketType; /** This shows the Client struct (any client), the User struct (a user), Server (a server) that are commonly accessed both in the core and by 3rd party coders. * @defgroup CommonStructs Common structs * @{ */ /** A client on this or a remote server - can be a user, server, unknown, etc.. */ struct Client { struct list_head client_node; /**< For global client list (client_list) */ struct list_head lclient_node; /**< For local client list (lclient_list) */ struct list_head special_node; /**< For special lists (server || unknown || oper) */ LocalClient *local; /**< Additional information regarding locally connected clients */ User *user; /**< Additional information, if this client is a user */ Server *server; /**< Additional information, if this is a server */ ClientStatus status; /**< Client status, one of CLIENT_STATUS_* */ struct list_head client_hash; /**< For name hash table (clientTable) */ char name[HOSTLEN + 1]; /**< Unique name of the client: nickname for users, hostname for servers */ time_t lastnick; /**< Timestamp on nick */ long flags; /**< Client flags (one or more of CLIENT_FLAG_*) */ long umodes; /**< Client usermodes (if user) */ Client *direction; /**< Direction from which this client originated. This always points to a directly connected server or &me. It is never NULL */ unsigned char hopcount; /**< Number of servers to this, 0 means local client */ char ident[USERLEN + 1]; /**< Ident of the user, if available. Otherwise set to "unknown". */ char info[REALLEN + 1]; /**< Additional client information text. For users this is gecos/realname */ char id[IDLEN + 1]; /**< Unique ID: SID or UID */ struct list_head id_hash; /**< For UID/SID hash table (idTable) */ Client *uplink; /**< Server on where this client is connected to (can be &me) */ char *ip; /**< IP address of user or server (never NULL) */ ModData moddata[MODDATA_MAX_CLIENT]; /**< Client attached module data, used by the ModData system */ }; /** Local client information, use client->local to access these (see also @link Client @endlink). */ struct LocalClient { int fd; /**< File descriptor, can be <0 if socket has been closed already. */ SocketType socket_type; /**< Type of socket: IPv4, IPV6, UNIX */ SSL *ssl; /**< OpenSSL/LibreSSL struct for TLS connection */ time_t fake_lag; /**< Time when user will next be allowed to send something (actually fake_lag0 if SASL authentication was successful */ time_t sasl_sent_time; /**< SASL: 0 or the time that the (last) AUTHENTICATE command has been sent */ char *sni_servername; /**< Servername as sent by client via SNI (Server Name Indication) in TLS, otherwise NULL */ int cap_protocol; /**< CAP protocol in use. At least 300 for any CAP capable client. 302 for 3.2, etc.. */ uint32_t nospoof; /**< Anti-spoofing random number (used in user handshake PING/PONG) */ char *passwd; /**< Password used during connect, if any (freed once connected and set to NULL) */ int authfd; /**< File descriptor for ident checking (RFC931) */ int identbufcnt; /**< Counter for 'ident' reading code */ struct hostent *hostp; /**< Host record for this client (used by DNS code) */ char sockhost[HOSTLEN + 1]; /**< Hostname from the socket */ u_short port; /**< Remote TCP port of client */ FloodCounter flood[MAXFLOODOPTIONS]; }; /** User information (persons, not servers), you use client->user to access these (see also @link Client @endlink). */ struct User { Membership *channel; /**< Channels that the user is in (linked list) */ Link *dccallow; /**< DCCALLOW list (linked list) */ char account[ACCOUNTLEN + 1]; /**< Services account