/************************************************************************ * Unreal Internet Relay Chat Daemon, include/dbuf.h * Copyright (C) 1990 Markku Savela * Copyright (C) 2013 William Pitcock * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 1, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ */ #ifndef __dbuf_include__ #define __dbuf_include__ #include "list.h" /* 512 bytes -- 510 character bytes + \r\n, per rfc1459 */ #define DBUF_BLOCK_SIZE (512) /* ** dbuf is a collection of functions which can be used to ** maintain a dynamic buffering of a byte stream. ** Functions allocate and release memory dynamically as ** required [Actually, there is nothing that prevents ** this package maintaining the buffer on disk, either] */ /* ** These structure definitions are only here to be used ** as a whole, *DO NOT EVER REFER TO THESE FIELDS INSIDE ** THE STRUCTURES*! It must be possible to change the internal ** implementation of this package without changing the ** interface. */ typedef struct dbuf { u_int length; /* Current number of bytes stored */ // u_int offset; /* Offset to the first byte */ struct list_head dbuf_list; } dbuf; /* ** And this 'dbufbuf' should never be referenced outside the ** implementation of 'dbuf'--would be "hidden" if C had such ** keyword... ** If it was possible, this would compile to be exactly 1 memory ** page in size. 2048 bytes seems to be the most common size, so ** as long as a pointer is 4 bytes, we get 2032 bytes for buffer ** data after we take away a bit for malloc to play with. -avalon */ typedef struct dbufbuf { struct list_head dbuf_node; size_t size; char data[DBUF_BLOCK_SIZE]; } dbufbuf; /* ** dbuf_put ** Append the number of bytes to the buffer, allocating more ** memory as needed. Bytes are copied into internal buffers ** from users buffer. */ void dbuf_put(dbuf *, const char *, size_t); /* Dynamic buffer header */ /* Pointer to data to be stored */ /* Number of bytes to store */ void dbuf_delete(dbuf *, size_t); /* Dynamic buffer header */ /* Number of bytes to delete */ /* ** DBufLength ** Return the current number of bytes stored into the buffer. ** (One should use this instead of referencing the internal ** length field explicitly...) */ #define DBufLength(dyn) ((dyn)->length) /* ** DBufClear ** Scratch the current content of the buffer. Release all ** allocated buffers and make it empty. */ #define DBufClear(dyn) dbuf_delete((dyn),DBufLength(dyn)) extern int dbuf_getmsg(dbuf *, char *); extern int dbuf_get(dbuf *dyn, char **buf); extern void dbuf_queue_init(dbuf *dyn); extern void dbuf_init(void); #endif /* __dbuf_include__ */