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unrealircd/include/dbuf.h

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/************************************************************************
* Unreal Internet Relay Chat Daemon, include/dbuf.h
* Copyright (C) 1990 Markku Savela
* Copyright (C) 2013 William Pitcock <nenolod@dereferenced.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
#ifndef __dbuf_include__
#define __dbuf_include__
#include "list.h"
/* 512 bytes -- 510 character bytes + \r\n, per rfc1459 */
#define DBUF_BLOCK_SIZE (512)
/*
** dbuf is a collection of functions which can be used to
** maintain a dynamic buffering of a byte stream.
** Functions allocate and release memory dynamically as
** required [Actually, there is nothing that prevents
** this package maintaining the buffer on disk, either]
*/
/*
** These structure definitions are only here to be used
** as a whole, *DO NOT EVER REFER TO THESE FIELDS INSIDE
** THE STRUCTURES*! It must be possible to change the internal
** implementation of this package without changing the
** interface.
*/
typedef struct dbuf {
u_int length; /* Current number of bytes stored */
// u_int offset; /* Offset to the first byte */
struct list_head dbuf_list;
} dbuf;
/*
** And this 'dbufbuf' should never be referenced outside the
** implementation of 'dbuf'--would be "hidden" if C had such
** keyword...
** If it was possible, this would compile to be exactly 1 memory
** page in size. 2048 bytes seems to be the most common size, so
** as long as a pointer is 4 bytes, we get 2032 bytes for buffer
** data after we take away a bit for malloc to play with. -avalon
*/
typedef struct dbufbuf {
struct list_head dbuf_node;
size_t size;
char data[DBUF_BLOCK_SIZE];
} dbufbuf;
/*
** dbuf_put
** Append the number of bytes to the buffer, allocating more
** memory as needed. Bytes are copied into internal buffers
** from users buffer.
*/
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void dbuf_put(dbuf *, const char *, size_t);
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/* Dynamic buffer header */
/* Pointer to data to be stored */
/* Number of bytes to store */
void dbuf_delete(dbuf *, size_t);
/* Dynamic buffer header */
/* Number of bytes to delete */
/*
** DBufLength
** Return the current number of bytes stored into the buffer.
** (One should use this instead of referencing the internal
** length field explicitly...)
*/
#define DBufLength(dyn) ((dyn)->length)
/*
** DBufClear
** Scratch the current content of the buffer. Release all
** allocated buffers and make it empty.
*/
#define DBufClear(dyn) dbuf_delete((dyn),DBufLength(dyn))
extern int dbuf_getmsg(dbuf *, char *);
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extern int dbuf_get(dbuf *dyn, char **buf);
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extern void dbuf_queue_init(dbuf *dyn);
extern void dbuf_init(void);
#endif /* __dbuf_include__ */