name or ID (SVID) - use IsLoggedIn(client) to check if logged in */ int joined; /**< Number of channels joined */ char username[USERLEN + 1]; /**< Username, the user portion in nick!user@host. */ char realhost[HOSTLEN + 1]; /**< Realhost, the real host of the user (IP or hostname) - usually this is not shown to other users */ char cloakedhost[HOSTLEN + 1]; /**< Cloaked host - generated by cloaking algorithm */ char *virthost; /**< Virtual host - when user has user mode +x this is the active host */ char *server; /**< Server name the user is on (?) */ SWhois *swhois; /**< Special "additional" WHOIS entries such as "a Network Administrator" */ WhoWas *whowas; /**< Something for whowas :D :D */ char *snomask; /**< Server Notice Mask (snomask) - only for IRCOps */ char *operlogin; /**< Which oper { } block was used to oper up, otherwise NULL - used for auditting and by oper::maxlogins */ char *away; /**< AWAY message, or NULL if not away */ time_t away_since; /**< Last time the user went AWAY */ }; /** Server information (local servers and remote servers), you use client->server to access these (see also @link Client @endlink). */ struct Server { char by[NICKLEN + 1]; /**< Uhhhh - who activated this connection - AGAIN? */ ConfigItem_link *conf; /**< link { } block associated with this server, or NULL */ long users; /**< Number of users on this server */ time_t boottime; /**< Startup time of server (boot time) */ struct { unsigned synced:1; /**< Server synchronization finished? (3.2beta18+) */ unsigned server_sent:1; /**< SERVER message sent to this link? (for outgoing links) */ } flags; struct { char *usermodes; /**< Usermodes that this server knows about */ char *chanmodes[4]; /**< Channel modes that this server knows (in 4 groups, like CHANMODES= in ISUPPORT/005) */ int protocol; /**< Link-protocol version */ char *software; /**< Name of the software (eg: unrealircd-X.Y.Z) */ char *nickchars; /**< Nick character sets active on this server) */ } features; }; /** @} */ struct MessageTag { MessageTag *prev, *next; char *name; char *value; }; /* conf preprocessor */ typedef enum PreprocessorItem { PREPROCESSOR_ERROR = 0, PREPROCESSOR_DEFINE = 1, PREPROCESSOR_IF = 2, PREPROCESSOR_ENDIF = 3 } PreprocessorItem; typedef enum PreprocessorPhase { PREPROCESSOR_PHASE_INITIAL = 1, PREPROCESSOR_PHASE_MODULE = 2 } PreprocessorPhase; typedef enum AuthenticationType { AUTHTYPE_INVALID = -1, AUTHTYPE_PLAINTEXT = 0, AUTHTYPE_TLS_CLIENTCERT = 1, AUTHTYPE_TLS_CLIENTCERTFP = 2, AUTHTYPE_SPKIFP = 3, AUTHTYPE_UNIXCRYPT = 4, AUTHTYPE_BCRYPT = 5, AUTHTYPE_ARGON2 = 6, } AuthenticationType; typedef struct AuthConfig AuthConfig; /** Authentication Configuration - this can be a password or * other authentication method that was parsed from the * configuration file. */ struct AuthConfig { AuthenticationType type; /**< Type of data, one of AUTHTYPE_* */ char *data; /**< Data associated with this record */ }; #ifndef HAVE_CRYPT #define crypt DES_crypt #endif /* * conf2 stuff -stskeeps */ typedef enum ConfigIfCondition { IF_DEFINED=1, IF_VALUE=2, IF_MODULE=3} ConfigIfCondition; struct ConditionalConfig { ConditionalConfig *prev, *next; int priority; /**< Preprocessor level. Starts with 1, then 2, 3, .. */ ConfigIfCondition condition; /**< See ConfigIfCondition, one of: IF_* */ int negative; /**< For ! conditions */ char *name; /**< Name of the variable or module */ char *opt; /**< Only for IF_VALUE */ }; /** Configuration file (config parser) */ struct ConfigFile { char *filename; /**< Filename of configuration file */ ConfigEntry *items; /**< All items in the configuration file */ ConfigFile *next; /**< Next configuration file */ }; /** Configuration entry (config parser) */ struct ConfigEntry { char *name; /**< Variable name */ char *value; /**< Variable value, can be NULL */ ConfigEntry *next; /**< Next ConfigEntry */ ConfigEntry *items; /**< Items (children), can be NULL */ ConfigFile *file; /**< To which configfile does this belong? */ int line_number; /**< Line number of the variable name (this one is usually used for errors) */ int file_position_start; /**< Position (byte) within configuration file of the start of the block, rarely used */ int file_position_end; /**< Position (byte) within configuration file of the end of the block, rarely used */ int section_linenumber; /**< Line number of the section (only used internally for parse errors) */ ConfigEntry *parent; /**< Parent item, can be NULL */ ConditionalConfig *conditional_config; /**< Used for conditional config by the main parser */ unsigned escaped:1; }; struct ConfigFlag { unsigned temporary : 1; unsigned permanent : 1; }; /* configflag specialized for except socks/ban -Stskeeps */ struct ConfigFlag_except { unsigned temporary : 1; unsigned type : 4; }; struct ConfigFlag_ban { unsigned temporary : 1; unsigned type : 4; unsigned type2 : 2; }; struct ConfigFlag_tld { unsigned temporary : 1; unsigned motdptr : 1; unsigned ruleclient : 1; }; #define CONF_BAN_SERVER 1 #define CONF_BAN_VERSION 2 #define CONF_BAN_REALNAME 3 #define CONF_BAN_TYPE_CONF 0 #define CONF_BAN_TYPE_AKILL 1 #define CONF_BAN_TYPE_TEMPORARY 2 #define CRULE_ALL 0 #define CRULE_AUTO 1 struct ConfigItem { ConfigItem *prev, *next; ConfigFlag flag; }; struct ConfigItem_me { char *name, *info, *sid; }; struct ConfigItem_files { char *motd_file, *rules_file, *smotd_file; char *botmotd_file, *opermotd_file, *svsmotd_file; char *pid_file, *tune_file; }; struct ConfigItem_admin { ConfigItem_admin *prev, *next; ConfigFlag flag; char *line; }; #define CLASS_OPT_NOFAKELAG 0x1 struct ConfigItem_class { ConfigItem_class *prev, *next; ConfigFlag flag; char *name; int pingfreq, connfreq, maxclients, sendq, recvq, clients; int xrefcount; /* EXTRA reference count, 'clients' also acts as a reference count but * link blocks also refer to classes so a 2nd ref. count was needed. */ unsigned int options; }; struct ConfigFlag_allow { unsigned noident :1; unsigned useip :1; unsigned tls :1; unsigned reject_on_auth_failure :1; }; /** allow { } block settings */ struct ConfigItem_allow { ConfigItem_allow *prev, *next; ConfigFlag flag; SecurityGroup *match; char *server; AuthConfig *auth; int maxperip; /**< Maximum connections permitted per IP address (locally) */ int global_maxperip; /**< Maximum connections permitted per IP address (globally) */ int port; ConfigItem_class *class; ConfigFlag_allow flags; int ipv6_clone_mask; }; struct OperClassACLPath { OperClassACLPath *prev,*next; char *identifier; }; struct OperClassACLEntryVar { OperClassACLEntryVar *prev,*next; char *name; char *value; }; struct OperClassACLEntry { OperClassACLEntry *prev,*next; OperClassACLEntryVar *variables; OperClassEntryType type; }; struct OperClassACL { OperClassACL *prev,*next; char *name; OperClassACLEntry *entries; OperClassACL *acls; }; struct OperClass { char *ISA; char *name; OperClassACL *acls; }; struct OperClassCheckParams { Client *client; Client *victim; Channel *channel; const void *extra; }; struct ConfigItem_operclass { ConfigItem_operclass *prev, *next; OperClass *classStruct; }; struct ConfigItem_oper { ConfigItem_oper *prev, *next; ConfigFlag flag; char *name, *snomask; SWhois *swhois; AuthConfig *auth; char *operclass; ConfigItem_class *class; SecurityGroup *match; unsigned long modes, require_modes; char *vhost; int maxlogins; int server_notice_colors; int server_notice_show_event; int auto_login; }; /** The TLS options that are used in set::tls and otherblocks::tls-options. * NOTE: If you add something here then you must also update the * conf_tlsblock() function in s_conf.c to have it inherited * from set::tls to the other config blocks! */ typedef struct TLSOptions TLSOptions; struct TLSOptions { char *certificate_file; char *key_file; char *trusted_ca_file; unsigned int protocols; char *ciphers; char *ciphersuites; char *ecdh_curves; char *outdated_protocols; char *outdated_ciphers; long options; int renegotiate_bytes; int renegotiate_timeout; int sts_port; long sts_duration; int sts_preload; }; struct ConfigItem_mask { ConfigItem_mask *prev, *next; ConfigFlag flag; char *mask; }; struct ConfigItem_drpass { AuthConfig *restartauth; AuthConfig *dieauth; }; struct ConfigItem_ulines { ConfigItem_ulines *prev, *next; ConfigFlag flag; char *servername; }; #define TLD_TLS 0x1 #define TLD_REMOTE 0x2 struct ConfigItem_tld { ConfigItem_tld *prev, *next; ConfigFlag_tld flag; SecurityGroup *match; char *channel; char *motd_file, *rules_file, *smotd_file; char *botmotd_file, *opermotd_file; MOTDFile rules, motd, smotd, botmotd, opermotd; u_short options; }; struct ConfigItem_listen { ConfigItem_listen *prev, *next; ConfigFlag flag; SocketType socket_type; char *file; char *ip; int port; int options, clients; int fd; SSL_CTX *ssl_ctx; TLSOptions *tls_options; int websocket_options; /* should be in module, but lazy */ char *websocket_forward; }; struct ConfigItem_sni { ConfigItem_sni *prev, *next; ConfigFlag flag; char *name; SSL_CTX *ssl_ctx; TLSOptions *tls_options; }; struct ConfigItem_vhost { ConfigItem_vhost *prev, *next; ConfigFlag flag; SecurityGroup *match; char *login, *virthost, *virtuser; SWhois *swhois; AuthConfig *auth; }; struct ConfigItem_link { ConfigItem_link *prev, *next; ConfigFlag flag; /* config options: */ char *servername; /**< Name of the server ('link { }') */ struct { SecurityGroup *match; /**< incoming mask(s) to accept */ } incoming; struct { char *file; /**< UNIX domain socket to connect to */ char *bind_ip; /**< Our IP to bind to when doing the connect */ char *hostname; /**< Hostname or IP to connect to */ int port; /**< Port to connect to */ int options; /**< Connect options like tls or autoconnect */ } outgoing; AuthConfig *auth; /**< authentication method (eg: password) */ char *hub; /**< Hub mask */ char *leaf; /**< Leaf mask */ int leaf_depth; /**< Leaf depth */ ConfigItem_class *class; /**< Class the server should use */ int options; /**< Generic options such as quarantine */ int verify_certificate; /* internal: */ int refcount; /**< Reference counter (used so we know if the struct may be freed) */ time_t hold; /**< For how long the server is "on hold" for outgoing connects (why?) */ char *connect_ip; /**< actual IP to use for outgoing connect (filled in after host is resolved) */ SSL_CTX *ssl_ctx; /**< SSL Context for outgoing connection (optional) */ TLSOptions *tls_options; /**< SSL Options for outgoing connection (optional) */ }; struct ConfigItem_ban { ConfigItem_ban *prev, *next; ConfigFlag_ban flag; char *mask, *reason; unsigned short action; }; struct ConfigItem_deny_dcc { ConfigItem_deny_dcc *prev, *next; ConfigFlag_ban flag; char *filename, *reason; }; struct ConfigItem_deny_link { ConfigItem_deny_link *prev, *next; ConfigFlag_except flag; ConfigItem_mask *mask; char *rule, *prettyrule; }; struct ConfigItem_deny_version { ConfigItem_deny_version *prev, *next; ConfigFlag flag; char *mask, *version, *flags; }; struct ConfigItem_deny_channel { ConfigItem_deny_channel *prev, *next; ConfigFlag flag; char *channel, *reason, *redirect, *class; unsigned char warn; SecurityGroup *match; }; struct ConfigItem_allow_channel { ConfigItem_allow_channel *prev, *next; ConfigFlag flag; char *channel, *class; SecurityGroup *match; }; struct ConfigItem_allow_dcc { ConfigItem_allow_dcc *prev, *next; ConfigFlag_ban flag; char *filename; }; typedef enum { ALIAS_SERVICES=1, ALIAS_STATS, ALIAS_NORMAL, ALIAS_COMMAND, ALIAS_CHANNEL, ALIAS_REAL } AliasType; struct ConfigItem_alias { ConfigItem_alias *prev, *next; ConfigFlag flag; ConfigItem_alias_format *format; char *alias, *nick; AliasType type; unsigned int spamfilter:1; }; struct ConfigItem_alias_format { ConfigItem_alias_format *prev, *next; ConfigFlag flag; char *nick; AliasType type; char *format, *parameters; Match *expr; }; #define RESOURCE_REMOTE 0x1 #define RESOURCE_DLQUEUED 0x2 #define RESOURCE_INCLUDE 0x4 typedef struct ConfigEntryWrapper ConfigEntryWrapper; struct ConfigEntryWrapper { ConfigEntryWrapper *prev, *next; ConfigEntry *ce; }; struct ConfigResource { ConfigResource *prev, *next; int type; ConfigEntryWrapper *wce; /**< The place(s) where this resource is begin used */ char *file; /**< File to read: can be a conf/something file or a downloaded file */ char *url; /**< URL, if it is an URL */ char *cache_file; /**< Set to filename of local cached copy, if it is available */ }; struct ConfigItem_blacklist_module { ConfigItem_blacklist_module *prev, *next; char *name; }; struct ConfigItem_help { ConfigItem_help *prev, *next; ConfigFlag flag; char *command; MOTDLine *text; }; struct ConfigItem_offchans { ConfigItem_offchans *prev, *next; char name[CHANNELLEN+1]; char *topic; }; #define SECURITYGROUPLEN 48 struct SecurityGroup { SecurityGroup *prev, *next; int priority; char name[SECURITYGROUPLEN+1]; NameValuePrioList *printable_list; int printable_list_counter; /* Include */ int identified; int reputation_score; long connect_time; int webirc; int tls; NameList *ip; ConfigItem_mask *mask; NameList *security_group; NameValuePrioList *extended; /* Exclude */ int exclude_identified; int exclude_reputation_score; long exclude_connect_time; int exclude_webirc; int exclude_tls; NameList *exclude_ip; ConfigItem_mask *exclude_mask; NameList *exclude_security_group; NameValuePrioList *exclude_extended; }; #define HM_HOST 1 #define HM_IPV4 2 #define HM_IPV6 3 #define SETTER_NICK 0 #define SETTER_NICK_USER_HOST 1 /* * statistics structures */ typedef struct IRCStatistics IRCStatistics; struct IRCStatistics { unsigned int is_cl; /* number of client connections */ unsigned int is_sv; /* number of server connections */ unsigned int is_ni; /* connection but no idea who it was */ time_t is_cti; /* time spent connected by clients */ time_t is_sti; /* time spent connected by servers */ unsigned int is_ac; /* connections accepted */ unsigned int is_ref; /* accepts refused */ unsigned int is_unco; /* unknown commands */ unsigned int is_wrdi; /* command going in wrong direction */ unsigned int is_unpf; /* unknown prefix */ unsigned int is_empt; /* empty message */ unsigned int is_num; /* numeric message */ unsigned int is_kill; /* number of kills generated on collisions */ unsigned int is_fake; /* MODE 'fakes' */ unsigned int is_asuc; /* successful auth requests */ unsigned int is_abad; /* bad auth requests */ unsigned int is_udp; /* packets recv'd on udp port */ unsigned int is_loc; /* local connections made */ }; #define EXTCMODETABLESZ 32 /* Number of maximum paramter modes to allow. * Don't set it unnecessarily high.. we only use k, l, L, j and f at the moment. */ #define MAXPARAMMODES 16 /** Channel Mode. * NOTE: you normally don't access these struct members directly. * For simple checking if a mode is set, use has_channel_mode() * Otherwise, see the extended channel modes API, CmodeAdd(), etc. */ struct Mode { Cmode_t mode; /**< Other ("extended") channel modes set on this channel */ void *mode_params[MAXPARAMMODES+1]; /**< Parameters for extended channel modes */ }; /* flags for Link if used to contain Watch --k4be */ /* WATCH type */ #define WATCH_FLAG_TYPE_WATCH (1<<0) /* added via /WATCH command */ #define WATCH_FLAG_TYPE_MONITOR (1<<1) /* added via /MONITOR command */ /* behaviour switches */ #define WATCH_FLAG_AWAYNOTIFY (1<<8) /* should send AWAY notifications */ /* watch triggering events */ #define WATCH_EVENT_ONLINE 0 #define WATCH_EVENT_OFFLINE 1 #define WATCH_EVENT_AWAY 2 #define WATCH_EVENT_NOTAWAY 3 #define WATCH_EVENT_REAWAY 4 #define WATCH_EVENT_USERHOST 5 #define WATCH_EVENT_REALNAME 6 #define WATCH_EVENT_LOGGEDIN 7 #define WATCH_EVENT_LOGGEDOUT 8 /* Used for notify-hash buckets... -Donwulff */ struct Watch { Watch *hnext; time_t lasttime; Link *watch; char nick[1]; }; /** General link structure used for certain chains (watch list, invite list, dccallow). * Note that these always require you to use the make_link() and free_link() functions. * Do not combine with other alloc/free functions!! */ struct Link { struct Link *next; int flags; union { Client *client; Channel *channel; Watch *wptr; /* there used to be 'char *cp' here too, * but in such a case you better use NameList * instead of Link! */ } value; }; #define IsInvalidChannelTS(x) ((x) <= 1000000) /**< Invalid channel creation time */ /** * @addtogroup CommonStructs * @{ */ /** A channel on IRC */ struct Channel { struct Channel *nextch; /**< Next channel in linked list (channel) */ struct Channel *prevch; /**< Previous channel in linked list (channel) */ struct Channel *hnextch; /**< Next channel in hash table */ Mode mode; /**< Channel Mode set on this channel */ time_t creationtime; /**< When the channel was first created */ char *topic; /**< Channel TOPIC */ char *topic_nick; /**< Person (or server) who set the TOPIC */ time_t topic_time; /**< Time at which the topic was last set */ int users; /**< Number of users in the channel */ Member *members; /**< List of channel members (users in the channel) */ Ban *banlist; /**< List of bans (+b) */ Ban *exlist; /**< List of ban exceptions (+e) */ Ban *invexlist; /**< List of invite exceptions (+I) */ char *mode_lock; /**< Mode lock (MLOCK) applied to channel - usually by Services */ ModData moddata[MODDATA_MAX_CHANNEL]; /**< Channel attached module data, used by the ModData system */ char name[CHANNELLEN+1]; /**< Channel name */ }; /** user/channel member struct (channel->members). * This is Member which is used in the linked list channel->members for each channel. * There is also Membership which is used in client->user->channels (see Membership for that). * Both must be kept synchronized 100% at all times. */ struct Member { struct Member *next; /**< Next entry in list */ Client *client; /**< The client */ char member_modes[MEMBERMODESLEN]; /**< The access of the user on this channel (eg "vhoqa") */ ModData moddata[MODDATA_MAX_MEMBER]; /** Member attached module data, used by the ModData system */ }; /** user/channel membership struct (client->user->channels). * This is Membership which is used in the linked list client->user->channels for each user. * There is also Member which is used in channel->members (see Member for that). * Both must be kept synchronized 100% at all times. */ struct Membership { struct Membership *next; /**< Next entry in list */ struct Channel *channel; /**< The channel */ char member_modes[MEMBERMODESLEN]; /**< The (new) access of the user on this channel (eg "vhoqa") */ ModData moddata[MODDATA_MAX_MEMBERSHIP]; /**< Membership attached module data, used by the ModData system */ }; /** @} */ /** A ban, exempt or invite exception entry */ struct Ban { struct Ban *next; /**< Next entry in list */ char *banstr; /**< The string (eg: *!*@*.example.org) */ char *who; /**< Person or server who set the entry (eg: Nick) */ time_t when; /**< When the entry was added */ }; /* Channel macros */ #define MODE_EXCEPT 0x0200 #define MODE_BAN 0x0400 #define MODE_INVEX 0x8000000 /* name invisible */ #define SecretChannel(x) ((x) && has_channel_mode((x), 's')) /* channel not shown but names are */ #define HiddenChannel(x) ((x) && has_channel_mode((x), 'p')) /* channel visible */ #define ShowChannel(v,c) (PubChannel(c) || IsMember((v),(c))) #define PubChannel(x) (!SecretChannel((x)) && !HiddenChannel((x))) #define IsChannelName(name) ((name) && (*(name) == '#')) #define IsMember(blah,chan) ((blah && blah->user && \ find_membership_link((blah->user)->channel, chan)) ? 1 : 0) /* Misc macros */ #define BadPtr(x) (!(x) || (*(x) == '\0')) /** Is valid character in nick? [not for external usage, use do_check_nickname instead!] */ #define isvalid(c) (char_atribs[(u_char)(c)]&ALLOWN) #define TStime() (timeofday) /* used in SetMode() in channel.c and cmd_umode() in s_msg.c */ #define MODE_NULL 0 #define MODE_ADD 0x40000000 #define MODE_DEL 0x20000000 /* return values for hunt_server() */ #define HUNTED_NOSUCH (-1) /* if the hunted server is not found */ #define HUNTED_ISME 0 /* if this server should execute the command */ #define HUNTED_PASS 1 /* if message passed onwards successfully */ /* used when sending to #mask or $mask */ #define MATCH_SERVER 1 #define MATCH_HOST 2 /* misc variable externs */ extern MODVAR char *version, *infotext[], *dalinfotext[], *unrealcredits[], *unrealinfo[]; extern MODVAR char *generation, *creation; extern MODVAR char *gnulicense[]; /* misc defines */ #define COMMA "," #define isexcept void extern MODVAR SSL_CTX *ctx; extern MODVAR SSL_CTX *ctx_server; extern MODVAR SSL_CTX *ctx_client; #define TLS_PROTOCOL_TLSV1 0x0001 #define TLS_PROTOCOL_TLSV1_1 0x0002 #define TLS_PROTOCOL_TLSV1_2 0x0004 #define TLS_PROTOCOL_TLSV1_3 0x0008 #define TLS_PROTOCOL_ALL 0xffff struct ThrottlingBucket { struct ThrottlingBucket *prev, *next; char *ip; time_t since; char count; }; typedef struct CoreChannelModeTable CoreChannelModeTable; struct CoreChannelModeTable { long mode; /**< Mode value (which bit will be set) */ char flag; /**< Mode letter (eg: 't') */ unsigned halfop : 1; /**< May halfop set this mode? 1/0 */ unsigned parameters : 1; /**< Mode requires a parameter? 1/0 */ }; /** Parse channel mode */ typedef struct ParseMode ParseMode; struct ParseMode { int what; char modechar; char *param; Cmode *extm; const char *modebuf; /* curr pos */ const char *parabuf; /* curr pos */ char buf[512]; /* internal parse buffer */ }; #define MAXMULTILINEMODES 3 typedef struct MultiLineMode MultiLineMode; struct MultiLineMode { char *modeline[MAXMULTILINEMODES+1]; char *paramline[MAXMULTILINEMODES+1]; int numlines; }; typedef struct PendingServer PendingServer; struct PendingServer { PendingServer *prev, *next; char sid[IDLEN+1]; }; typedef struct PendingNet PendingNet; struct PendingNet { PendingNet *prev, *next; /* Previous and next in list */ Client *client; /**< Client to which these servers belong */ PendingServer *servers; /**< The list of servers connected to the client */ }; extern void init_throttling(); extern struct ThrottlingBucket *find_throttling_bucket(Client *); extern void add_throttling_bucket(Client *); extern int throttle_can_connect(Client *); typedef struct MaxTarget MaxTarget; struct MaxTarget { MaxTarget *prev, *next; char *cmd; int limit; }; #define MAXTARGETS_MAX 1000000 /* used for 'max' */ #define VERIFY_OPERCOUNT(clnt,tag) { if (irccounts.operators < 0) verify_opercount(clnt,tag); } while(0) #define MARK_AS_OFFICIAL_MODULE(modinf) do { if (modinf && modinf->handle) ModuleSetOptions(modinfo->handle, MOD_OPT_OFFICIAL, 1); } while(0) #define MARK_AS_GLOBAL_MODULE(modinf) do { if (modinf && modinf->handle) ModuleSetOptions(modinfo->handle, MOD_OPT_GLOBAL, 1); } while(0) /* used for is_banned type field: */ #define BANCHK_JOIN 0x0001 /* checking if a ban forbids the person from joining */ #define BANCHK_MSG 0x0002 /* checking if a ban forbids the person from sending messages */ #define BANCHK_NICK 0x0004 /* checking if a ban forbids the person from changing his/her nick */ #define BANCHK_LEAVE_MSG 0x0008 /* checking if a ban forbids the person from leaving a message in PART or QUIT */ #define BANCHK_TKL 0x0010 /* called from a server ban routine, or other match_user() usage */ #define BANCHK_ALL (BANCHK_JOIN|BANCHK_MSG|BANCHK_NICK|BANCHK_LEAVE_MSG) /* all events except BANCHK_TKL which is special */ #define TKLISTLEN 26 #define TKLIPHASHLEN1 4 #define TKLIPHASHLEN2 1021 #define MATCH_CHECK_IP 0x0001 #define MATCH_CHECK_REAL_HOST 0x0002 #define MATCH_CHECK_CLOAKED_HOST 0x0004 #define MATCH_CHECK_VISIBLE_HOST 0x0008 #define MATCH_CHECK_EXTENDED 0x0010 #define MATCH_CHECK_ALL (MATCH_CHECK_IP|MATCH_CHECK_REAL_HOST|MATCH_CHECK_CLOAKED_HOST|MATCH_CHECK_VISIBLE_HOST|MATCH_CHECK_EXTENDED) #define MATCH_CHECK_REAL (MATCH_CHECK_IP|MATCH_CHECK_REAL_HOST|MATCH_CHECK_EXTENDED) #define MATCH_MASK_IS_UHOST 0x1000 #define MATCH_MASK_IS_HOST 0x2000 typedef enum { POLICY_ALLOW=1, POLICY_WARN=2, POLICY_DENY=3 } Policy; #define NO_EXIT_CLIENT 99 /*-- badwords --*/ #define MAX_MATCH 1 #define MAX_WORDLEN 64 #define PATTERN "\\w*%s\\w*" #define REPLACEWORD "" #define BADW_TYPE_INVALID 0x0 #define BADW_TYPE_FAST 0x1 #define BADW_TYPE_FAST_L 0x2 #define BADW_TYPE_FAST_R 0x4 #define BADW_TYPE_REGEX 0x8 #define BADWORD_REPLACE 1 #define BADWORD_BLOCK 2 typedef struct ConfigItem_badword ConfigItem_badword; struct ConfigItem_badword { ConfigItem_badword *prev, *next; ConfigFlag flag; char *word, *replace; unsigned short type; char action; pcre2_code *pcre2_expr; }; /*-- end of badwords --*/ /* Flags for 'sendflags' in 'sendto_channel' */ #define SEND_LOCAL 0x1 #define SEND_REMOTE 0x2 #define SEND_ALL (SEND_LOCAL|SEND_REMOTE) #define SKIP_DEAF 0x4 #define SKIP_CTCP 0x8 typedef struct GeoIPResult GeoIPResult; struct GeoIPResult { char *country_code; char *country_name; }; typedef enum WhoisConfigDetails { WHOIS_CONFIG_DETAILS_DEFAULT = 0, WHOIS_CONFIG_DETAILS_NONE = 1, WHOIS_CONFIG_DETAILS_LIMITED = 2, WHOIS_CONFIG_DETAILS_FULL = 3, } WhoisConfigDetails; /* Options for StripControlCodesEx() */ #define UNRL_STRIP_LOW_ASCII 0x1 /**< Strip all ASCII < 32 (control codes) */ #define UNRL_STRIP_KEEP_LF 0x2 /**< Do not strip LF (line feed, \n) */ #endif /* __struct_include__ */ #include "dynconf.h"